Mixed flashcards

0.0(0)
studied byStudied by 4 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/127

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

128 Terms

1
New cards

character USSF

Acts honestly and owns mistakes, integrity, highest standards accountable. This relates to USAF core value integrity

2
New cards

Commitment USSF

Set bold goals and learns fast, achieve audacious goals, 1% better daily, embrace challenges learn from experience and seek and offer feedback.This relates to the USAF core vale excellence in all we do.

3
New cards

Connection USSF

Foster safe and encouraging environment and seek and offer feedback.This relates to the USAF core vale service before self.

4
New cards

Courage USSF

smart risk, doing what right under pressure, innovate, speak up share ideas and thoughts.

5
New cards

Integrity USAF

Honesty, accountability( own up to your actions), courage, humility the absence of arrogance

6
New cards

Service before self USAF

Duty (Sacrifices), loyalty( preserve something bigger than self) and respect

7
New cards

Excellence in all we do USAF

Mission give 110%, Discipline and Teamwork, don’t cut corners. MDT

8
New cards

Problem solving

see it understand it and solve it for real

9
New cards

8 step PPSM

clarify

Identify and define the issue clearly Observe

Break Down the Problem

Analyze, identify performance gaps

Set Improvement Targets

Define goals/milestones for success

Determine Root Causes

Discover what's really causing the problem DIG

Develop Countermeasures

Create precautionary solutions

See Countermeasures Through

carry out your solutions

Confirm Results and Process

make sure the solution worked and the gap is closed

Standardize Successful Processes

Lock in what works and apply it elsewhere

Use when: Time allows for deep analysis, and the problem is process-based or recurring.

10
New cards

OODA Loop

Orient: analyze context and understand whats happening Decide: choose the best possible course of action Act: execute the decision quickly and effectively Fast fix used in tactical operations.

11
New cards

followership and leadership

Good Followers make a good leaders hand in hand

12
New cards

Federalism

shared powers between Federal government = Sets the rules for the whole country

State governments = Handle local issues

13
New cards

Enumerated Powers (Limited Government)

Rule book for the government

14
New cards

Separation of Powers & Checks and Balances

Legislative (makes laws), Executive (enforces laws), Judicial (interprets laws)

15
New cards

1st amendment

Freedom: of speech, religion and assembly

16
New cards

2nd amendment

Right to bear arms and maintain a militia

17
New cards

3rd amendment

Reject quartering of soldiers

18
New cards

4th amendment

Search and seizure protections need warrant

19
New cards

6-8th Amendment

Fair trials, legal process

20
New cards

10th Amendment

Rights & Powers: Any powers not given to the federal government by the Constitution belong to the states or the people. It helps limit federal control

21
New cards

UCMJ

Uniformed code of military justice (LAW)

22
New cards

MCM

Manual for Courts-Martial, detailing procedures and rules for military justice. (MCM shows you how)

23
New cards

Article 31 UCMJ

Service members rights

protection against self incrimination —right to remain silent, must be informed of offense, you don’t have to answer questions that could incriminate you.

rights for search and seizure protection—warrants required for personal property

right to legal counsel ( ADC).

24
New cards

Administrative actions (Non Punitive)

Correct with no formal punishment

  • Letters of Counseling (LOC) – A written notice to correct

  • Letters of Admonishment (LOA) – A stronger warning for repeated or serious concerns.

  • Letters of Reprimand (LOR) – A formal censure for violations of standards.

  • Records of Individual Counseling (RIC) – Documentation of verbal counseling sessions.

  • Unfavorable Information File (UIF) – An official record of disciplinary actions.

25
New cards

Preventative Action

Sets clear expectations and corrects behavior early to avoid serious issues. by training by educating feedback provide guidance, leadership example, and ensure clarity

26
New cards

Punitive Actions

formal punishment

Nonjudicial Punishment

-Article 15 – Handled by commander without court-martial Ex; Take pay or rank extra duties

27
New cards

Judicial Punishments?

