S&E Marketing Exam Review

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224 Terms

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marketing through s&e

planning and implementing activities THROUGH s&e. usually p/s isn’t s&e

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marketing with s&e

planning and implementing activities ASSOCIATED WITH s&e. usually p/s is also s&e.

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marketing through example

a car company sponsors a popular sports events and uses the event to promote its vehicles

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marketing with example

a sports apparel brans like Nike or an entertainment company like Netflix markets its own products directly

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potential market

anyone who isinterested in the p/s and have means to purchase it

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target market

group of people that a company wants to reach with its p/s. has been identified based on shared characteristics

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market segmentation

process of dividing up the market into subsets of customers who share common characteristics

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demographics

grouping based on age, gender, family life cycle, income, education, ethnicity + culture

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psychographics

grouping based on activities, interests, opinions, values

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geographics

grouping based on where they live - urban, suburban, rural & climate

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behaviour

grouping based on purchase behaviour, benefits they look for, how and when they use the product, and how often

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heavy users

most lucrative, marketers want this brand loyalty

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medium & light users

marketers attempt to turn them into heavy users with pricing deals, special contests, informative ads, etc.

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non-users

those entering a category for first time, or don’t plan on using product

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why should you know target market

helps with distribution strategy, promotional strategies, pricing strategies and approach to product design/development

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what is a sport

normal physical activity/skill, carried out under publicly agreed set of rules. couldbe recreational, competition based, employment, to attain excellence, develop skill, or a combo of these

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professional athletes

athlete who has the will and ability to earn and income from a particular sport.

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revenue generation in pro sports

broadcast-media contract, ticket sales, licensing agreements, sponsors

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management of pro sports

franchises are under a leagure, commissioner heads a lead

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recreational sports ex.

golf, tennis, bowling, hiking, skiing, snowboarding

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amateur sports

athlete who hasn’t accepted money or who accepts money under restrictions specified by a regulatory body, for participating in a competition

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college/uni sports

organized by NCAA and U Sports

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NCAA/U Sports

national organizations that governs college/uni athlettics and oversees important decisions pertaining to athletics

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high school sports

source of pride and part of tradition. regional influences affect popularity of sports in Canada + US

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E-Sports

form of competition using video games. often takes form of organized, multiplayer video game competitions, particularly between pro players, individually or as teams

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olympic sports

dates back to 776 B.C. played every 4 years. used to be only amateurs.

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paralympics + special olympics

for atheletes with a range of physical and intellectual disabilities. alternates every 2 years - summer n winter

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international sport events

world cup,tour de france, cricket, rugby

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women’s sports

Title IX passed in 1972 - bans discimination of gender in schools (that recieve federal funds)

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Mildred '“Babe” Didrikson Zaharias

sports promoters - has lien of golf clubs, wrote books and did personal appearances

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Billie Jean King

founded women’s tennis association

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extreme sports

relitively new - involve non-traditional and daring methods of athletic competition. e.g. snowboarding, skateboarding, rollerblading, biking, surfing

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what is entertainment

whatever people are wiling to spend their money and spare time viewing rather than participating in - designed to relax, amuse or provide distraction

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live performances

theater, concerts, comedy shows, circus, etc. - unique experiences. energy and interaction of audience set this type apart

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digital entertainment

tv shows, movies, YT, video games, podcasts. fastest growing form and on-demand accessible content. changed howpeople consume + create entertainment

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sports and games

prosports, e-sports (competitive sports), board games

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social and interactive entertainment

amusement parks, escape rooms, festivals, fairs, etc. involves interaction and engages 5 senses. creates memoral experiences

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artistic expression

art exhibitions, museums, dance performances, literature readings. creative + emotional engagement. promotoes critical thinking and apprecation

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prestige

widespread respect and admiration. based on perception of achievements or quality

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prestigous awards + recognition

emmy’s, gramy’s, oscar’s, etc. - elevate status of enterainent n contributes to indutrys prestige

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iconic figures

actors, musicians, diectors - achieve global recognition. build personal brands that are synonymous with excellence. careers symbolize height of success + influence

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steven spielberg

won 3 academy award + much more. defined modern summer blockbuster. inroduced us to present n future aliens (E.T)

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historial prestige

long-standing history in creating timeless films, shows and musi had built prestige over decades. works become cultural touchstones + connecting people to a particular time, place or event

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prestigous events and venues

exclusive film premieres, red carpets, + renowned venues (hollywood bowls, cannes)

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global influence

entertainment has massive global following, influencing billions of fans on a cultural level as well as fashion, politics + social movements

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media content

major entertainment companies control vast amount of content across multiple platforms. streaming platforms shape modern entertainment consumption

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social media platforms

social engineering controlling what you see on your soccial media feed. real-time data based algorithms for ads and content. provides enterainment. can influence beliefs, behaviour

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profitability

best way through is multiple revenue streams

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box office + streaming

financial sucess of many movies/studios. subscription service model

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merchandising and licensing

characters, music, and media properties are licensed for merchandise, toys, theme parks, and video games (e.g. harry potter, star wars, disney)

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touring and live events

generate billions of dollars for artists and producers

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syndication and content licensing

syndication is the sale of licensing material. studios and producers profit from syndicating TV shows and licensing content to international markets

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economics

the study of how goods and services are produced distributed and consumed.

