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marketing through s&e
planning and implementing activities THROUGH s&e. usually p/s isn’t s&e
marketing with s&e
planning and implementing activities ASSOCIATED WITH s&e. usually p/s is also s&e.
marketing through example
a car company sponsors a popular sports events and uses the event to promote its vehicles
marketing with example
a sports apparel brans like Nike or an entertainment company like Netflix markets its own products directly
potential market
anyone who isinterested in the p/s and have means to purchase it
target market
group of people that a company wants to reach with its p/s. has been identified based on shared characteristics
market segmentation
process of dividing up the market into subsets of customers who share common characteristics
demographics
grouping based on age, gender, family life cycle, income, education, ethnicity + culture
psychographics
grouping based on activities, interests, opinions, values
geographics
grouping based on where they live - urban, suburban, rural & climate
behaviour
grouping based on purchase behaviour, benefits they look for, how and when they use the product, and how often
heavy users
most lucrative, marketers want this brand loyalty
medium & light users
marketers attempt to turn them into heavy users with pricing deals, special contests, informative ads, etc.
non-users
those entering a category for first time, or don’t plan on using product
why should you know target market
helps with distribution strategy, promotional strategies, pricing strategies and approach to product design/development
what is a sport
normal physical activity/skill, carried out under publicly agreed set of rules. couldbe recreational, competition based, employment, to attain excellence, develop skill, or a combo of these
professional athletes
athlete who has the will and ability to earn and income from a particular sport.
revenue generation in pro sports
broadcast-media contract, ticket sales, licensing agreements, sponsors
management of pro sports
franchises are under a leagure, commissioner heads a lead
recreational sports ex.
golf, tennis, bowling, hiking, skiing, snowboarding
amateur sports
athlete who hasn’t accepted money or who accepts money under restrictions specified by a regulatory body, for participating in a competition
college/uni sports
organized by NCAA and U Sports
NCAA/U Sports
national organizations that governs college/uni athlettics and oversees important decisions pertaining to athletics
high school sports
source of pride and part of tradition. regional influences affect popularity of sports in Canada + US
E-Sports
form of competition using video games. often takes form of organized, multiplayer video game competitions, particularly between pro players, individually or as teams
olympic sports
dates back to 776 B.C. played every 4 years. used to be only amateurs.
paralympics + special olympics
for atheletes with a range of physical and intellectual disabilities. alternates every 2 years - summer n winter
international sport events
world cup,tour de france, cricket, rugby
women’s sports
Title IX passed in 1972 - bans discimination of gender in schools (that recieve federal funds)
Mildred '“Babe” Didrikson Zaharias
sports promoters - has lien of golf clubs, wrote books and did personal appearances
Billie Jean King
founded women’s tennis association
extreme sports
relitively new - involve non-traditional and daring methods of athletic competition. e.g. snowboarding, skateboarding, rollerblading, biking, surfing
what is entertainment
whatever people are wiling to spend their money and spare time viewing rather than participating in - designed to relax, amuse or provide distraction
live performances
theater, concerts, comedy shows, circus, etc. - unique experiences. energy and interaction of audience set this type apart
digital entertainment
tv shows, movies, YT, video games, podcasts. fastest growing form and on-demand accessible content. changed howpeople consume + create entertainment
sports and games
prosports, e-sports (competitive sports), board games
social and interactive entertainment
amusement parks, escape rooms, festivals, fairs, etc. involves interaction and engages 5 senses. creates memoral experiences
artistic expression
art exhibitions, museums, dance performances, literature readings. creative + emotional engagement. promotoes critical thinking and apprecation
prestige
widespread respect and admiration. based on perception of achievements or quality
prestigous awards + recognition
emmy’s, gramy’s, oscar’s, etc. - elevate status of enterainent n contributes to indutrys prestige
iconic figures
actors, musicians, diectors - achieve global recognition. build personal brands that are synonymous with excellence. careers symbolize height of success + influence
steven spielberg
won 3 academy award + much more. defined modern summer blockbuster. inroduced us to present n future aliens (E.T)
historial prestige
long-standing history in creating timeless films, shows and musi had built prestige over decades. works become cultural touchstones + connecting people to a particular time, place or event
prestigous events and venues
exclusive film premieres, red carpets, + renowned venues (hollywood bowls, cannes)
global influence
entertainment has massive global following, influencing billions of fans on a cultural level as well as fashion, politics + social movements
media content
major entertainment companies control vast amount of content across multiple platforms. streaming platforms shape modern entertainment consumption
social media platforms
social engineering controlling what you see on your soccial media feed. real-time data based algorithms for ads and content. provides enterainment. can influence beliefs, behaviour
profitability
best way through is multiple revenue streams
box office + streaming
financial sucess of many movies/studios. subscription service model
merchandising and licensing
characters, music, and media properties are licensed for merchandise, toys, theme parks, and video games (e.g. harry potter, star wars, disney)
touring and live events
generate billions of dollars for artists and producers
syndication and content licensing
syndication is the sale of licensing material. studios and producers profit from syndicating TV shows and licensing content to international markets
economics
the study of how goods and services are produced distributed and consumed.