  • Summary Court-Martial – Minor offenses

  • Special Court-Martial – Mid-level offenses

  • General Court-Martial – Most serious offenses

28
New cards

Responsibility of All Leaders

Comply with standards

Enforce standards

Never condone misconduct

29
New cards

Staff Judge Advocate (SJA)

Legal advisor to the commander.
Represents the Air Force and Space Force in legal matters.

Handles prosecution, legal reviews, and command-level legal support.

30
New cards

Area Defense Counsel (ADC)

Defends service members accused of misconduct

Provides independent legal representation (not tied to command)

Ensures fair treatment under military law

31
New cards

Victims’ Counsel (VC) 

Supports victims of sexual assault or domestic violence

Advises them of their rights

May represent victims in certain court-martial proceedings

32
New cards

Professional relationships

standards of conduct and core values. Maintain respect while supporting mission effectiveness and proper military structure.

33
New cards

Fraternization

  • Fraternization is an unprofessional relationship between an officer and an enlisted member.

  • It undermines discipline, unit cohesion, and military credibility.

  • Can harm mission readiness and bring dishonor to those involved.

  • Marriage between an officer and an enlisted member is not considered fraternization.

  • Customs and courtesies must be upheld both on and off duty

34
New cards

Legal Consequences of UPRs

punishment under (UCMJ),

  • Article 92 – Failure to obey a lawful order or regulation

  • Article 133 – Conduct unbecoming of an officer

  • Article 134 – Conduct that brings discredit to the armed forces

Maximum Punishment:

  • Dismissal from service

Up to 2 years confinement

35
New cards

Critical thinking

is the process of carefully and objectively analyzing a subject or idea by:

  • Setting aside personal feelings, biases, or opinions to receive data driven answer

  • Focusing on facts, logic, and evidence

36
New cards

Statement

  • Methods for Evaluating Information

    Presents information without trying to influence

    • Simply claims something

    • Can be either true or false

37
New cards

Fact

Can be verified or proven true

38
New cards

Subjective Claims

  • Subjective Claim: Truth depends on personal perspective

    • Example: “My favorite subject in school is science.”

39
New cards

the nine intellectual standards used in assessing one’s thinking

  • Clarity – Make information easy to understand. Memory Trick: Clear like glass.

  • Accuracy – Ensure facts are true and correct. Memory Trick: Accurate = Actual.

  • Precision – Get exact details, not vague ones. Memory Trick: Precision = Pinpoint.

  • Relevance – Stick to what matters for the topic. Memory Trick: Relevant = Related.

  • Depth – Go beyond the surface to explore complexity. Memory Trick: Depth = Dig Deeper.

  • Breadth – Consider different perspectives. Memory Trick: Breadth = Broader View.

  • Logic – Ensure ideas connect clearly. Memory Trick: Logic = Links that fit.

  • Significance – Focus on the most important details. Memory Trick: Significance = Spotlight.

  • Fairness – Keep reasoning balanced and unbiased. Memory Trick: Fair = Free from Bias.

    SCARDBFLP OR CAP DR. BL SF

40
New cards
  • The Cognitive Domain is the mental battlefield

  • It’s where influence operations, propaganda, and critical thinking happen

  • Winning in this domain means protecting how people process truth and make decisions

    “Cognitive attacks change how you think; disinformation feeds what you already believe

  • Cognitive Domain

41
New cards

Cognitive Domain Operations

It is the tools used to fight in that domain the action taken:

These are planned actions to influence, disrupt, protect, or exploit how people think. Target people’s will, beliefs, and psychology (village people tricking them with speakers)

  • Aim to influence decision-making and behavior

  • Used in military, political, or psychological strategies.

  • Includes:

    • 📰 Disinformation

    • 🎯 Propaganda

    • 🤝 Influence campaigns

    • 🛡 Counter-messaging

🛠 Think: “Cognitive operations are the actions used to win minds in the cognitive domain.”

42
New cards

Disinformation

Is the deliberate spread of false or misleading information to deceive or manipulate audiences.

relies on falsehoods to create chaos.

Both can shape outcomes in conflicts without direct warfare.

Example : A fake news article shared to stir fear

“Cognitive attacks change how you think; disinformation feeds what you already believe

43
New cards

Confirmation Bias

  • is when your brain only sees what it wants to see — you look for, believe, and remember things that support your existing beliefs, while ignoring or rejecting anything that goes against them.

