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Define signal to noise ratio
a comparison of the level of a desired signal to the level of background noise (noise floor).
define frequency response
a visual representation of how well an audio component reproduces the audible range of sound.
What is a clavinet
An electric piano
Also known as a clave
Manufactured from 1964
The timbre is harsh and Sharp, which sounds a little like a guitar
What is a theremin
An electric musical instrument controlled without physical touch
Has an eerie sound
What is a mellotron
An electro-mechanical musical instrumenr
Has a bank of samples (most note-worthy being the popular flute sound)
Illustrate the differences between a vocoder and a talk box
A vocoder is an electronic device used with synthesisers. You talk or sing into a mic usually while playing a synth. The electronics then apply the tone of the voice to the notes of the instrument. A talk box is a mechanical device - a small speaker connected to a plastic hose. When using a talk box, no actual talking or noise occurs, just the mouthing of words.
Define fuzz
a more aggressive style of compressed distortion achieved by heavily saturating and clipping your signal.
When answering Q5 (Evaluating and comparing the production techniques), what features of the song should you talk about
Production techniques not musical comparison
capture - how was it recorded, what was the mic techniques used, was a daw used, was it recorded live/ in one take, how many mics
texture - does one have lots of pads to thicken the texture, or overdubbing, or is the song stripped down, or acoustic
instrumentation - the uses/ changes in instrumentation (e.g synthesisers) and how well it meshes with the genre + how it makes the song sound (e.g drum machines aren’t normally used in jazz and it makes the music sound more mechanical)
editing - has the remix sampled/ cut up audio, has the remix altered the structure, quantising, sequencers + samplers
processing - if one is more heavily processed, variation in dynamic processing (e.g no/less/more compression), sidechain compression (normally in dance) - mostly audible as pumping on a synth pad/ string timbre, EQ
use of effects - additional of effects, gtr effects + how they work (soft clipping occurs cuz of a valve amp + other types of amps), how it effects the overall feel of the sound, if it changes how specific instruments sit in a mix (vocals)/ makes it sound more/less ambient, artificial repeats to create emphasis, filtering to add/ remove specific frequencies, stuttering, reversing, scratching, panning
impact of the technique on production - e.g why would a specific tempo be used (for certain genres), effect of panning on separation, if a technique used is stereotypical of the era/genre
10 marks for evaluation (impact of techniques used on production/ context)
What is the dolby noise-reduction system, and how did it effect tape/analog recordings
a series of noise reduction systems developed by Dolby Laboratories for use in analog audio tape recording. When utilised it would improve the signal-to-noise ratio by pre-emphasising high frequencies before they are recorded onto tape in order to make them larger than the tape hiss noise with which they compete.
define sample rate
the number of snapshots taken to recreate the original sound wave
define bit depth
determine the number of possible amplitude values you can record for each audio sample
describe the process of analog to digital converters
an anlog-to-digital converter captures thousands of audio samples per second at a specified sample rate and bit depth to reconstruct the original signal. The higher the sample rate and bit depth, the higher the audio resolution.
what’s the negatives of bouncing down a lot
Bounced audio is set in stone/ can’t be edited
Increased background noise
Loss in high frequencies the more you bounce
describe the differences between old school samplers and modern samplers
modern samples have a better bit rate and depth
different types of synthesis/ re-synthesis are available (e.g granular)
how did build in compression effects pop music
Producers expected compression to always be used on all tracks therefore resulting in most/if not all tracks are compressed leading to a loss in dynamic range.
state some limitations of 1940’s recording technology
mono-recording
poor balance
lack of multitracking/ overdubbing
only a single mic used
poor signal to noise ratio
hiss/rumble/background noise
distortion/ saturation
limited frequency response
no effects/little eq
state a characteristic of a single take recording (live)
mistakes
string buzzes in guitar
no audible cuts/ no looping
abrupt fade at the end
describe how a 1940”s recording engineer could add reverb to a recording
natural reverb by recording in a reflective room, using ambient/distant micing,
chamber reverb by playing back a recording into a concrete room/reverbarent space and re-recorded using ambient/distant micing
spring reverb by using a vibrating spring and pic-ups at the end of the spring
plate reverb by having a metal plate vibrate and are picked up by a pick-up
define spring reverb
a type of reverb where spring is under tension and signal is sent down the spring using a speaker/transducer. The spring vibrates/resonates, and an output transducer at the other end captures the echoes of the signal. The reverb time/tone is changed by adjusting spring tension. Also gives a mid range/ ‘twang’ sound
define chamber reverb
micing up a space with certain reveb characteristics and either recording their, or re-recording audio with ambient micing
define plate reveb
a type of reverb effect that traditionally uses a large metal plate to create a spacious, bright, and distinctive sound.
