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Reinforcer/Reinforcement
Reinforcement is an informative and motivational operation rather than a mechanical response strengthener.
Actually, Bandura considered regulation as a more appropriate term than reinforcement.
In Observational Learning, a reinforcer serves as an antecedent rather than a consequent influence.
Skinnerian Learning Theory
A reinforcement acts backward to strengthen an imitative response.
Bandura
Reinforcement facilitates learning in an anticipatory manner by encouraging the observer to pay attention and to rehearse the observed behavior.
Two Types of Reinforcement
Self-reinforcement
Vicarious Reinforcement
Self-reinforcement
This occurs when an individual compares his/her behavior to internal standards.
If behavior meets standards, this results to pride.
If behavior does not meet standards, this results to guilt, shame or dissatisfaction.
Bandura said that any behavior has Two Consequences:
Self evaluation
External outcome
Vicarious Reinforcement
This takes place when an individual witnesses someone else experience reinforcing or punishing consequences for a behavior, and that individual anticipates similar consequences if he/she produces the same behavior.
Observational Learning or Modelling is governed by Four Constituent Processes:
Attention
Retention
Production
Motivation
Attentional Process
People can't learn anything unless they pay attention to and accurately perceive significant features of the to-be-modelled behavior.
A model that is vivid, attractive, competent, and seen repeatedly is more likely to catch attention.
What a person notices is influenced by his knowledge and orientation.
Therefore, the characteristics of the model and the observer both determine what will occur.
Retention Process
A behavior can't be reproduced unless we remember it, code it in symbolic forms.
This is done through images and verbal representations in memory.
Memory is enhanced by rehearsal.
Production Process
The learner must be able to reproduce the behavior that has been observed, and this entails certain skills and abilities.
Feedback to the performer plays a crucial role in this process.
Motivational Process
A learned behavior will be enacted if it leads to certain incentives.
Performance of observed behavior is influenced by three kinds of Incentives:
DIRECT
VICARIOUS
SELF-ADMINISTRATION
Direct
When the behavior leads directly to a desired outcome
Vicarious
When it has been observed to be effective
Self-Administration
When it is self-satisfying
People can learn even novel responses by observing others.
- The capacity to perform new behaviors that are observed before but never practiced is possible through our cognitive faculties. Images and verbal symbols can translate such observed behaviors into new patterns of behaviour from one's self.
- In human cultures, novel behavior is very frequently acquired by observing the behavior of others.
Three Effects of Exposure to Models
Acquisition of novel behavior
Eliciting the performance of similar responses already in the observer's repertoire, which is more likely to happen if the behavior is socially acceptable.
When the model is performing a socially proscribed/unacceptable behavior:
-Performer's inhibition to perform the behavior is strengthened if the model is punished.
-Performer's inhibition to perform the behavior is weakened when the model is rewarded.
Classically conditioned emotional response
Not only do observers exposed to the emotional reactions of a model experience similar reactions, but they may also begin to respond emotionally to stimuli that produced these reactions from the model.
RECIPROCAL DETERMINISM
PERSONAL INFLUENCES
UNIDIRECTIONAL INTERACTION
BIDIRECTIONAL CONCEPTION
RECIPROCAL DETERMINISM
PERSONALITY APPROACH
LEARNING APPROACH
INTERACTIONIST APPROACH
RECIPROCAL DETERMINISM
Personal influences
1) (cognitive/metal/psychical/psychodynamic, etc.),
2) environmental force
3) behavior function as interdependent rather than autonomous determinants.
Three Ways to conceptualize interaction of individual and situation/environment:
Unidirectional Interaction
Bidirectional Conception
Reciprocal Determinism
Unidirectional Interaction
- Persons and situations are independent entities that combine to generate
Bidirectional Conception
Persons and situations are interdependent causes, but behavior is seen as a consequence that does not figure in the causal behavior
Reciprocal Determinism
Behavior, environment, and person all function as interlocking determinants of each other
Personality Approach
Focuses on the traits and patterns of the person
Learning Approach
Focuses on the environment reinforcers
Interactionist Approach
Considers the contribution of the person and situation to the behavior
Reciprocal Determinism
Behavior, environment, and person all function as interlocking determinants of each other.
SELF-SYSTEM
This refers to the cognitive structures that provide reference mechanisms and to a set of subfunctions for the perception, evaluation, and regulation of behavior.
Self-Observation
Judgmental Process
Self-Reaction
SELF-SYSTEM: SELF-OBSERVATION
Performance Dimensions
Quality
Rate
Quantity
Originality
Sociability
Morality
Deviancy
Regularity
Proximity
Accuracy
Self-Observation
We observe our behavior, noting such factors as quality, quantity, and originality.
The more complex the behavior and the more intricate the setting, the more likely that the observation will have inaccuracies.
SELF-SYSTEM: JUDGEMENTAL PROCESS
Personal Standards
Challenge
Explicitness
Generality
Referential Performance
Standard Norms
Social Comparison
Personal Comparison
Collective Comparison
Valuation of Activity
Highly regarded
Neutral
Devalued
Performance Attribution
Personal Locus
External Locus
Judgemental Process
Behavior generates a self reaction in the form of judgments about the correspondence between behavior and personal standards.
We use as reference a. past behavior, b. norms, c. social comparison.
Self judgement is enhanced when we choose people with less ability for comparison.
We are more critical to our behavior when the activity is something important to us.
SELF-SYSTEM: SELF REACTION
Evaluate Self-Reactions
Positive
Negative
Tangible Self-Reactions
Rewarding
Punishing
Self-Reaction
Favorable appraisals generate rewarding self-reactions, unfavorable judgements generate punishing responses, and behaviors without personal significance don't generate any reaction.
Studies of children showed that those exposed to models with low standards rewarded themselves more indulgently than those who observed strict models.
DISENGAGEMENT FROM SELF-EVALUATION
Reprehensible Behavior
Detrimental Effects
Victim
Reprehensible Behavior
Moral Justification, palliative comparison, euphemistic labelling
Displacement/diffusion of responsibility
Detrimental Effects
Minimizing, ignoring, misconstruing the consequences
Displacement/diffusion of responsibility
Victim
Dehumanization
Attribution of blame
SELF-EFFICACY
The expectation that one can, by personal effort, master a situation and bring about a desired outcome.
Therapeutic change results from the development self-efficacy.
Two Components:
Efficacy Expectation
Outcome Expectation
Efficacy Expectation
Conviction that the person can successfully produce the behavior required to generate the outcome
Outcome Expectation
Refers to a person's belief that a given behavior will lead to a particular outcome.
Major Sources of Efficacy Information
Performance Accomplishment
Vicarious Experiences
Verbal persuasiom
Emotional arousal
Performance Accomplishment
This is the most effective method to induce mastery since they are based on actual mastery experience.
Vicarious Experience
Modelling that leads to successful outcome is most effective
Multiple models are more effective than a single model.
Verbal Persuasion (encouraging)
This source is popular but may be less effective than the other strategies
Emotional Arousal
- It can trigger a perception of low efficacy since it triggers anxiety.