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economic impact

the effect produced (job opportunities, revenue generation) by decisions made by consumers and businesses

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economic impact of s&e

parking, tourist dollars, accountants/lawyers/marketers, infrastructure/contruction jobs, taxes, internet/tv/radio magazines/newspapers, sanitation, food and merchndise

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Gross Domestic Profit (GDP)

total market value of all final goods and services produced within a country’s borders during a given period. one indicator of economic health/performace

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example of economic impact

playoff hockey: travellers to edmonton for a game, tourists spend money around arena - hotels, bars, restaurants, etc.

taylor swift: 2 shows in Colorado turned in $140M boost to state GDP. $120 projected ticket sales for 6 shows in Toronto. tourist activity can result in $500-600M for local economy

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scarcity

occurs when wants are greater than resources available to meet them. results in a need to make choices and trade-offs

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scarcity in s&e

pro sports and entertainment events are limited. only available at certain location on certain days and times

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scarcity affect on consumer

limited money to spend on s&e. prices rise and consumers and encouraged to buy more. forces everone to make economic choices

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opportunity cost

sum of all that is lost from taking one course of action over another. satisfaction lost from choosing one alternative over another

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consumer e.g. of opportunity cost

choice between going to live basketball game or watching it on TV. - loss of time and money if going to game. gain comfort and convenience at home

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business e.g. of opportunity cost

sports team owner decides o invest in upgrading stadium or increase marketing efforts. investing in stadium results in missing out on potential rise in ticket sales or merchandise purhases

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demand

quantity of a p/s that consumers ae willing and able to buy at all possible prices during a period of time

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law of demand

quanity demanded in directly related to price. is the price increases, demand lowers and if prince lowers, demand increases. changes result in demand curve

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demand in s&e

driven by factors like popularity, exclusivity, timing and competition. e.g. superbowl tickets have high demand.

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supply

the quantities that sellers will offer for sale at various prices

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law of supply

quantity supplied is directly related to price. if price lowers, supply lowers, if price increases, supply increases. changes result in supply curve

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supply in s&e

can be fixed or adjustable. e.g. superbowl has fixed amount of seats

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equilibrium point

occurs when quantitiy demanded = quantitiy supplied

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equilibrium quantity

amount of a good that is bough and sold in a market that is in equilibrium

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equlibrium price

price at which a good is bought and sole in a market that is in equilibrium

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interaction of demand and supply

determines the prices consumers pay and sellers recieve. a compromise between consumers who want lowest price and selllers who want highest price

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if all other factors were consistent…

low supply = high price
high supply = low price
low demand = low price
high demand = high price

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external factors affecting supply/demand

emotional and cultural value, exclusivity and scarcity, unpredictability and performance variables, technological changes, celebrity endorsements, fan loyalty

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legal frameworks in entertainment

itellectual property - copyright and licensing
contract law - for actors, musician and other artists

disputes over creative control

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mechanical revenue

streaming and/or album sales

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performance revenue

radio/live performances

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sync licensing

use in TV, movies, ads

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owning your publishing

publishing is the composition of the song, the actual intellectual property. owning it is the rights to the underlying song (composition) - lyrics and melody, regardless of how it’s recorded

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owning your masters

masters is the original sound recording of a song or album. owning it is the rights to the recorded version of the song

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ethical issues

exploitation of talent, unfair compensation for creators (e.g. publishing rights or royalties)

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market research

doing research into a specific market to understand the market need, size and competition. e.g.g fast-food market

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marketing research

gathering, analyzing and interpreting information about a product or service, your company and customers. e.g. how do customers percieve us?

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need of marketing research

to determine which products are needed, what marketing strategies are successful and understand consumer preferences

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goal of marketing research

provide insights that can improve marketing strategies, product development and overall business performance

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primary research

gathering data not previously collecter. you as the researcher has collected it first hand.

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e.g. of primary research

survey you gave to customers, focus group ran at office

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secondary research

research method that uses data that was collecedted/published by someone else

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e.g. of secondary research

articles, websites, books, government publications, etc.

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qualitative research

collecting NON- numerical data. helps with big picture. uncovers attitudes, beliefs, perceptions toward brand, product etc.

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e.g. of qualitative research

focus groups, interviews, observation

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quantitative research

includes numerical data points. objective and conclusive results. helps draw general conclusions.

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e.g. of quantitative research

surveys, analysis of secondary data, social listening, A/B testing

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what is a brand

a name, term, sign, symbol, design or any combination of these intended to identify the goods and services of a seller. helps differentiate from competition

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what can be a brand

physical goods, services, retailers, people, organizations, sports, arts and entertainment

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what are brand elements

the different components of a brand, and are easy to remember.pronounce. should stay consistent

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brand elements examples

logo, symbols, font, colour, slogan.

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why are brands important for consumers

helps identify source of product, signal of quality, reduces risk associated with purchase, reduces need for research (same time money thinking), and is symbolic

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s&e branding differences

sports branding emphasizes competition, loyalty and legacy. entertainment branding focuses on creativity, storytelling and lifestyle