state how you would remove unwanted noise from histortical master recordings
hpf/ remove low frequencies
lpf/ remove high frequencies
band filter to remove low and high frequencies
noise reduction
crackle removal filter
fades at the start and end of tracks
define a process used when remastering in an album
compression
multi-band filer
normalising
stereo widening
eq-ing
noise reduction
reducing the length of silences at the start and end of the track
re-digitisation at a higher bit/sample rate
analog to digital conversion
describe how you would talk about the automation of filterinng
the type of filter
the direction the filter moves in (e.g if it ‘opens up’ or ‘closes’ or sweeps up/downwards
if there’s resonance
describe some audible features of lo-fi
crackle/vinyl/record surface nose
atmospheric samples
telephone effect/ filtering
describe how you would select and place microphones to record a string section
condenser microphones
mics with a wide dynamic range
mics with a good frequency response
mics with a fast frequency response
omnidirectional mics for ambience
ambient mics spaced far from orchestra (>/2m)
mics placed above head
stereo pairs of microphones (e.g AB, XY, mid-side, space omni)
cardiod/ hypercardiod/ just directional for for close mics to reduce ambience/spill (30-90cm)
pale multiple mics to avoid phase issues
acoustic screens for spill
define hall reverb
a type of reverb which sounds big and immersive with a long decay
define cathedral/church reverb
a type of reverb and sub-category of hall reverb, emulating a highly reflective space with very long decay times.
define the being its of using a multi-band limiter when preparing for a song’s commercial release (mastering stage)
compression reduces the dynamic range
increases the loudness more than a single band compressor
compresses each band differently
lower frequency sounds can have a higher ratio whilst higher frequencies can have a lower ratio
avoids mid/high frequencies sounding squashed and avoids pumping
can help improve instances of poor balance in a mix
can change the tonal balance/eq of the master
what is a rhodes piano
also know as the fender Rhodes piano
an electric piano which became popular during the 1970s.
the timbre is mellower, with a bell like sound (more closer to a sine wave)
what is the hammond organ
an electric organ first manufactured in 1935
it generates sound through creating an electric current from rotating a speaker/ rotary cabinet (which creates a phase/doppler effect)
what is the wurlitzer
an electric piano produced from 1954.
has a sound more similar to a sawtooth save giving it a more sharper, punchier sound
what is the Yamaha DX7
uses FM synthesis
has a harsh, glassy, chilly sound with a rich, bright tone.
is polyphonic
produced in 1983
know to have complex menus and difficult to use
what is a chamberlin
an electro-mechanical keyboard
precursor to the mellotron
developed from 1949-56
most are keyboard based, some wee early drum machines
each key had a tape playing mechanism under to play pre-recorded sounds
define an inverted asdr
a feature of some electronic musical internments which allows the to invert the asdr envelope. during the attack phase the modulated sound fades from the max amplitude to zero, then during the decay phase rises to the value specified by the sustain parameter
how do you figure out delay time with just the bpm of a project (when note length is 1/4)
6x10^4/ bpm = delay time of ¼ (divide by 2 to get 1/8, and 2 again to get 1/16)
describe some production techniques to add interest to a lead vocal
delay to bring out key words in the song
reverse reverb effects to create dynamic change/ a feeling of motion
filtering/eq/telephone effect causing the vocal to move back in the mix, thereby restricting frequency response
decreasing/bypassing/turning off reverb to bring vocal closer/reduces brightness of the vocal
compare the capture techniques of a sound produced in 1968 and 2002
1968 is recorded using tape/ analogue technology as well as early multi-track (4 tracks). Recording is done live, all in one take. Few mics.
2002 uses DAWs and digital technology. Tracks can be added in post-production.
compare the sequencing and sampling techniques of a song produced in the 1960s and 2000s
1960s doesn’t use any sequencing or sampling or looping as they weren’t available at the time.
2000s has sequencing and sampling technology, and has the ability to tunicate, loop, reverse, pan, modify and effects to sequences and samples.
the use of samples and loops is found primarily in what genre?
hip-hop
the use of pitch-shifting creates what quality
creates a processed quality which sounds contemporary/synthetic
illustrate the style of panning prevalent in the 1960s
hard panning was extremely common as stereo recordings only became prevalent in the late 1950s
the use of sweeping, resonant, spacey fxs create what effect
creates motion/ spatial changes
how does the use of little/no compression effect the sound of a mix
ensures the dynamic range isn’t compressed
allows parts to jump out in the mix
sounds more natural
how does the lack of daws/ sequencers effect the sound of a 1960s production. (rhythm)
no ability to quantise which gives a human/loose feel to the music. Does however make mistakes more prevalent.
how does the use of daws/ sequencers in the 2000s effect the sound of a 2000s production. (rhythm)
quantising and time stretching is available, creating a more mechanical result and marketing mistakes less prevalent.
describe the effects of early 2000s technology on the length of an audio track
longer in duration due to a lack of time limitations/ little limitations on release mediums and radio play
describe the effects of 1960s technology on the length of an audio track
short duration of songs could also be due to the limitations of other release mediums (vinyls) and time requirements of 1960s radio stations
describe the effects of 1960s technology on the capture/ sonic characteristics on a sound
limitations on the amount of instruments used for a ‘good sounding song’
bouncing is available but too much bouncing can negatively effect the sound of a track.
