Motivation
A set of energetic forces that originates both within and outside an employee, initiates work-related effort, and determines its direction, intensity, and persistence
Performance = ?
f(Motivation * Ability * Opportunity)
Expectancy Theory
The cognitive process employees go through to make choices among different voluntary responses
Expectancy (E --> P)
The belief that exerting a high level of effort will result in successful performance of some task (E-->P)
Self-efficacy
Self-esteem focused on tasks (Do I have what it takes to do this?) -Vicarious experiences, verbal persuasion, emotional cues, and past experiences.
Vicarious Experiences
Others' experiences. ex. ("If they can do it, so can I")
Verbal Persuasion
Encouragement, either positive or negative. ex. (Coach encouraging players)
Emotional Cues
Your positive --> (pride and excitement) or negative --> (fear and anxiety) feelings towards a task. ex. (feeling anxious after working out, so you don't really ever wanna work out)
Past Experiences
Your own positive or negative experiences. ex. (Giving a pep talk to baseball team before a game referencing past wins)
Instrumentality (P --> O)
The belief that successful performance will result in some outcome.
Valence (V)
The anticipated value of the outcomes associated with performance.
Motivational Force
(E --> P) * ε [(P --> O) *V]
Goal Setting Theory
Goals are the primary drivers of intensity and persistence of effort.
Equity Theory
Motivation doesn't just depend on your own beliefs and circumstances but also on what happens to other people.
Reinforcement Theory
Made up of 4 Operant conditionings - PR, NR, EX, P
Positive Reinforcement
Positive behavior for a positive consequence. "If you behave well, I'll buy you candy."
Negative Reinforcement
Positive behavior deletes negative consequence. "If you participate in class, you won't fail."
Extinction
Negative behavior deletes positive consequence. "If you hit your friend, I won't buy you candy."
Punishment
Negative behavior for a negative consequence. "If you don't behave, I'll punish you."
Learning
Relatively permanent changes in an employee's knowledge or skill that result from experience.
Decision making
Process of generating and choosing from a set of alternatives to solve a problem.
Expertise
The knowledge and skills that distinguish experts from novices and less experienced people.
Explicit Knowledge
Easy to communicate and explain to another person... you can find it in a book.
Tacit Knowledge
Can only learn by doing... by experience, observation, and practice.
Schedules of Reinforcement
Continuous Reinforcement, Fixed Interval Schedule, Variable Interval Schedule, Fixed Ratio Schedule, and Variable Ratio Schedule
Continous Reinforcement
Specific consequence follows each and every occurrence of a certain behavior. ex. (Parents pay $ to kid when he gets good grades, but when they stop, kid might not be motivated to get good grades).
Fixed Interval Reinforcement
Reinforcement occurs at fixed time periods. Get rewarded/ get a consequence after a determined amount of time. ex. (Kid gets junk food allowance every 2 weeks/ every month).
Variable Interval Schedule
Reinforcement occurs at random periods of time. Get rewarded/ get a consequence every once in a while. Not determined. ex. (Kid gets junk food allowance randomly).
Fixed Ratio Schedule
After a fixed number of behaviors, you'll get rewarded. ex. (If you go to class 5 times, you'll get 5 points).
Variable Ratio Schedule
After a varying or changing number of behaviors, you'll get rewarded. ex. (If a person shows up early to work 3 times, get extra 30 mins of lunch break).
Behavioral Modeling
Attentional Processes -> Retention Processes -> Production Processes -> Reinforcement
Attentional Processes
Focusing attention on behaviors exhibited by model.
Retention Processes
Learner must remember the behaviors of the model once model is not there.
Production Processes
Learner must be able to produce what they just learned (by retention and attentional processes).
Reinforcement
Learner must be reinforced while doing the behaviors just learned.
Learning Orientation
growing and developing for the sake of learning. Not scared of failing
Performance-prove Orientation
Demonstrate to other people how successful you are and what you're able to do (Look what I can do!)
Performance-avoid Orientation
Demonstrate to other people what you're good at and avoid doing things you are not good at so that people don't think poorly of you
What two methods can employees use to make decisions?
Programmed decisions and Non-programmed Decisions
Rational decision-making model
Identify important criteria
Generate available alternatives
Evaluate alternative against the criteria
Select the best alternative
Implement the best alternative
What are some decision making problems?
Limited Information (bounded rationality, satisficing), Faulty Perceptions (selective perception, projection bias, social identity theory, stereotype, heuristics, availability bias, fundamental attribution error, self-serving bias, consensus, distinctiveness, consistency), Escalation of Commitment
Consensus
agreement in the judgment or opinion reached by a group as a whole (Does everyone act that way?)
Distinctiveness
The quality of being an individual or easily distinguishable (For all/other activities or just this one?)
Consistency
Behaves in the same way, has the same attitudes towards people or things, or achieves the same level of success in something (Always behaves this way?)
Personality
The structures and propensities inside a person that explain his or her characteristic patterns of thought, emotion, and behavior (It's what people are like)
Conscientiousness
Dependable, organized, reliable, ambitious, hardworking, and persevering (Influence on job performance? Accomplishment striving)
Agreeableness
Warm, kind, cooperative, sympathetic, helpful, and courteous (Influence on job performance? Communion striving)
Neuroticism
Nervous, moody, emotional, insecure, jealous (Influence on job satisfaction? Negative affectivity) (Influence on stress? Differential exposure and reactivity, locus of control)
Openness to Experience
Curious, imaginative, creative, complex, refined, and sophisticated
Extraversion
Talkative, sociable, passionate, assertive, bold, and dominant (Influence on job performance? Status striving) (Influence on job satisfaction? Positive affectivity)