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Physics: Mirrors
Physics: Mirrors
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43 Terms
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ray optics
the study of light
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How does light travel?
in a straight line
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How can a ray change direction?
refractions + reflection
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luminous
a source that emits light (ex: the sun)
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illuminated
a source that reflects light (ex: the moon)
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opaque
a material that does not allow any light to pass through; may reflect some light
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transparent
a material that transmits light; may reflect some light
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translucent
a material that filters light; may reflect some light
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luminous flux (P)
rate light is emitted
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lumens (lm)
unit of measurement of luminous flux
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illuminance (E)
rate light strikes a surface
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lux (lx)
lumens per square meter
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inverse-square law
as square of the distance increases, the number of rays illuminating an area decreases
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luminous intensity
the luminous flux that falls on the inside of a 1m radius sphere
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candela (cd)
unit of measurement of luminous intensity
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How can intensity be increased?
brighter light and/or decreased distance
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diffraction
the bending of light around a barrier
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white
appears when an object reflects all visible light
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black
appears when an object absorbs all visible light
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When does color arise?
when certain wavelengths are absorbed while others are reflected; the reflected wavelengths are the colors that we can see
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refraction
when light passes from one medium to another with a different density, different colors, or bent at a different angle
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polarization
a process that forces light into a single plane of oscillation; reduces intensity by 50%
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Doppler effect
an increase or decrease in wavelength as the observer moves toward or away from an object emitting the wave
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blue shift
a negative change in wavelength, frequency increases
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red shift
a positive change in wavelength, frequency decreases
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Law of Reflection
when a ray of light hits a perfectly smooth surface, it bounces off it at an equal angle to the one that came in
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the normal
the line perpendicular to the surface (represented by a dotted line)
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angle from the normal to the surface
90 degrees
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specular reflection
* light reflected from a smooth surface at a definite angle
* light rays are reflected in a parallel
* image is preserved
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diffuse reflection
* produced by rough surfaces that tend tp reflect light in all directions
* more common than specular reflection
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angle between the incident ray and the reflected ray
(angle between normal & ray of reflection/incidence) \* 2
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plane mirror
flat surface that produces a virtual image of the real object, requires at least 2 rays
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How is an image created?
* By rays of light that travel from the object to the mirror
* Reflected rays diverge causing an image to form “behind” the mirror
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virtual image
* images of real objects produced by plane mirrors
* formed when reflected rays do NOT meet
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What happens to the size of the image when it is reflected in a plane mirror?
the dimensions stay the same as the real object
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image position & height
are preserved in a reflection (same as real object)
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type of image that convex mirrors form
virtual
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speed of light & main scientists
Galileo, Ole Roemer, & Albert Michelson
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electromagnetic spectrum
radio → microwave → infrared → visible (ROYGBIV) → ultraviolet → xray → gamma
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center of curvature (c)
the radius of the geometric center of the sphere that it is a piece of
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focal point
halfway to the center of curvature. Where incident rays that are parallel to the principal axis converge after reflecting.
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focal length
* position of the focal point with respect to the mirror along the principal axis. Positive value with concave mirror.
* *f* = *r/*2
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principle axis
a straight line perpendicular to the surface of the mirror that cuts it in half.