IB SEHS - Topic 5.1: Skills Flashcards

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Flashcards for IB SEHS topic 5.1

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36 Terms

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Define Skill

Skill is the consistent production of goal-oriented movements, which are learned and specific to the task

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Goal-oriented Movement

There is an end results: scoring a goal, saving a goal

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Performance goal

Meet the goal with maximum certainty (i.e scoring 80% of free throws)

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Minimum outlay of energy

Proper biomechanics to save energy and look fluid

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Types of skills: 4 main types

Combination skills

Motor skills

Cognitive skills

Perceptual skills

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Combination skills

Usually a combination of motor, cognitive and perceptual skills

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Motor skills

Utilizes motor units (muscles) to perform a precise movement or intended action and does often does not require much thinking

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Cognitive Skills

Utilizes mental capacity and the ability to process information to understand rules and tactics as well as decision making

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Perceptual skills

Our senses combined help us interpret information on how to best overcome obstacles. Includes vision, vestibular (balance and hearing), haptic (touch) and auditory

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Perpetual Motor Skills

Involves interpretation of environmental stimuli and motor response to the sensory information and requires thought, interpretation and movement - outwit a defender

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PRP: Psychological Refractory Period

If outwitting a defender, offense might fake going one way (stimulus 1)→ defense goes with them (reaction)

Offense has gone left (stimulus 2) → defense has to follow through with the first reaction before going with the second stimulus (Y Channel)

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Approaches to Classification

Open vs Close

Gross vs Fine

Discrete vs continuous

Interaction

External vs Internal

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Open VS Closed

Open: Skills which are constantly varied according to what is happening around the performer - Lacross
Closed: Prelearned movements that can be followed with little reference to what is happening around the performer - Archery

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Gross vs Fine

Gross: Large amount of muscles and movement of the whole body - high jump

Fine: Small amounts of muscles of specific body parts - rifle shooting

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Discrete vs continuous

Discrete: Skills which have a clear beginning and end; can be repeated - cycle

Serial: Composed of several discrete elements, put together to make integrated movements

Continuous: skills that have no beginning or end, can be continued for as long as the performer wants

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Interaction

Individual: Competitor performs alone without the physical presence of the opposition - figure skating

Coaction: Those in which competitors are performing at the same time but where they are physically separated - one competitor cannot physically inhibit the performance of another - 100m sprint

Interaction: Those in which performance can be controlled by the opposition - rugby

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External vs Internal

Internal: Performer is in control of rate the skills are executed

External: Environment controls the pace of the skills

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Summary of Classifications

gross/fine - swimming is gross drawing is fine

open/closed - squat is closed lacrosse is open

discrete/serial/continuous - discrete is a tennis serve, serial is a high jump, continuous is running

external/internal - external is a, internal is a tennis serve

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Ability

A stable, enduring, characteristic, that is genetically determined and is either perceptual, cognitive or motor

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Technique

The manner which we move

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Perceptual Motor Abilities

Central Precision

Multi-limb Coordination

Response Orientation

Reaction time

Speed of arm movement

Rate control

Manual Dexterity

Arm-hand Steadiness

Wrist-finger Speed

Aiming

Postural Discrimination

Response Integration

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Central Precision

Control over fast, accurate movements that use large areas of the body

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Multi-limb Coordination

Ability to coordinate movement of a number of limbs simultaneously

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Response Orientation

Ability to select an appropriate response usually under time situation

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Reaction time

Ability to respond rapidly to a stimulus when it appears

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Speed of arm movement

Ability to make gross rapid arm movements

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Rate control

Ability to change speed and direction of response with precise timing

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Manual Dexterity

Ability to make skillful, well-directed arm hand movements when manipulating objects under speed conditions

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Arm-hand Steadines

Ability to make precise arm, hand positioning movements where strength and speed are minimally involved

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Wrist-finger Speed

Coordination of fast wrist and finger movements

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Aiming

Ability to aim precisely at small objects in space

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Postural Discrimination

Coordination when vision is occluded

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Response Integration

Integration of sensory information to produce a movement

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Skill

Ability + Selection of correct technique

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Skilled

Effortless looking/aesthetically pleasing they know what they want to achieve and how they will do this, they don’t waste a lot of energy due to their consistency

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Novices

Clunky, inconsistent, the can produce a good performance but not consistent, lack fluidity and coordination