CCNA & Network+ Foundations

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Comprehensive vocabulary flashcards covering network history, classifications, transmission modes, layered models, protocols, addressing, and modern networking paradigms.

Last updated 10:16 AM on 7/12/26
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34 Terms

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ARPAnet

The Advanced Research Project Agency Network, initiated by the US Department of Defense in 1962, which served as the predecessor to the modern Internet and the TCP/IP suite.

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Packet switching

A communication method where messages are routed or rerouted in multiple directions, ensuring network resilience even if critical nodes are destroyed.

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LAN (Local Area Network)

A high-speed, privately owned network limited to a single site like an office or building, offering high scalability within that distance.

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MAN (Metropolitan Area Network)

An extension of LANs across a city used for efficient regional resource sharing between local sites.

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WAN (Wide Area Network)

A network with global reach provided by network providers, characterized by slower speeds than LANs and complex scalability.

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Peer-to-Peer Model

An authentication model where all nodes are equals with no dedicated servers, leading to low scalability as node counts increase.

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Server-Based Model

A model where dedicated, optimized servers control client access to provide high scalability and centralized management.

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Simplex

A unidirectional transmission flow, such as a traditional broadcast.

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Half-Duplex

Bidirectional communication that is not simultaneous, requiring coordination to prevent signal collisions.

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Full-Duplex

Simultaneous bidirectional communication, serving as the enterprise standard for maximizing throughput.

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Synchronous Transmission

A transmission mode where sender and receiver use the same time cycle, sending bits in a steady stream without start/stop bits.

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Asynchronous Transmission

A mode where data is divided into packets with start/stop bits, allowing for varying delays or out-of-order arrival.

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Service Interfaces

Local interfaces where a specific layer provides functions to the layer directly above it within the same system.

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Syntax

An element of a protocol referring to the structure or format of the data, including the bit order.

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Semantics

An element of a protocol referring to the meaning or interpretation of each section of bits.

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Timing

An element of a protocol determining when data is sent and at what speed to prevent receiver saturation.

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Access Networks

The infrastructure that connects end-systems or subscribers to the first router, categorized as residential, institutional, or mobile.

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Core Networks

The main backbone connecting all routers and Internet Service Providers (ISPs) using high-speed packet and circuit switching.

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Star Topology

An enterprise standard layout where nodes connect to a central hub or switch, ensuring a single cable failure does not collapse the entire segment.

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Switch

A Data Link layer device that learns physical (MAC) addresses and delivers data only to the specific port of the destination device.

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Subnetting Formula for Valid Hosts

2n22^n - 2, where nn represents the number of host bits remaining after the mask.

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Magic Number (Block Size)

A calculation used in subnetting determined by 256Interesting Octet256 - \text{Interesting Octet}, identifying the increments for subnets.

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IPv6

A 128-bit addressing scheme providing an inexhaustible address space and more efficient header structure than IPv4.

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OSPF (Open Shortest Path First)

The standard interior gateway protocol used for routing within an enterprise campus.

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BGP (Border Gateway Protocol)

The exterior gateway protocol of the Internet that manages routing between different ISPs to ensure global scalability.

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DNS (Domain Name System)

A service that resolves domain names to IP addresses and manages name disputes.

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SLAAC (Stateless Address Autoconfiguration)

A method that allows IPv6 hosts to configure their own addresses without a central server.

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ARP (Address Resolution Protocol)

A protocol used to resolve logical IP addresses to physical MAC addresses.

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TCP (Transmission Control Protocol)

A connection-oriented transport protocol that uses a 3-Way Handshake (SYNSYNACKACKSYN \rightarrow SYN-ACK \rightarrow ACK) to ensure reliable application delivery.

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UDP (User Datagram Protocol)

A connectionless transport protocol that prioritizes speed over reliability, commonly used for real-time applications like Voice and Video.

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SDN (Software-Defined Networking)

An architecture that decouples the network's control plane (the brains) from its data plane (the forwarding engine).

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NFV (Network Function Virtualization)

The practice of running network services such as firewalls and load balancers as software on commodity servers.

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Infrastructure as Code (IaC)

The management of network state using automated scripts to reduce manual configuration errors.

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Life Cycle Management

The planned replacement of aging hardware to maintain a stable and professional global infrastructure.