economic impact
the effect produced (job opportunities, revenue generation) by decisions made by consumers and businesses
economic impact of s&e
parking, tourist dollars, accountants/lawyers/marketers, infrastructure/contruction jobs, taxes, internet/tv/radio magazines/newspapers, sanitation, food and merchndise
Gross Domestic Profit (GDP)
total market value of all final goods and services produced within a country’s borders during a given period. one indicator of economic health/performace
example of economic impact
playoff hockey: travellers to edmonton for a game, tourists spend money around arena - hotels, bars, restaurants, etc.
taylor swift: 2 shows in Colorado turned in $140M boost to state GDP. $120 projected ticket sales for 6 shows in Toronto. tourist activity can result in $500-600M for local economy
scarcity
occurs when wants are greater than resources available to meet them. results in a need to make choices and trade-offs
scarcity in s&e
pro sports and entertainment events are limited. only available at certain location on certain days and times
scarcity affect on consumer
limited money to spend on s&e. prices rise and consumers and encouraged to buy more. forces everone to make economic choices
opportunity cost
sum of all that is lost from taking one course of action over another. satisfaction lost from choosing one alternative over another
consumer e.g. of opportunity cost
choice between going to live basketball game or watching it on TV. - loss of time and money if going to game. gain comfort and convenience at home
business e.g. of opportunity cost
sports team owner decides o invest in upgrading stadium or increase marketing efforts. investing in stadium results in missing out on potential rise in ticket sales or merchandise purhases
demand
quantity of a p/s that consumers ae willing and able to buy at all possible prices during a period of time
law of demand
quanity demanded in directly related to price. is the price increases, demand lowers and if prince lowers, demand increases. changes result in demand curve
demand in s&e
driven by factors like popularity, exclusivity, timing and competition. e.g. superbowl tickets have high demand.
supply
the quantities that sellers will offer for sale at various prices
law of supply
quantity supplied is directly related to price. if price lowers, supply lowers, if price increases, supply increases. changes result in supply curve
supply in s&e
can be fixed or adjustable. e.g. superbowl has fixed amount of seats
equilibrium point
occurs when quantitiy demanded = quantitiy supplied
equilibrium quantity
amount of a good that is bough and sold in a market that is in equilibrium
equlibrium price
price at which a good is bought and sole in a market that is in equilibrium
interaction of demand and supply
determines the prices consumers pay and sellers recieve. a compromise between consumers who want lowest price and selllers who want highest price
if all other factors were consistent…
low supply = high price
high supply = low price
low demand = low price
high demand = high price
external factors affecting supply/demand
emotional and cultural value, exclusivity and scarcity, unpredictability and performance variables, technological changes, celebrity endorsements, fan loyalty
legal frameworks in entertainment
itellectual property - copyright and licensing
contract law - for actors, musician and other artists
disputes over creative control
mechanical revenue
streaming and/or album sales
performance revenue
radio/live performances
sync licensing
use in TV, movies, ads
owning your publishing
publishing is the composition of the song, the actual intellectual property. owning it is the rights to the underlying song (composition) - lyrics and melody, regardless of how it’s recorded
owning your masters
masters is the original sound recording of a song or album. owning it is the rights to the recorded version of the song
ethical issues
exploitation of talent, unfair compensation for creators (e.g. publishing rights or royalties)
market research
doing research into a specific market to understand the market need, size and competition. e.g.g fast-food market
marketing research
gathering, analyzing and interpreting information about a product or service, your company and customers. e.g. how do customers percieve us?
need of marketing research
to determine which products are needed, what marketing strategies are successful and understand consumer preferences
goal of marketing research
provide insights that can improve marketing strategies, product development and overall business performance
primary research
gathering data not previously collecter. you as the researcher has collected it first hand.
e.g. of primary research
survey you gave to customers, focus group ran at office
secondary research
research method that uses data that was collecedted/published by someone else
e.g. of secondary research
articles, websites, books, government publications, etc.
qualitative research
collecting NON- numerical data. helps with big picture. uncovers attitudes, beliefs, perceptions toward brand, product etc.
e.g. of qualitative research
focus groups, interviews, observation
quantitative research
includes numerical data points. objective and conclusive results. helps draw general conclusions.
e.g. of quantitative research
surveys, analysis of secondary data, social listening, A/B testing
what is a brand
a name, term, sign, symbol, design or any combination of these intended to identify the goods and services of a seller. helps differentiate from competition
what can be a brand
physical goods, services, retailers, people, organizations, sports, arts and entertainment
what are brand elements
the different components of a brand, and are easy to remember.pronounce. should stay consistent
brand elements examples
logo, symbols, font, colour, slogan.
why are brands important for consumers
helps identify source of product, signal of quality, reduces risk associated with purchase, reduces need for research (same time money thinking), and is symbolic
s&e branding differences
sports branding emphasizes competition, loyalty and legacy. entertainment branding focuses on creativity, storytelling and lifestyle