Management Review

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50 Terms

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Motivation
A set of energetic forces that originates both within and outside an employee, initiates work-related effort, and determines its direction, intensity, and persistence
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Performance = ?
f(Motivation * Ability * Opportunity)
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Expectancy Theory
The cognitive process employees go through to make choices among different voluntary responses
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Expectancy (E --> P)
The belief that exerting a high level of effort will result in successful performance of some task (E-->P)
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Self-efficacy
Self-esteem focused on tasks (Do I have what it takes to do this?) -Vicarious experiences, verbal persuasion, emotional cues, and past experiences.
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Vicarious Experiences
Others' experiences. ex. ("If they can do it, so can I")
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Verbal Persuasion
Encouragement, either positive or negative. ex. (Coach encouraging players)
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Emotional Cues
Your positive --> (pride and excitement) or negative --> (fear and anxiety) feelings towards a task. ex. (feeling anxious after working out, so you don't really ever wanna work out)
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Past Experiences
Your own positive or negative experiences. ex. (Giving a pep talk to baseball team before a game referencing past wins)
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Instrumentality (P --> O)
The belief that successful performance will result in some outcome.
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Valence (V)
The anticipated value of the outcomes associated with performance.
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Motivational Force
(E --> P) * ε [(P --> O) *V]
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Goal Setting Theory
Goals are the primary drivers of intensity and persistence of effort.
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Equity Theory
Motivation doesn't just depend on your own beliefs and circumstances but also on what happens to other people.
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Reinforcement Theory
Made up of 4 Operant conditionings - PR, NR, EX, P
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Positive Reinforcement
Positive behavior for a positive consequence. "If you behave well, I'll buy you candy."
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Negative Reinforcement
Positive behavior deletes negative consequence. "If you participate in class, you won't fail."
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Extinction
Negative behavior deletes positive consequence. "If you hit your friend, I won't buy you candy."
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Punishment
Negative behavior for a negative consequence. "If you don't behave, I'll punish you."
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Learning
Relatively permanent changes in an employee's knowledge or skill that result from experience.
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Decision making
Process of generating and choosing from a set of alternatives to solve a problem.
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Expertise
The knowledge and skills that distinguish experts from novices and less experienced people.
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Explicit Knowledge
Easy to communicate and explain to another person... you can find it in a book.
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Tacit Knowledge
Can only learn by doing... by experience, observation, and practice.
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Schedules of Reinforcement
Continuous Reinforcement, Fixed Interval Schedule, Variable Interval Schedule, Fixed Ratio Schedule, and Variable Ratio Schedule
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Continous Reinforcement
Specific consequence follows each and every occurrence of a certain behavior. ex. (Parents pay $ to kid when he gets good grades, but when they stop, kid might not be motivated to get good grades).
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Fixed Interval Reinforcement
Reinforcement occurs at fixed time periods. Get rewarded/ get a consequence after a determined amount of time. ex. (Kid gets junk food allowance every 2 weeks/ every month).
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Variable Interval Schedule
Reinforcement occurs at random periods of time. Get rewarded/ get a consequence every once in a while. Not determined. ex. (Kid gets junk food allowance randomly).
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Fixed Ratio Schedule
After a fixed number of behaviors, you'll get rewarded. ex. (If you go to class 5 times, you'll get 5 points).
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Variable Ratio Schedule
After a varying or changing number of behaviors, you'll get rewarded. ex. (If a person shows up early to work 3 times, get extra 30 mins of lunch break).
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Behavioral Modeling
Attentional Processes -> Retention Processes -> Production Processes -> Reinforcement
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Attentional Processes
Focusing attention on behaviors exhibited by model.
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Retention Processes
Learner must remember the behaviors of the model once model is not there.
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Production Processes
Learner must be able to produce what they just learned (by retention and attentional processes).
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Reinforcement
Learner must be reinforced while doing the behaviors just learned.
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Learning Orientation
growing and developing for the sake of learning. Not scared of failing
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Performance-prove Orientation
Demonstrate to other people how successful you are and what you're able to do (Look what I can do!)
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Performance-avoid Orientation
Demonstrate to other people what you're good at and avoid doing things you are not good at so that people don't think poorly of you
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What two methods can employees use to make decisions?
Programmed decisions and Non-programmed Decisions
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Rational decision-making model
1. Identify important criteria
2. Generate available alternatives
3. Evaluate alternative against the criteria
4. Select the best alternative
5. Implement the best alternative
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What are some decision making problems?
Limited Information (bounded rationality, satisficing), Faulty Perceptions (selective perception, projection bias, social identity theory, stereotype, heuristics, availability bias, fundamental attribution error, self-serving bias, consensus, distinctiveness, consistency), Escalation of Commitment
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Consensus
agreement in the judgment or opinion reached by a group as a whole (Does everyone act that way?)
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Distinctiveness
The quality of being an individual or easily distinguishable (For all/other activities or just this one?)
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Consistency
Behaves in the same way, has the same attitudes towards people or things, or achieves the same level of success in something (Always behaves this way?)
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Personality
The structures and propensities inside a person that explain his or her characteristic patterns of thought, emotion, and behavior (It's what people are like)
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Conscientiousness
Dependable, organized, reliable, ambitious, hardworking, and persevering (Influence on job performance? Accomplishment striving)
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Agreeableness
Warm, kind, cooperative, sympathetic, helpful, and courteous (Influence on job performance? Communion striving)
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Neuroticism
Nervous, moody, emotional, insecure, jealous (Influence on job satisfaction? Negative affectivity) (Influence on stress? Differential exposure and reactivity, locus of control)
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Openness to Experience
Curious, imaginative, creative, complex, refined, and sophisticated
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Extraversion
Talkative, sociable, passionate, assertive, bold, and dominant (Influence on job performance? Status striving) (Influence on job satisfaction? Positive affectivity)