Home
Explore
Exams
Search for anything
Login
Get started
Home
OOP D.1 Objects as programming concept
OOP D.1 Objects as programming concept
0.0
(0)
Rate it
Studied by 0 people
0.0
(0)
Rate it
View linked note
Call with Kai
Knowt Play
New
Learn
Practice Test
Spaced Repetition
Match
Flashcards
Card Sorting
1/13
There's no tags or description
Looks like no tags are added yet.
Study Analytics
All Modes
Learn
Practice Test
Matching
Spaced Repetition
Name
Mastery
Learn
Test
Matching
Spaced
No study sessions yet.
14 Terms
View all (14)
Star these 14
1
New cards
Object
An abstract entity that has data/attributes/state and actions/methods/behaviours.
2
New cards
Class
A template or blueprint for creating individual instances of an object.
3
New cards
Instantiation
The process of creating an instance (object) of a class.
4
New cards
UML Diagram
A visual tool used to depict the definitions of classes and the relationships between them.
5
New cards
Encapsulation
A principle used to reduce coupling between classes, hiding the internal state of an object.
6
New cards
Dependency
A relationship where one class is reliant on another.
7
New cards
Inheritance
A relationship where one class derives from another, denoting a 'is a' relationship.
8
New cards
Aggregation
A special case of dependency where a connection is mandatory for at least one of the objects.
9
New cards
Pass-by-value
A technique where the actual value of a variable is passed.
10
New cards
Pass-by-reference
A technique where the memory location of a variable is passed.
11
New cards
Constructor
A special method used to initialize objects in a class.
12
New cards
Method
A function associated with an object that defines its behaviour.
13
New cards
Attribute
A property or field that defines the state of an object.
14
New cards
Object Reference
A variable that holds the memory address of an object.