Management Review

studied byStudied by 0 people
0.0(0)
Get a hint
Hint

Motivation

1 / 49

flashcard set

Earn XP

Description and Tags

50 Terms

1

Motivation

A set of energetic forces that originates both within and outside an employee, initiates work-related effort, and determines its direction, intensity, and persistence

New cards
2

Performance = ?

f(Motivation * Ability * Opportunity)

New cards
3

Expectancy Theory

The cognitive process employees go through to make choices among different voluntary responses

New cards
4

Expectancy (E --> P)

The belief that exerting a high level of effort will result in successful performance of some task (E-->P)

New cards
5

Self-efficacy

Self-esteem focused on tasks (Do I have what it takes to do this?) -Vicarious experiences, verbal persuasion, emotional cues, and past experiences.

New cards
6

Vicarious Experiences

Others' experiences. ex. ("If they can do it, so can I")

New cards
7

Verbal Persuasion

Encouragement, either positive or negative. ex. (Coach encouraging players)

New cards
8

Emotional Cues

Your positive --> (pride and excitement) or negative --> (fear and anxiety) feelings towards a task. ex. (feeling anxious after working out, so you don't really ever wanna work out)

New cards
9

Past Experiences

Your own positive or negative experiences. ex. (Giving a pep talk to baseball team before a game referencing past wins)

New cards
10

Instrumentality (P --> O)

The belief that successful performance will result in some outcome.

New cards
11

Valence (V)

The anticipated value of the outcomes associated with performance.

New cards
12

Motivational Force

(E --> P) * ε [(P --> O) *V]

New cards
13

Goal Setting Theory

Goals are the primary drivers of intensity and persistence of effort.

New cards
14

Equity Theory

Motivation doesn't just depend on your own beliefs and circumstances but also on what happens to other people.

New cards
15

Reinforcement Theory

Made up of 4 Operant conditionings - PR, NR, EX, P

New cards
16

Positive Reinforcement

Positive behavior for a positive consequence. "If you behave well, I'll buy you candy."

New cards
17

Negative Reinforcement

Positive behavior deletes negative consequence. "If you participate in class, you won't fail."

New cards
18

Extinction

Negative behavior deletes positive consequence. "If you hit your friend, I won't buy you candy."

New cards
19

Punishment

Negative behavior for a negative consequence. "If you don't behave, I'll punish you."

New cards
20

Learning

Relatively permanent changes in an employee's knowledge or skill that result from experience.

New cards
21

Decision making

Process of generating and choosing from a set of alternatives to solve a problem.

New cards
22

Expertise

The knowledge and skills that distinguish experts from novices and less experienced people.

New cards
23

Explicit Knowledge

Easy to communicate and explain to another person... you can find it in a book.

New cards
24

Tacit Knowledge

Can only learn by doing... by experience, observation, and practice.

New cards
25

Schedules of Reinforcement

Continuous Reinforcement, Fixed Interval Schedule, Variable Interval Schedule, Fixed Ratio Schedule, and Variable Ratio Schedule

New cards
26

Continous Reinforcement

Specific consequence follows each and every occurrence of a certain behavior. ex. (Parents pay $ to kid when he gets good grades, but when they stop, kid might not be motivated to get good grades).

New cards
27

Fixed Interval Reinforcement

Reinforcement occurs at fixed time periods. Get rewarded/ get a consequence after a determined amount of time. ex. (Kid gets junk food allowance every 2 weeks/ every month).

New cards
28

Variable Interval Schedule

Reinforcement occurs at random periods of time. Get rewarded/ get a consequence every once in a while. Not determined. ex. (Kid gets junk food allowance randomly).

New cards
29

Fixed Ratio Schedule

After a fixed number of behaviors, you'll get rewarded. ex. (If you go to class 5 times, you'll get 5 points).

New cards
30

Variable Ratio Schedule

After a varying or changing number of behaviors, you'll get rewarded. ex. (If a person shows up early to work 3 times, get extra 30 mins of lunch break).