  • Disinformation feeds confirmation bias to reinforce false beliefs

  • “Confirmation Bias = Comfort Bias”
    Example in Action

    Imagine a team leader thinks a certain Airman is lazy.
    Even when the Airman stays late or volunteers, the leader focuses on the one time they were late — and ignores the good behavior.

44
New cards

elements of reasoning that are used in the critical thinking process

  • Purpose – Identify your goal behind the thought process. Memory Trick: No purpose? No point.

  • Question at Issue – Focus on the actual question being asked. Memory Trick: Question the question.

  • Points of View – Consider multiple perspectives. Memory Trick: POV = Put On Variations.

  • Information – Ensure data is accurate, clear, and fair. Memory Trick: No info = No insight.

  • Concepts and Ideas – Understand the key ideas shaping your thoughts. Memory Trick: Concepts = Core Ideas.

  • Assumptions – Recognize beliefs influencing your thinking. Memory Trick: Assumptions = Automatic Thoughts.

  • Implications – Consider possible outcomes of a decision. Memory Trick: Implications = If… then…

  • Inferences – Draw conclusions based on evidence. Memory Trick: Inferences = In-between the lines.

<ul><li><p><strong>Purpose</strong> – Identify your goal behind the thought process. <em>Memory Trick: No purpose? No point.</em></p></li><li><p><strong>Question at Issue</strong> – Focus on the actual question being asked. <em>Memory Trick: Question the question.</em></p></li><li><p><strong>Points of View</strong> – Consider multiple perspectives. <em>Memory Trick: POV = Put On Variations.</em></p></li><li><p><strong>Information</strong> – Ensure data is accurate, clear, and fair. <em>Memory Trick: No info = No insight.</em></p></li><li><p><strong>Concepts and Ideas</strong> – Understand the key ideas shaping your thoughts. <em>Memory Trick: Concepts = Core Ideas.</em></p></li><li><p><strong>Assumptions</strong> – Recognize beliefs influencing your thinking. <em>Memory Trick: Assumptions = Automatic Thoughts.</em></p></li><li><p><strong>Implications</strong> – Consider possible outcomes of a decision. <em>Memory Trick: Implications = If… then…</em></p></li><li><p><strong>Inferences</strong> – Draw conclusions based on evidence. <em>Memory Trick: Inferences = In-between the lines.</em></p></li></ul><p></p>
45
New cards

common thinking errors that can lead to faulty training:

System 1 Thinking is the part of your brain that:

  • Works fast and automatically

  • Uses your habits, past experiences, and gut feelings

  • Makes decisions without you even realizing it

  • You see someone smile → You smile back instantly

  • You read “2 + 2” → You instantly know it’s “4”

  • You hear your name → You turn your head right away

“System 1 = Snap Reaction!”

  • It's like your brain is on autopilot.

System 1 Thinking

46
New cards

System 2 Thinking

common thinking errors that can lead to faulty training

Slow and Smart

System 2 Thinking is the part of your brain that:

  • Works slowly, carefully, and deliberately

  • Needs focus and effort

  • Is used for solving new, difficult, or unfamiliar problems

  • Not looking at a pattern—need to use critical thinking to break info down (slow and deliberate)

It’s like your brain puts on glasses and says, “Let me think this through.” like doing your taxes buying a new car. you do this a lot G

47
New cards

Common Thinking Errors

  • Asking the wrong questions – Poor phrasing can mislead discussions. Right question = right direction.

  • Deflection – Shifts focus away from the original intent.

  • Thinking too quickly – Leads to mistakes. Slow down to think better.

  • Stereotypes – Create biases and snap judgments. Stereotypes = shortcut errors.

48
New cards

Halo effect

  • you let one good thing about a person influence your opinion about everything else they do — even if it’s not related. One good trait = total assumption.
    Exampler: supervisor is really good at PT so you think

    • They’re automatically a great leader

    • Trust their decisions more

    • Overlook their weaknesses in other areas like paperwork or planning

    Even if they’re not good at everything, that one strong trait (PT skills) casts a “halo” over the rest.

