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Chapters 7, 8, 13, and 14
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What is Learning
relatively consistent change in behaviour or behaviour potential based on experience
Take info and evaluate it, use it, and then make a response to the environment
Learning-performance distinction
difference between what has been learned and what is expressed (performed)- not always able to
goes with consistent change and potential
Habituation
*Decrease in response strength to a repeated stimulus
basic form of learning
stimuli does not perform an action because it foes not need your attention
because of repeated action
how you get to school, use to the clothes that you tend to wear
LEARN TO ACT A WAY
Sensitization
*Increases the strength of a response to a repeated stimulus
Key features of Learning
not all changes in behaviour are a response or result of learning
only relatively permanent changes are- consistent over diff occasions
Change is not always immediately obvious
Not all learning is intentional
pitcher is sore, pitch changes due to injury. NOT that it learned to change
Ivan Pavlov
*Classical Conditioning
Russian Psychologist
observed learned associations during his research on digestion of animals
gave food to dogs and measured salivary response
1904 NOBEL PRIZE
John Watson
Behaviourism
introspection is too limiting, must look at how people respond (inside vs outside)
B.F. Skinner
Operant conditioning model and schedules of reinforcement
what are the causes of behaviour
Observational Learning/Behavioural Analysis
Focus on discovering environmental determinants of learning and behaviour
learned associations
Reflex
simple unlearned response to a stimulus
Stimulus
an environmental condition that elicits a response
Classical Conditioning OR Pavlovian Conditioning
Dogs salivate before food even provided
bell and footsteps served as the stimuli
behaviour is elicited by a stimulus that has acquired its power through association with a BIOLOGICAL SIGNIFICANT stimulus
repeated pairing of a stimulus with stimuli- elicit reflex response
not voluntary
Unconditioned Stimulus (UCS)
any stimulus that naturally elicits a behaviour
Unconditioned Response (UCR)
the behaviour elicited by the unconditioned stimulus
Conditioned Stimulus (CS)
a neutral stimulus that is able to elicit behaviour only after association with the Unconditioned stimulus
Conditioned Stimulus (CS)
the behaviour is elicited to the Conditioned stimulus
The neutral stimulus becomes the conditioned stimulus
UCR & CR ARE THE SAME BUT WHAT ELICTS THEM IS DIFFERENT
Acquisition
the process by which the CR is the first elicited and gradually increases in frequency over repeated trials
it is being learned
timing of the PAIRED stimulus is important!
Extinction
weakening of the CR as a result of the absence of CS and UCS
habituation
stimuli does not produce an action, it does not need your attention
Spontaneous recovery
sudden reappearance of the CR after a reset period without further exposure to the UCS
generalizations and discrimination
Acquisition & Timing
slide 14 of learning PPT
Study in order
Forward- Short Delay (Acquisition & Timing)
keep ringing bell when bringing food
Forward- Trace (Acquisition & Timing)
ring bell then stop and bring the food
Simultaneous (Acquisition & Timing)
food and bell at the same time
Backward (Acquisition & Timing)
bring food, then ring bell
Stimulus generalization
automatic extension of conditioned responses to stimuli, similar to CS
objects, words— style vs stile also style and fashion
Example:
phone ringing and a song that sounds similar
Stimulus discrimination
Learning to respond differently to stimuli that differ from the CS on some dimension
works in balance with generalization to respond effectively
Discrimination
a CR does not occur in response to a different CS that resembles the original CS
there is no response to a stimulus that resembles the original discriminative stimulus used during learning
Generalization
A different CS that resembles the original CR
responding occurs to a stimulus that resembles the original discriminative stimulus used during learning
Extinction
A CS is presented without a US until the CR no longer occurs
responding gradually ceases if reinforcement is no longer available
Exposure Therapy
Connects to distinguishing phobias
Extinction of the CR through exposure to the CS without presence of the UCS
Example:
elevator example, usually step by step
Systematic Desensitization
muscular relaxation paired with gradual exposure to fear-inducing stimulus
Flooding
Exposure to fearful stimulus
Example:
starting within the elevator
Operant Conditioning
*EDWARD THORNDIKES
research on cats & puzzle boxes *Problem solving
learning from experience as time goes on
Learning procedures which manipulate the consequences of behaviour in order to see what effect this has on a subsequent behaviour
Operant Conditioning- Law of Effect
*Try, learn from it, get rid of less probable, follow which are
Animal begins with trial and error- slow performance (cat getting out of box puzzle)
Gradually eliminated responses- a response followed by satisfying consequences, becomes more probable
A response followed by dissatisfying consequences becomes less probable
Discriminant Stimulus- Operant Conditioning
a particular response will produce certain consequences
Example:
Elevator door shutting
Operant- Operant Conditioning
affecting the environment = behaviour that is emitted
voluntary
Example
the elevator itself
the crowd waiting for it
the buttons
Skinners Analysis of Operant Behaviour
*IF A is present, AND B is emitted, THEN C will occur
Relations between A & B = contingencies
A: antecedents (factors that preceded the behaviour) of behaviour
B: behaviours
C: consequences that follow the behaviour
Partial Reinforcement effect
response acquired under schedules of partial reinforcement are more resistant to extinction than those acquired with continuous reinforcement
reinforcers are delivered according to ration (number of responses) to interval (time) schedules
fixed or variable patterns
Classical VS Operant
Classical
an association is formed, but a response (salivation) is not required for a reward (food) to occur.