New cards
31

Behavioral Modeling

Attentional Processes -> Retention Processes -> Production Processes -> Reinforcement

New cards
32

Attentional Processes

Focusing attention on behaviors exhibited by model.

New cards
33

Retention Processes

Learner must remember the behaviors of the model once model is not there.

New cards
34

Production Processes

Learner must be able to produce what they just learned (by retention and attentional processes).

New cards
35

Reinforcement

Learner must be reinforced while doing the behaviors just learned.

New cards
36

Learning Orientation

growing and developing for the sake of learning. Not scared of failing

New cards
37

Performance-prove Orientation

Demonstrate to other people how successful you are and what you're able to do (Look what I can do!)

New cards
38

Performance-avoid Orientation

Demonstrate to other people what you're good at and avoid doing things you are not good at so that people don't think poorly of you

New cards
39

What two methods can employees use to make decisions?

Programmed decisions and Non-programmed Decisions

New cards
40

Rational decision-making model

  1. Identify important criteria

  2. Generate available alternatives

  3. Evaluate alternative against the criteria

  4. Select the best alternative

  5. Implement the best alternative

New cards
41

What are some decision making problems?

Limited Information (bounded rationality, satisficing), Faulty Perceptions (selective perception, projection bias, social identity theory, stereotype, heuristics, availability bias, fundamental attribution error, self-serving bias, consensus, distinctiveness, consistency), Escalation of Commitment

New cards
42

Consensus

agreement in the judgment or opinion reached by a group as a whole (Does everyone act that way?)

New cards
43

Distinctiveness

The quality of being an individual or easily distinguishable (For all/other activities or just this one?)

New cards
44

Consistency

Behaves in the same way, has the same attitudes towards people or things, or achieves the same level of success in something (Always behaves this way?)

New cards
45

Personality

The structures and propensities inside a person that explain his or her characteristic patterns of thought, emotion, and behavior (It's what people are like)

New cards
46

Conscientiousness

Dependable, organized, reliable, ambitious, hardworking, and persevering (Influence on job performance? Accomplishment striving)

New cards
47

Agreeableness

Warm, kind, cooperative, sympathetic, helpful, and courteous (Influence on job performance? Communion striving)

New cards
48

Neuroticism

Nervous, moody, emotional, insecure, jealous (Influence on job satisfaction? Negative affectivity) (Influence on stress? Differential exposure and reactivity, locus of control)

New cards
49

Openness to Experience

Curious, imaginative, creative, complex, refined, and sophisticated

New cards
50

Extraversion

Talkative, sociable, passionate, assertive, bold, and dominant (Influence on job performance? Status striving) (Influence on job satisfaction? Positive affectivity)

New cards

Explore top notes

note Note
studied byStudied by 35 people
... ago
5.0(1)
note Note
studied byStudied by 29 people
... ago
5.0(2)
note Note
studied byStudied by 18 people
... ago
5.0(1)
note Note
studied byStudied by 10 people
... ago
5.0(1)
note Note
studied byStudied by 20 people
... ago
5.0(1)
note Note
studied byStudied by 119 people
... ago
5.0(1)
note Note
studied byStudied by 457 people
... ago
5.0(6)
note Note
studied byStudied by 60 people
... ago
5.0(1)

Explore top flashcards

flashcards Flashcard (58)
studied byStudied by 3 people
... ago
5.0(1)
flashcards Flashcard (150)
studied byStudied by 42 people
... ago
5.0(1)
flashcards Flashcard (21)
studied byStudied by 39 people
... ago
5.0(2)
flashcards Flashcard (64)
studied byStudied by 57 people
... ago
5.0(1)
flashcards Flashcard (21)
studied byStudied by 9 people
... ago
5.0(1)
flashcards Flashcard (71)
studied byStudied by 1 person
... ago
5.0(1)
flashcards Flashcard (64)
studied byStudied by 2 people
... ago
5.0(1)
flashcards Flashcard (48)
studied byStudied by 1173 people
... ago
4.8(5)
robot