49
New cards

Belief Perseverance

  • Sticking to your belief even after it's proven wrong

  • We see what we believe, not what’s real.
    Example:
    You believe an Airman is lazy.
    They show you their perfect attendance and performance record —
    but you still think they’re lazy..

50
New cards

value judgment

Based on contributions or skills. Value = what you do.

51
New cards

The consistency principle

Principles of Moral Reasoning

  • Apply the same standards to all cases. Same rule, same judgment.

  • example

    • An Airman is late to formation, and they get corrected.

    • But then, your friend is late… and you say “It’s fine, don’t worry about it.”

    That’s inconsistency — applying rules only to some.

    To be , you'd:
    Correct both fairly — no favorites
    Hold yourself to the same standard

  • that is being consistent

52
New cards
  • Missing Information

this is a sources of conflict communication factors

  • When facts are left out, people make assumptions, leading to misunderstandings and misalignment. Memory Trick: No info = Instant friction.

53
New cards

rewards

sources of conflict Structural Factors

Rewards

Competing for rewards like promotions or recognition can create rivalry. • Fosters a "me vs. you" environment. 🧠 Memory Trick: “Rewards = Race mode.”

54
New cards

Resource Inter-dependence

sources of conflict

  • People must share time, money, and manpower.

  • Conflict arises when everyone’s needs are high, but resources are limited.

🧠 Memory Trick: “Sharing stress = Tug-of-war.”

55
New cards

Competing:

Thomas-Kilmann represent how someone handles conflict.

Competing: my way or no way       

AFNC Approach The AF applies styles to real problem-solving situations.

INSIST:

Task Orientation: High

people orientation Low

Forcing your solution; not cooperative

  🧠 Memory Trick: “Compete = Command”

Think: “I’m in charge!” – pushes forward even if others resist AFNC MEMORY TRICK: I EAT SPICY CHICKEN CURRY

56
New cards

avoiding

   Thomas-Kilmann represent how someone handles conflict.

Avoiding

·        Style: Not cooperative, not assertive

·        Nickname: Evades conflict entirely

·        Problem-Solving Term: Evade

·        AFNC Approach The AF applies styles to real problem-solving situations.: Avoid (Passive)

·        🧠 Memory Trick: “Avoid = Vanish”

·        Think: “If I don’t look at it, it’ll go away.”

57
New cards

compromising

·  Thomas-Kilmann represent how someone handles conflict.

compromising

·        Style: Kind of cooperative, kind of assertive

·        Nickname: Only get some of what you want

·        Problem-Solving Term: Settle

·        AFNC Approach The AF applies styles to real problem-solving situations. Compromise (Middle-ground)

·        🧠 Memory Trick: “Compromise = Cut in the middle”

·        Think: “We both lose a little, but move on.”

58
New cards

Accommodating

  Thomas-Kilmann represent how someone handles conflict.

accommodating

·        Style: Very cooperative, not assertive

·        Nickname: Gives in to others

·        Problem-Solving Term: Comply

·        AFNC Approach The AF applies styles to real problem-solving situations: Accommodate (Yield)

·        🧠 Memory Trick: “Accommodate = All yours”

·        Think: “You win, I’ll step back.”

·      

59
New cards

Collaborating

  Thomas-Kilmann represent how someone handles conflict.

collaborating

·        Style: Very cooperative, very assertive

·        Nickname: Wants the best for each other

·        Problem-Solving Term: Cooperate

·       AFNC Approach The AF applies styles to real problem-solving situations:: Collaborate (Integrate)

·        🧠 Memory Trick: “Collaborate = Combine to Climb”

·        Think: “We both rise by working together.”

60
New cards

What is the role of Doctrine in the USAF?

GUIDEBOOK! EXPLAINS WHAT WE BELIEVE! Helps the Air Force use airpower smartly and effectively. Shows how Airmen fit into the joint team. Guides planning, training, and missions. ‘How to fly, fight, and win — smartly."

61
New cards

What is the role of Doctrine in the USSF?

