Intro to Psychology Test 2

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Chapters 7, 8, 13, and 14

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153 Terms

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What is Learning

  • relatively consistent change in behaviour or behaviour potential based on experience

  • Take info and evaluate it, use it, and then make a response to the environment

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Learning-performance distinction

  • difference between what has been learned and what is expressed (performed)- not always able to

  • goes with consistent change and potential

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Habituation

*Decrease in response strength to a repeated stimulus 

  • basic form of learning

  • stimuli does not perform an action because it foes not need your attention 

    • because of repeated action 

      • how you get to school, use to the clothes that you tend to wear

  • LEARN TO ACT A WAY

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Sensitization 

*Increases the strength of a response to a repeated stimulus 

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Key features of Learning

  • not all changes in behaviour are a response or result of learning

    • only relatively permanent changes are- consistent over diff occasions

  • Change is not always immediately obvious

  • Not all learning is intentional

    • pitcher is sore, pitch changes due to injury. NOT that it learned to change

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Ivan Pavlov 

*Classical Conditioning 

  • Russian Psychologist 

    • observed learned associations during his research on digestion of animals 

    • gave food to dogs and measured salivary response 

  • 1904 NOBEL PRIZE

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John Watson

  • Behaviourism

    • introspection is too limiting, must look at how people respond (inside vs outside)

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B.F. Skinner 

  • Operant conditioning model and schedules of reinforcement 

    • what are the causes of behaviour

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Observational Learning/Behavioural Analysis

  • Focus on discovering environmental determinants of learning and behaviour 

    • learned associations

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Reflex

  • simple unlearned response to a stimulus

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Stimulus 

  • an environmental condition that elicits a response 

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Classical Conditioning OR Pavlovian Conditioning

  • Dogs salivate before food even provided

    • bell and footsteps served as the stimuli

    • behaviour is elicited by a stimulus that has acquired its power through association with a BIOLOGICAL SIGNIFICANT stimulus

  • repeated pairing of a stimulus with stimuli- elicit reflex response

  • not voluntary

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Unconditioned Stimulus (UCS) 

  • any stimulus that naturally elicits a behaviour 

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Unconditioned Response (UCR)

  • the behaviour elicited by the unconditioned stimulus

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Conditioned Stimulus (CS)

  • a neutral stimulus that is able to elicit behaviour only after association with the Unconditioned stimulus

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Conditioned Stimulus (CS)

  • the behaviour is elicited to the Conditioned stimulus

  • The neutral stimulus becomes the conditioned stimulus

    • UCR & CR ARE THE SAME BUT WHAT ELICTS THEM IS DIFFERENT

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Acquisition 

  • the process by which the CR is the first elicited and gradually increases in frequency over repeated trials 

  • it is being learned 

  • timing of the PAIRED stimulus is important!

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Extinction

  • weakening of the CR as a result of the absence of CS and UCS

  • habituation

    • stimuli does not produce an action, it does not need your attention

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Spontaneous recovery 

  • sudden reappearance of the CR after a reset period without further exposure to the UCS

  • generalizations and discrimination 

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Acquisition & Timing

  • slide 14 of learning PPT

  • Study in order

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Forward- Short Delay (Acquisition & Timing)

  • keep ringing bell when bringing food 

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Forward- Trace (Acquisition & Timing)

  • ring bell then stop and bring the food

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Simultaneous (Acquisition & Timing)

  • food and bell at the same time 

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Backward (Acquisition & Timing)

  • bring food, then ring bell

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Stimulus generalization 

  • automatic extension of conditioned responses to stimuli, similar to CS 

    • objects, words— style vs stile also style and fashion

Example:

  • phone ringing and a song that sounds similar

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Stimulus discrimination 

  • Learning to respond differently to stimuli that differ from the CS on some dimension 

    • works in balance with generalization to respond effectively

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Discrimination 

  • a CR does not occur in response to a different CS that resembles the original CS

    • there is no response to a stimulus that resembles the original discriminative stimulus used during learning

