Flashcards for IB SEHS topic 5.1
Define Skill
Skill is the consistent production of goal-oriented movements, which are learned and specific to the task
Goal-oriented Movement
There is an end results: scoring a goal, saving a goal
Performance goal
Meet the goal with maximum certainty (i.e scoring 80% of free throws)
Minimum outlay of energy
Proper biomechanics to save energy and look fluid
Types of skills: 4 main types
Combination skills
Motor skills
Cognitive skills
Perceptual skills
Combination skills
Usually a combination of motor, cognitive and perceptual skills
Motor skills
Utilizes motor units (muscles) to perform a precise movement or intended action and does often does not require much thinking
Cognitive Skills
Utilizes mental capacity and the ability to process information to understand rules and tactics as well as decision making
Perceptual skills
Our senses combined help us interpret information on how to best overcome obstacles. Includes vision, vestibular (balance and hearing), haptic (touch) and auditory
Perpetual Motor Skills
Involves interpretation of environmental stimuli and motor response to the sensory information and requires thought, interpretation and movement - outwit a defender
PRP: Psychological Refractory Period
If outwitting a defender, offense might fake going one way (stimulus 1)→ defense goes with them (reaction)
Offense has gone left (stimulus 2) → defense has to follow through with the first reaction before going with the second stimulus (Y Channel)
Approaches to Classification
Open vs Close
Gross vs Fine
Discrete vs continuous
Interaction
External vs Internal
Open VS Closed
Open: Skills which are constantly varied according to what is happening around the performer - Lacross
Closed: Prelearned movements that can be followed with little reference to what is happening around the performer - Archery
Gross vs Fine
Gross: Large amount of muscles and movement of the whole body - high jump
Fine: Small amounts of muscles of specific body parts - rifle shooting
Discrete vs continuous
Discrete: Skills which have a clear beginning and end; can be repeated - cycle
Serial: Composed of several discrete elements, put together to make integrated movements
Continuous: skills that have no beginning or end, can be continued for as long as the performer wants
Interaction
Individual: Competitor performs alone without the physical presence of the opposition - figure skating
Coaction: Those in which competitors are performing at the same time but where they are physically separated - one competitor cannot physically inhibit the performance of another - 100m sprint
Interaction: Those in which performance can be controlled by the opposition - rugby
External vs Internal
Internal: Performer is in control of rate the skills are executed
External: Environment controls the pace of the skills
Summary of Classifications
gross/fine - swimming is gross drawing is fine
open/closed - squat is closed lacrosse is open
discrete/serial/continuous - discrete is a tennis serve, serial is a high jump, continuous is running
external/internal - external is a, internal is a tennis serve
Ability
A stable, enduring, characteristic, that is genetically determined and is either perceptual, cognitive or motor
Technique
The manner which we move
Perceptual Motor Abilities
Central Precision
Multi-limb Coordination
Response Orientation
Reaction time
Speed of arm movement
Rate control
Manual Dexterity
Arm-hand Steadiness
Wrist-finger Speed
Aiming
Postural Discrimination
Response Integration
Central Precision
Control over fast, accurate movements that use large areas of the body
Multi-limb Coordination
Ability to coordinate movement of a number of limbs simultaneously
Response Orientation
Ability to select an appropriate response usually under time situation
Reaction time
Ability to respond rapidly to a stimulus when it appears
Speed of arm movement
Ability to make gross rapid arm movements
Rate control
Ability to change speed and direction of response with precise timing
Manual Dexterity
Ability to make skillful, well-directed arm hand movements when manipulating objects under speed conditions
Arm-hand Steadines
Ability to make precise arm, hand positioning movements where strength and speed are minimally involved
Wrist-finger Speed
Coordination of fast wrist and finger movements
Aiming
Ability to aim precisely at small objects in space
Postural Discrimination
Coordination when vision is occluded
Response Integration
Integration of sensory information to produce a movement
Skill
Ability + Selection of correct technique
Skilled
Effortless looking/aesthetically pleasing they know what they want to achieve and how they will do this, they don’t waste a lot of energy due to their consistency
Novices
Clunky, inconsistent, the can produce a good performance but not consistent, lack fluidity and coordination