Teaches Guardians how to think and operate in space. Helps protect satellites, comms, and space systems. Supports the entire military with space capabilities. “Think like a space warfighter.”

62
New cards

Why does Doctrine matter?

It gives everyone a shared way of thinking. Helps make good decisions in complex situations. Doctrine provides direction and purpose.

63
New cards

USAF Core Functions Air Superiority

Control the skies to prevent enemy air advantage.

Example: Operation Desert Storm – ensured U.S. dominance of Iraqi airspace.

Memory Cue: 🛡 “We own the sky.”

64
New cards

USAF Core Functions ISR (Intelligence, Surveillance, Reconnaissance)

Purpose: Collect and share info to support decisions and missions.

Example: Operation Unified Response – helped assess Haiti earthquake damage.

Memory Cue: 👀 “Knows before you go.”

65
New cards

USAF Core Functions Rapid Global Mobility

Purpose: Transport forces and supplies quickly anywhere on Earth.

Example: Operation Just Cause – quickly airlifted troops into Panama.

Memory Cue: “Anywhere, anytime.”

66
New cards

USAF Core Functions Global Strike

Purpose: Deliver precise, lethal power globally to deter or defeat.

Example: Operation Deliberate Force – targeted airstrikes in Bosnia.

Memory Cue: 💣 “Strike fast. Strike far.”

67
New cards

USAF Core Functions Command and Control (C2)

Purpose: Direct, coordinate, and manage air, space, and cyber forces.

Example: Operation Odyssey Dawn – coordinated NATO air operations in Libya.

Memory Cue: 🧠 “Control the chaos.

68
New cards

USSF Core Competencies Space Security

Purpose: Protect U.S. and allied space assets and maintain freedom in space.

Memory Cue: 🛡 “Stay free. Stay ready.”

69
New cards

USSF Core Competencies Combat Power Projection

Purpose: Deliver offensive/defensive space capabilities in support of warfighting.

Memory Cue: 🎯 “Space boosts the fight.”

70
New cards

USSF Core Competencies Provide Independent Options

  • Purpose: Offer unique space capabilities that can shape military outcomes on their own.

  • Think: Giving commanders more tools that don’t rely on ground or air forces.

  • Memory Cue: 📡 “Options only space can provide

71
New cards

USSF Core Competencies Ensure Space Mission Assurance

  • Purpose: Make sure our space systems are reliable, secure, and always working.

  • Think: Redundancy, backups, and hardening systems against threats.

  • Memory Cue: 🔒 “Mission ready. Always.”

72
New cards

USSF Core Competencies Enhance Space Mobility and Logistics 

  • Purpose: Develop ways to maneuver, refuel, and repair in space.

  • Think: Future of space operations—freedom of movement and support.

  • Memory Cue: 🚀 “Move. Maintain. Sustain.”

73
New cards

Barries to problem solving to overcome:  

Emotion, biases stereotype attitude

74
New cards

Identify the purpose of the AFFORGEN and SPAFORGEN :

sustainable, capacity driven model for presenting forces to Joint force commanders (JFCs)

75
New cards
  • Why do we need AFFORGEN?

  • Enable operational preparedness and readiness recovery while ensuring a predictable and sustainable force offering

76
New cards

How does the AFFORGEN work?

Based on 3 principles:readiness, predictability, and sustainability

77
New cards

 the fisrt rotational phase of readiness in the AFFORGEN cycle

  1. Reset – After deployment: reconnect with family, rebuild the team, recover.

78
New cards

 the 2nd rotational phase of readiness in the AFFORGEN cycle

Prepare – Train hard to build up unit readiness.

79
New cards

 the third rotational phase of readiness in the AFFORGEN cycle

  1. Ready – Complete certifying events to prove the unit is mission-ready.

80
New cards

 the fourth rotational phase of readiness in the AFFORGEN cycle

4.Commit – Ready for deployment or actively deployed.

81
New cards

Why It Matters AFFORGEN

  • Predictability – You’ll know when your unit might deploy—helps planning and quality of life.

  • Sustainability – Keeps the cycle going long-term without burning people out.