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Generalization

  • A different CS that resembles the original CR

    • responding occurs to a stimulus that resembles the original discriminative stimulus used during learning

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Extinction

  • A CS is presented without a US until the CR no longer occurs 

    • responding gradually ceases if reinforcement is no longer available

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Exposure Therapy

  • Connects to distinguishing phobias  

  • Extinction of the CR through exposure to the CS without presence of the UCS

Example: 

  • elevator example, usually step by step 

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Systematic Desensitization

  • muscular relaxation paired with gradual exposure to fear-inducing stimulus

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Flooding

  • Exposure to fearful stimulus

  • Example:

    • starting within the elevator

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Operant Conditioning

*EDWARD THORNDIKES

  • research on cats & puzzle boxes *Problem solving

    • learning from experience as time goes on

  • Learning procedures which manipulate the consequences of behaviour in order to see what effect this has on a subsequent behaviour

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Operant Conditioning- Law of Effect

*Try, learn from it, get rid of less probable, follow which are

  1. Animal begins with trial and error- slow performance (cat getting out of box puzzle) 

  2. Gradually eliminated responses- a response followed by satisfying consequences, becomes more probable

  3. A response followed by dissatisfying consequences becomes less probable

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Discriminant Stimulus- Operant Conditioning 

  • a particular response will produce certain consequences 

Example:

  • Elevator door shutting

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Operant- Operant Conditioning

  • affecting the environment = behaviour that is emitted

    • voluntary

Example

  • the elevator itself

  • the crowd waiting for it

  • the buttons

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Skinners Analysis of Operant Behaviour 

*IF A is present, AND B is emitted, THEN C will occur 

  • Relations between A & B = contingencies

A: antecedents (factors that preceded the behaviour) of behaviour 

B: behaviours 

C: consequences that follow the behaviour 

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Partial Reinforcement effect 

  • response acquired under schedules of partial reinforcement are more resistant to extinction than those acquired with continuous reinforcement 

  • reinforcers are delivered according to ration (number of responses) to interval (time) schedules

    • fixed or variable patterns   

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Classical VS Operant

Classical

  • an association is formed, but a response (salivation) is not required for a reward (food) to occur.

Operant

  • an association is formed, and a response (lever press) is required to receive a reward (food).

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Schedules of Reinforcement 

  1. Fixed-Ratio

  2. Variable Ratio 

  3. Fixed-Interval 

  4. Variable-Interval 

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Fixed-Ration (FR)

  • reinforcement after fixed number of responses emitted

Example:

  • after you visit 10 times get 10% off your 11th visit

    • people go to places with the better reward system

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Variable-Ratio (VR)

  • average number of responses between reinforcers is predetermined  

    • future reward, we don’t know when it will be rewarded

Example: 

  • casino slot machine

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Fixed-Interval (FI)

  • reinforcer is delivered for the first response after a fixed period of time 

  • every ______ minutes

Example:

  • subway/bus schedule 

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Variable-Interval (VI)

  • the average interval between reinforcers is predetermined

  • don’t know how much time

  • Example: 

    •  waiting for a specific email or text

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Negative Reinforcement 

  • behaviour that is followed by the removal of an aversive stimulus 

    • INCREASE behaviour

Consequence: stimulus is removed or decreased 

Effect on Behaviour: increases the response 

Example: the rain no longer falls on you after you open your umbrella, so you are likely to do it again in the future 

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Escape conditioning 

  • response allows escape from aversive stimulus 

    • stimulus which people do not find pleasurable

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Avoidance conditioning

  • response allows avoidance of aversive stimuli before it begins  

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Punisher

  • any stimulus that, when made contingent on a response, decreases the probability of that response

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Punishment

  • delivery of punisher after response

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Positive Punishment 

  • behaviour that is followed by the delivery of an aversive stimulus

    • Decreases behaviour

Consequence: stimulus is added or increased

Effect on Behaviour: decrease the response

Example: a pet owner scolds their dog for jumping up on a house guest, and now the dog is less likely to do it again