Operant
an association is formed, and a response (lever press) is required to receive a reward (food).
Schedules of Reinforcement
Fixed-Ratio
Variable Ratio
Fixed-Interval
Variable-Interval
Fixed-Ration (FR)
reinforcement after fixed number of responses emitted
Example:
after you visit 10 times get 10% off your 11th visit
people go to places with the better reward system
Variable-Ratio (VR)
average number of responses between reinforcers is predetermined
future reward, we don’t know when it will be rewarded
Example:
casino slot machine
Fixed-Interval (FI)
reinforcer is delivered for the first response after a fixed period of time
every ______ minutes
Example:
subway/bus schedule
Variable-Interval (VI)
the average interval between reinforcers is predetermined
don’t know how much time
Example:
waiting for a specific email or text
Negative Reinforcement
behaviour that is followed by the removal of an aversive stimulus
INCREASE behaviour
Consequence: stimulus is removed or decreased
Effect on Behaviour: increases the response
Example: the rain no longer falls on you after you open your umbrella, so you are likely to do it again in the future
Escape conditioning
response allows escape from aversive stimulus
stimulus which people do not find pleasurable
Avoidance conditioning
response allows avoidance of aversive stimuli before it begins
Punisher
any stimulus that, when made contingent on a response, decreases the probability of that response
Punishment
delivery of punisher after response
Positive Punishment
behaviour that is followed by the delivery of an aversive stimulus
Decreases behaviour
Consequence: stimulus is added or increased
Effect on Behaviour: decrease the response
Example: a pet owner scolds their dog for jumping up on a house guest, and now the dog is less likely to do it again
Negative Punishment
behaviour that is followed by the removal of an appetitive stimulus
Decreases behaviour
Consequence: punishment is removed
Effect on Behaviour: decrease the response
Example: a parent takes away TV privileges to stop the children from fighting
Positive Reinforcement
Consequence: stimulus is added or increased
Effect on Behaviour: increases the response
Example: a child gets an allowance for making their bed, so they are likely to do it again in the future
Observational Learning
*ALBERT BANDURA
Cognitive aspects of learning are also demonstrated by our ability to learn from the experiences of others (social learning)
individuals after just watching another person exhibiting a behaviour that was reinforced or punished, later behaves in the same way or refrains from doing it (if model was punished)
Cognitive aspects = expectations
Modelling Process
revolutionized study of child psychology
attention
retention
reproduction
motivation
Memory
The capacity to store and retrieve information
Analogous: works as an information processing system or a computer-based system, how it stores and retrieves information (input - storage - retrieval)
Dynamic and Ever Changing: current experiences shape how we recall our past
dementia would cause a change
Types: different kinds of memory use different brain systems
processing and remembering our world
Implicit Memory
unconscious recall
not thinking
skills and habits
Example:
typing, talking
Explicit Memory
conscious recall
involves thinking
Examples:
tests, formulas, directions given to you
Procedural Memory
how to do things
the way you remember how to get things done
Examples:
making dinner, bus route, riding a bike
Declarative Memory
recollection of facts and events
Example:
what are those words again?
Information Processing Theory
Input
info taken into brain
Storage
info gets processed, analyzed, and stored until use
Retrieval
info is used as basis of behaviours and interactions
Encoding - Memory Process
Encoding
mental representation in memory based on information processing (turn sensory input into mental code)
What do you see how do you know what it is
Example:
with our eyes closed we can still interpret a snap or clap by the sound
Storage - Memory Process
retention (keeping) information over time
Retrieval - Memory Process
recovery of stored information over time
bring stored info to back to mind
Sensory Register/Sensory Memory
first stage, designed to briefly hold an image of each sensory experience until it can be fully processed
two most used echoic memory (auditory), photographic memory (visual)
*a memory system in the visual domain that allows large amounts of information to be stored for very brief durations (0.5 seconds)
memory codes or images = data
Short Term Memory (STM)
mechanism for focussing cognitive resources on a small set of mental process
approx. 30 seconds
involves preservation of very recent experiences and brief retrieval of info from LTM if needed
has limited capacity
Millers Magic Number: 7 + or -2 (very brief)
Rehearsal
repeating information
lack of rehearsal- interference related to decreased memory
Chunking
the process of re organizing items by grouping them on basis of similarity or some other organizing principle
patterns based on LTM
Chunk = meaningful unit of information
using first letters in order to remember key points, acronyms
Example:
NFL, NHL, NBA
Working Memory
resource involved in tasks such as reasoning and language comprehension
foundation for movement-by-movement fluidity of thought and action & integration of information
use different cognitive resources in order to create a long term memory
Three components of Memory codes (Baddeley)
Phonological loop/phonological encoding → Sound-based info.