Multitrack only just started expanding so only 4 tracks therefore a limitation on instruments
variable balance due to few mics and ambient sound.
decried the effects of 2000s technology on the capture/ sonic characteristics on a sound
increased number of tracks
contemporary production techniques
explain the changes and effects of new piano capture techniques from the 1960s to now
equipment is less noise/ digital rather than analog - greater dynamic range and less unwanted noise
more microphones/tracks are available - better separation of instruments in a mix
a combination of close and ambient microphones are available - creates the desired bland between mire isolated close mics and the ambience of space/directional microphones
evaluate the use of sequencing technology and the impact it had on music production since the 1980s
sequencing makes it possible for 1 person to develop multiple instrumental parts for a song - supported the rise of bedroom/home studios
as few home studios recorded live instruments (and if so only a few), home studios could use 4 and 8 track tape machines synchronised to the sequencer
allows for the rhythm of audio to be edited
allows for the creation of complex lines that can’t be easily played out live
eliminates human error
began to replace acoustic drum parts with drum machine parts (drum replacement)
quantising became more common
sequencers are digital so therefore non-destructive, allowing for faster editing
encouraged the composition of music in loops
creation of dance music genres
daws were born allowing for all sequencing, sampling, recording and effect processing to be handled natively on the computer
contemporary music production predominately uses daw sequencing technology for production processes
emerging technology has made it possible to easlity correct pitch and rhythm errors in audio recordings and apply quantising to them - leading to the production of songs with perfect pitch
the use of a sequencer/sampler/drum machine for a drum part sounds what way?
tighter/mechanical/robotic as it has an identical velocity and sample length
layered percussion lines effect a song in what way
it reinforces the narrative of a song
how does looping/re-triggering effect the sound of a song
creates a consistent rhythm and provides landmarks to punctuate the chorus
state how you would describe a delay effect
the type of delay
the number of repeaters/ taps/ whether it’s a multi tap or not
if it has feedback, if so approx numbers
pan of repeats (stereo/pingpong,ect)
level of wet and dry approx
state the type of midi techniques that would be used to make drums sound less mechanical
swing/groove quantising
humanise/iterative quantising
leaving some parts unquantised
different quantise values per line
state some effects that can be heard on a sampler
looping
stuttering/note repeat
reversing
cutting up sample into separate beats than re-recording
what reason (relating to compression) could an instrument suddenly decrease in volume when a drum (or other loud instrument enters)
master compression/mix bus compression
limiter/high ratio
relatively low threshold
drums/ loud instruments are high energy
instrument may also be side-chained to decrease in volume automatically when drums play
Describe how acoustic drum kit production techniques have changed since the 1960s
more mics so each drum kit element has its own track, or multiple tracks and can individually be processed, panned or balanced
lower freq in kick drum can be heard better & sounds more sub-bass as a result of separate miking
stereo overheads to give a picture of the full kit and for better left-right separation
condenser microphones on overheads to give a greater high frequency detail
microphones tend to be placed closer giving proximity effect/ less natural reverb
drums tend to be recorded in a dry/less reverberant space to give greater control in editing and mixing
digital recording gives less noise and no warm saturation of analogue tape medium
daw production allows for detailed rhythmic editing/audio quantising
heavier/more widespread use of compression to limit dynamic range
typically recorded to a click/ not normally played live with other instruments, so less spill
drum replacement for a better balance in heavy music
state possible sources of unwanted noise in a recording
mains/earth/electrical interference/electronics
traffic noise/ spill from outside the building/ noise from other musicians
tape hiss
dirty tape heads
microphone being knocked
explain the way balance between instruments were controlled when making direct to tape mono recordings in the 1930-1950s
instrument positioning so the loudest instruments (e.g drums) were the furthest away
instruments moving closer to microphones during solos to give a level boost
making physical modifications to instruments/ musicians changing their performance (opening lid of piano/singer belting song/ adjusting gtr/bss amps)
use of screens so louder instruments don’t cause the larger acoustic space to be excited
use of multiple mics (when avaliable) so balance between instruments could be manipulated using a mixer (early 4 track)
spot microphone on quieter instruments (e.g double bass), so low frequencies are present in the mix
making best use of directional polar patterns, such as musicians moving closer to a directional microphone for proximity effect