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Negative Punishment 

  • behaviour that is followed by the removal of an appetitive stimulus 

    • Decreases behaviour

Consequence: punishment is removed

Effect on Behaviour: decrease the response

Example: a parent takes away TV privileges to stop the children from fighting

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Positive Reinforcement 

Consequence: stimulus is added or increased 

Effect on Behaviour: increases the response 

Example: a child gets an allowance for making their bed, so they are likely to do it again in the future 

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Observational Learning

*ALBERT BANDURA

  • Cognitive aspects of learning are also demonstrated by our ability to learn from the experiences of others (social learning)

  • individuals after just watching another person exhibiting a behaviour that was reinforced or punished, later behaves in the same way or refrains from doing it (if model was punished)

Cognitive aspects = expectations 

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Modelling Process

  • revolutionized study of child psychology

  1. attention

  2. retention

  3. reproduction

  4. motivation

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Memory

  • The capacity to store and retrieve information

Analogous: works as an information processing system or a computer-based system, how it stores and retrieves information (input - storage - retrieval)

Dynamic and Ever Changing: current experiences shape how we recall our past

  • dementia would cause a change

Types: different kinds of memory use different brain systems

  • processing and remembering our world

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Implicit Memory 

  • unconscious recall 

    • not thinking

  • skills and habits

Example:

  • typing, talking

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Explicit Memory

  • conscious recall 

    • involves thinking

Examples:

  • tests, formulas, directions given to you

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Procedural Memory 

  • how to do things 

    • the way you remember how to get things done

  • Examples: 

    •  making dinner, bus route, riding a bike

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Declarative Memory

  • recollection of facts and events

Example:

  • what are those words again?

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Information Processing Theory

  • Input

    • info taken into brain

  • Storage

    • info gets processed, analyzed, and stored until use

  • Retrieval

    • info is used as basis of behaviours and interactions

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Encoding - Memory Process

  • Encoding

    • mental representation in memory based on information processing (turn sensory input into mental code)

      • What do you see how do you know what it is

Example:

  • with our eyes closed we can still interpret a snap or clap by the sound

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Storage - Memory Process

  • retention (keeping) information over time 

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Retrieval - Memory Process

  • recovery of stored information over time

    • bring stored info to back to mind

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Sensory Register/Sensory Memory

  • first stage, designed to briefly hold an image of each sensory experience until it can be fully processed

    • two most used echoic memory (auditory), photographic memory (visual)

*a memory system in the visual domain that allows large amounts of information to be stored for very brief durations (0.5 seconds)

memory codes or images = data

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Short Term Memory (STM)

  • mechanism for focussing cognitive resources on a small set of mental process

    • approx. 30 seconds

  • involves preservation of very recent experiences and brief retrieval of info from LTM if needed

  • has limited capacity

Millers Magic Number: 7 + or -2 (very brief)

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Rehearsal 

  • repeating information 

  • lack of rehearsal- interference related to decreased memory 

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Chunking

  • the process of re organizing items by grouping them on basis of similarity or some other organizing principle

    • patterns based on LTM

Chunk = meaningful unit of information

  • using first letters in order to remember key points, acronyms

Example:

  • NFL, NHL, NBA

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Working Memory 

  • resource involved in tasks such as reasoning and language comprehension

  • foundation for movement-by-movement fluidity of thought and action & integration of information 

    • use different cognitive resources in order to create a long term memory

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Three components of Memory codes (Baddeley)

  • Phonological loop/phonological encoding → Sound-based info.

  • Visuospatial sketchpad/visual encoding → Visual/spatial info.

  • Central executive/motor encoding → Directs attention, integrates info, retrieves from LTM.