Visuospatial sketchpad/visual encoding → Visual/spatial info.
Central executive/motor encoding → Directs attention, integrates info, retrieves from LTM.
brings together phonological and visuopatial
Working memory
REVIEW SLIDE 15 AND BREAK DOWN
Long Term Memory (LTM)
permanent storehouse for knowledge, experience, skill, emotions, and judgements that have been acquired from sensory or STM
preservation of info for future retrieval
unlimited capacity
“Match” between encoding and recall information
Retrieval Cues
the stimuli that triggers search for particular memory
externally or internally generated
Tests: recall, recognition
Recall
reproduction of information to which previously exposed
Works with recognition
Recognition
realization that a certain stimulus is one you have seen or heard before
recognition cues often stronger & more straightforward
works with recall
Episodic Memories- Retrieval Cues
memory for things you have personally experienced
brings you back to that time and place
Semantic memories- Retrieval Cues
general knowledge, categorical memories
not linked to specific episodes where memory was obtained
brushing your teeth
Encoding Specificity
memories come back when the context matched the context of encoding
context dependent memory involved recall
Contextual Distinctiveness
retrieval can be altered by the context and distinctiveness of the experience that is being recalled
Retention Interval
a period of time which you must keep the information in your memory
Transfer-appropriate processing
memory is best when the type of processing carried out at encoding transfers to processes at retrieval
Priming:
first experience of an item primes memory for later experiences
more likely to be recalled
Serial Position Effect
Primary effect:
improved memory for items at the beginning of the list
Recency effect:
improved memory for items at end of the list
Levels of Processing Theory
information processed at a deeper level is more likes to be retained
Structural Encoding
paying attention to the structural properties of words & how it looks (shallow)
Phonological (phonemic) Encoding:
paying attention to the sound qualities of words (intermediary)
Semantic Encoding
paying attention to the meaning of the words (deepest processing)
Elaborative Rehearsal
enhance memory by elaborating on material to be learned
connect new info to existing knowledge
Mnemonics
device that encodes a long series of facts by associating them with familiar & previously encoded information
use patters, rhymes, or imagery to remember info
Structure in LTM
ability to integrate & categorize experiences
Concepts: mental representations of the categories you form
based on family resemblance or prototypical features
objects best organized - basic level (hierarchical representation of concepts)
Example:
piece of fruit, apple, granny smith
Schemas - Structures in LTM
frameworks organizing knowledge, regarding objects, people, and situations
generalizations can be applied to interpret situations
Prototypes - Structures in LTM
representation of average member of category
Example:
chair — has a back, four legs etc.
what does it have in common, consistent features
Exemplars - Structures in LTM
categorization based on comparison to examples in memory
Examples:
dining chairs vs lawn chairs
Ebbinghaus’ Finding
rapid forgetting after cramming
Interference Theory- Forgetting
when retrieval cues do not point effectively to one specific memory
Proactive Interference- Forgetting
past info makes it more difficult to acquire new info
Retroactive Interference- Forgetting
new information makes it more difficult to remember old information
Personality
complex set of psychological qualities influencing consistent behaviour across time and situations
Fluid vs Stable
theories used to both understand and predict behaviour
Three Underlying Characteristics
people differ from one another
behaviour is consistent
behaviour is caused by internal factors (not environmental)
Personality Traits
use words go describe ourselves and others
calm, organized, caring, outgoing, assertive
the sum of typical ways of acting, thinking, and feeling is what makes a person unique
personality structures (not environment) determine behaviour
personality is relatively stable and measurable on a continuum
Cattell’s 16 Personality Factors (16PF)
Identify source traits through factor analysis to create 16 broad factor continuum
Factor Analysis
statistical method used to describe variability among obsereved, correlated terms in order to reduce number
Eysenck’s Three Dimensions
Extraversion- Introversion
Neuroticism- Stability
Psychoticism- Superego
Extraversion - Introversion
driven by brain arousal
reticular formation mediated cortical arousal
Extraversion: outgoing, sociable, optimistic
lower base level activation, seek further stimulation, high pain tolerance
Introversion: reserved, unsociable, quiet
higher base leave activation, avoid further stimulation, low pain tolerance