82
New cards

SPAFORGEN: Space Force Generation Model : Prepare Phase


Guardians train, upgrade skills, take professional military education, and focus on resilience. Think of it as sharpening the sword.

83
New cards

SPAFORGEN: Space Force Generation Model : Ready Phase

Advanced training kicks in—large-scale exercises, squadron validations, and mission rehearsals. This is where Guardians prove they’re ready for real-world ops.

84
New cards

SPAFORGEN: Space Force Generation Model: Commit Phase

Guardians are either deployed or actively supporting missions. They’re now fully mission-ready and executing operations.

85
New cards
  • SPAFORGEN creates a predictable cycle HOW MANY PHASES? THEY DEPLOY HOW?

  • Most Guardians are employed in place, not physically deployed like other services.

86
New cards

SPAFORGEN is how the U.S. Space Force organizes, BY?

standardized battle rhythm has 3 phases

87
New cards

Organizational Culture vs Organizational Climate

  • Culture = Long-term, deep beliefs, values, and traditions; it's the foundation.

  • Climate = Day-to-day mood and attitude in the unit; it changes more easily. Attitudes, perceptions, short-term, adjustable
    🧠 Culture = personality / Climate = mood

88
New cards

What are some ways to build a positive organizational climate? Building a Positive Organizational Climate?

Safe & Secure:

  • Provide a safe space—physically and emotionally (trust, respect, no fear).

High Standards:

  • Expect more than the bare minimum. Push for growth and excellence.

Feedback Tools:

  • Use DEOCS to check unit morale and make improvements with results.

Little Things Matter:

  • Every action by a leader matters (even a simple “thanks”!)

89
New cards

How do you change an organizational climate for the better?

Address the Unit
• Share DEOCS results honestly

Implement Changes
• Explain changes and their mission impact

Inspire Action
• Communicate goals and energize the team

Reinforce Good Behavior
• Support effort and lead by example

90
New cards

DEOCS stands for Defense Equal Opportunity Climate Survey.

confidential survey that asks Airmen (and all DoD personnel) about how they feel in their unit — things like:

  • Morale

  • Trust in leadership

  • Leaders use DEOCS results to understand the climate of their unit and make it better

91
New cards

SOB 1: What is the 1st Stages of Team Growth?

Forming

🧠 “Getting to know each other”

  • Everyone’s polite and unsure of their role

  • You’re figuring out where you fit in

    The team is learning its mission and tasks

    • Leader acts like a Director to set the tone and explain the mission.

92
New cards

SOB 1: What is the 2nd Stages of Team Growth?

Storming

🧠 “Rough patch”

  • People start disagreeing or clashing

  • Stress from slow progress, confusion

  • Arguments over how to do things

    • Leader becomes a Coach to calm the chaos and help resolve issues.

93
New cards

SOB 1: What is the 3rd Stages of Team Growth?

Norming

🧠 “Team starts clicking”

  • Team members trust each other

  • Rules and routines are set

  • People work together and get things done

    • Leader acts as a Collaborator, building confidence and teamwork.

94
New cards

SOB 1: What is the 4th Stages of Team Growth?

Performing

🧠 “We got this”

  • The team is confident and working well

  • Problems get solved fast

    Everyone knows their role and respects each other

    • The leader becomes a Visionary, planning ahead and developing future leaders.

95
New cards

SOB 2: What do Leaders and Followers Do to Build a Good Team?

96
New cards

What does a Director do (Forming)

  • Leader: Gives direction, sets expectations

  • Follower: Learns roles, listens, adjusts

97
New cards

Coach (Storming)

  • Leader: Resolves conflict, encourages input

  • Follower: Speaks up, stays respectful

98
New cards

Collaborator (Norming)

  • Leader: Delegates, builds confidence

  • Follower: Owns tasks, supports teammates

99
New cards

Visionary (Performing)

  • Leader: Plans ahead, grows future leaders

  • Follower: Improves, helps others grow

100
New cards

Types of Leadership

Laissez-Faire = “L for Lazy”

  • Laissez-Faire = Let it happen (leader disappears)

  • Think: “L for Lazy Leader” → doesn’t lead, doesn’t care

  • 🛑 AVOID IT!