RM Final

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62 Terms

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Nonexperimental Research

Research in which variables are observed rather than manipulated; cannot establish cause-and-effect relationships.

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Quantitative Data

Numerical data (ratings, scales, counts) that allow statistical analysis.

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Qualitative Data

Descriptive, non-numerical data analyzed for themes and patterns.

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Observational Research

Systematic observation of behavior without interference.

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Naturalistic Observation

Observing behavior in a natural environment without interaction.

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Participant Observation

Researcher interacts with participants while observing behavior.

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Contrived Observation

A structured situation is created to elicit specific behaviors.

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Content Analysis / Archival Research

Studying existing records to identify behavioral patterns.

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Frequency Method

Counting how often a behavior occurs.

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Duration Method

Recording how long a behavior lasts.

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Interval Method

Dividing time into intervals and recording whether behavior occurs.

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Time Sampling

Observe during one interval and record during the next.

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Event Sampling

Observe and record specific behaviors as they occur.

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Individual Sampling

Observe one individual at a time.

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Inter-rater Reliability

Degree of agreement between observers; often measured using Cohen’s kappa.

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Case Study

In-depth examination of a single individual or small group.

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Literature Review

Qualitative summary of existing research.

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Meta-analysis

Quantitative analysis combining results from multiple studies using effect sizes.

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Mixed Design (Split-Plot Design)

Combines between-subjects and within-subjects factors.

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Nested Design

Levels of one factor exist only within levels of another factor.

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Covariate

Continuous correlational variable included to reduce error variance and increase sensitivity.

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Quasi-Independent Variable

A measured variable that resembles an IV but is not manipulated (e.g., gender).

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Time Series Design

Multiple observations before and after a treatment.

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Interrupted Time Series Design

Examines the effect of a naturally occurring event.

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Equivalent Time Samples Design

Treatment is introduced and withdrawn repeatedly.

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Nonequivalent Control Group Design

Includes a comparison group without random assignment.

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Pretest–Posttest Design

Measures participants before and after treatment.

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Pretest Sensitization

Pretest influences performance on the posttest.

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Cross-Sectional Design

Compares different age groups at one point in time.

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Longitudinal Design

Follows the same participants over time.

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Subject Mortality

Loss of participants over time.

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Cohort (Generation) Effect

Differences caused by generational experiences rather than age.

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Factorial Design

Experimental design with two or more independent variables.

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Factor

An independent variable in a factorial design.

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Levels

Different values of a factor.

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2 × 2 Factorial Design

Two factors, each with two levels.

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Main Effect

Effect of one IV averaged across levels of another IV.

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Interaction Effect

When the effect of one IV depends on the level of another IV.

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Between-Subjects Design

Each participant is assigned to only one condition.

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Independent Measures Design

Another name for between-subjects design.

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Between-Subjects (Advantages)

No practice, fatigue, or carryover effects.

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Between-Subjects (Disadvantages)

Individual differences, more participants needed, assignment bias.

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Between-Treatments Variance

Differences caused by the independent variable (maximize).

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Within-Treatments Variance

Variability due to individual differences or error (minimize).

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Holding Variables Constant

Limiting participant characteristics to control variables.

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Restricting Range

Using participants within a limited score range.

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Differential Attrition

Unequal loss of participants across groups.

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Diffusion

Communication between experimental and control groups.

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Compensatory Rivalry (John Henry Effect)

Control group works harder to compete.

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Resentful Demoralization

Control group loses motivation.

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Within-Subjects Design (Repeated Measures)

Same participants complete all conditions.

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Within-Subjects (Advantages)

Eliminates individual differences; fewer participants; participants serve as own control.

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History

Events occurring between conditions that affect results.

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Maturation

Natural changes in participants over time.

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Instrumentation

Changes in measurement tools or observers.

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Regression Toward the Mean

Extreme scores move closer to the average on retesting.

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Order Effects

Effects caused by the sequence of conditions.

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Practice Effect

Improved performance due to repetition.

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Fatigue Effect

Decline in performance due to tiredness.

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Carryover Effect

One condition influences performance in another condition.

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Counterbalancing

Varying the order of conditions across participants.

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Single-Subject Design

A within-subjects design focused on one individual.