    • brings together phonological and visuopatial

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Working memory 

  • REVIEW SLIDE 15 AND BREAK DOWN 

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Long Term Memory (LTM)

  • permanent storehouse for knowledge, experience, skill, emotions, and judgements that have been acquired from sensory or STM

  • preservation of info for future retrieval

  • unlimited capacity

“Match” between encoding and recall information

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Retrieval Cues

  • the stimuli that triggers search for particular memory

    • externally or internally generated

Tests: recall, recognition

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Recall 

  • reproduction of information to which previously exposed 

  • Works with recognition 

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Recognition

  • realization that a certain stimulus is one you have seen or heard before

    • recognition cues often stronger & more straightforward

  • works with recall 

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Episodic Memories- Retrieval Cues  

  • memory for things you have personally experienced 

    • brings you back to that time and place

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Semantic memories- Retrieval Cues

  • general knowledge, categorical memories

    • not linked to specific episodes where memory was obtained

      • brushing your teeth

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Encoding Specificity

  • memories come back when the context matched the context of encoding

  • context dependent memory involved recall

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Contextual Distinctiveness

  • retrieval can be altered by the context and distinctiveness of the experience that is being recalled

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Retention Interval

  • a period of time which you must keep the information in your memory

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Transfer-appropriate processing

  • memory is best when the type of processing carried out at encoding transfers to processes at retrieval

Priming:

  • first experience of an item primes memory for later experiences

    • more likely to be recalled

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Serial Position Effect 

Primary effect: 

  • improved memory for items at the beginning of the list 

Recency effect: 

  • improved memory for items at end of the list 

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Levels of Processing Theory

  • information processed at a deeper level is more likes to be retained

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Structural Encoding

  • paying attention to the structural properties of words & how it looks (shallow)

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Phonological (phonemic) Encoding: 

  • paying attention to the sound qualities of words (intermediary) 

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Semantic Encoding

  • paying attention to the meaning of the words (deepest processing)

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Elaborative Rehearsal

  • enhance memory by elaborating on material to be learned

    • connect new info to existing knowledge

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Mnemonics

  • device that encodes a long series of facts by associating them with familiar & previously encoded information

    • use patters, rhymes, or imagery to remember info

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Structure in LTM 

  • ability to integrate & categorize experiences 

Concepts: mental representations of the categories you form 

  • based on family resemblance or prototypical features 

  • objects best organized - basic level (hierarchical representation of concepts) 

Example: 

  • piece of fruit, apple, granny smith 

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Schemas - Structures in LTM

  • frameworks organizing knowledge, regarding objects, people, and situations

  • generalizations can be applied to interpret situations

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Prototypes - Structures in LTM

  • representation of average member of category

Example:

  • chair — has a back, four legs etc.

what does it have in common, consistent features

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Exemplars - Structures in LTM

  • categorization based on comparison to examples in memory 

Examples:

  • dining chairs vs lawn chairs

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Ebbinghaus’ Finding

rapid forgetting after cramming

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Interference Theory- Forgetting 

  • when retrieval cues do not point effectively to one specific memory 

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Proactive Interference- Forgetting 

  • past info makes it more difficult to acquire new info

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Retroactive Interference- Forgetting 

  • new information makes it more difficult to remember old information 

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Personality

  • complex set of psychological qualities influencing consistent behaviour across time and situations

Fluid vs Stable

  • theories used to both understand and predict behaviour

Three Underlying Characteristics

  1. people differ from one another

  2. behaviour is consistent

  3. behaviour is caused by internal factors (not environmental)

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Personality Traits

  • use words go describe ourselves and others

  • calm, organized, caring, outgoing, assertive

the sum of typical ways of acting, thinking, and feeling is what makes a person unique

  • personality structures (not environment) determine behaviour

    • personality is relatively stable and measurable on a continuum

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Cattell’s 16 Personality Factors (16PF)

  • Identify source traits through factor analysis to create 16 broad factor continuum

  • Factor Analysis

    • statistical method used to describe variability among obsereved, correlated terms in order to reduce number

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Eysenck’s Three Dimensions

  1. Extraversion- Introversion

  2. Neuroticism- Stability

  3. Psychoticism- Superego

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Extraversion - Introversion

  • driven by brain arousal

  • reticular formation mediated cortical arousal

Extraversion: outgoing, sociable, optimistic

  • lower base level activation, seek further stimulation, high pain tolerance

Introversion: reserved, unsociable, quiet

  • higher base leave activation, avoid further stimulation, low pain tolerance