the use of samples/ sequencing are seen in what type of genres
dance, hip hop, edm, digital genres
the use of very quiet/incomplete vocals/bvs effect the sound of a song (2010s)
it leaves more space in the stereo field for more layers
the use of subtle room/plate reverb create what sort of sound in a song (2010s)
creates a more intimate sound
timed delay on a song creates what sort of sound in a song (2010s)
creates space/motion and reinforces the rhythm
how does compression on a bus (mix compression) differ from a heavily compressed track
mix compression is normally lighter and ensures good impact whilst also retaining some natural dynamics, which achieves a gentle build
a heavily compressed track tends to have pumping and a high level (low dynamic range)
evaluate the impact distortion has had on music production from the 1950s to the present day
offers a range of textural and lo-fi effects
harder-edged/gritty music production
initially was avoided whenever possible, but later became a desired sound/effect
valve technology was widespread on gtr, bss gtr, electric piano and organ
the overdriven gtr sound was born out of broken equipment
modifications such as cutting speaker cones were made to amps to produce distortion
tape delays can be pushed into high levels of distortion with high feedback levels to create a warm saturated sound
with large format multitrack recording, engineers and producers experimented with pushing levels to tape into distortion
tape overload added warmth and a subtle form of compression
analogue mixer pre-amps to create distortion
transistors/diodes popularised fuzz effects
external effects/ pedals in rock music
amp modelling gave a much wider no of distortion/amp combination
because of the daw era, instruments that were’t guitars were regularly featuring distortion
in the daw era bit crusher became popular (as it was digital and not previously avaliable)
in the daw era producers began to emulate the sound of early samplers + computer game music w a lower bit depth (8-12 bits)
plug-ins have made it possible to emulate soft clipping associated with with analogue studio equipment (e.g tape machines, mixers, valve pre-amps)
analogue summing during mixing/mastering
describe the types of reverbs (natural, chamber, plate, spring, digital, daw, convolution)
natural reverb:
primarily pre-1950
earliest form of reverb
captures the rooms reflections
captured at the time of recording
can’t be easily removed afterwards
reverb sound captured is unique to the specific audio/ area
reverb effect by distance/height of mic and wall angles/room shape
size of rom effects reverb time, decay time and pre-delay
reflective surfaces give a brighter reverb
absorbent materials reduce reverb time/dampen
increased reverb with omni mics
still widely used for classical music/jazz/drum recordings
settings can’t easily be adjusted
chamber reverb:
pre-1950s
added post recording
dry signal played in a room via speaker (in a stairwell/concrete basement/church)
captures a unique reverb depending on specific studio
reverb effect by distance/height of mic and wall angles/room shape
size of rom effects reverb time, decay time and pre-delay
reflective surfaces give a brighter reverb
absorbent materials reduce reverb time/dampen
wet sound blended with dry signal
omni mics typically used
stereo mic combonations
more control over level than natural reverb
widely used on snare drums
dense reverb tail
settings not easily adjusted
plate reverb:
post 1950s
added after recordings
parts captured dry/close mic
analogue/mechanical
metal object vibrates
transducers/pick-ups pick up the sound
dampeners/tension to adjust reverb time/characteristics
mono/stereo available later on
bright tone
popular on vocals/drum
short pre-delay
found in professional studios
spring reverb:
post 1950s
added after recordings
parts captured dry/close mic
analogue/mechanical
metal object vibrates
transducers/pick-ups pick up the sound
dampeners/tension to adjust reverb time/characteristics
mono/stereo available later on
used on gtr/organ/home studio use
built into amps + organs
twangy/boing/slack sound
mid range heavy/ lacks hf
knocking springs for creative effect
digital reverb:
post 1980s
added after recordings
hardware/rack
uses algorithms/ series of digital delays
room/hall/cathedral are common algorithms
very exact settings possible/ tempo sync/tap tempo
typically stereo
easily adjustable settings
eq/filtered reverb
gated/reverse/non-linear
gated reverb used on drums/short samples
gated reverb adds power without making the sound too muddy
live use
midi control
daw/plug-ins:
post 1990s
added after recording
multiple instances
processes unlimited tracks
plug-ins such as chromaverb/ space designer
plug-ins emulate hardware units
algorithms/ series of digital delays
very exact settings/ tempo sync/ tap tempo
easily adjustable settings
typically stereo
all settings adjustable (e.g pre-delay, reverb time, decay time)
eq/filtered reverb
gated/reverse/non-linar reverb
presets
automation of parameters
convolution:
captures/re-creates acoustic spaces and hardware
cpu intensive
in sound design/computer games use
omni mics typical
stereo mic combos
what analogue machines were overloaded/modified to create distortion
valve/tube technology (amps)
broken equipment
cutting speaker cones
tape delay units
tape
analogue mixer pre-amps
transistors/diodes
define intermodulation distortion (IMD)
Distortion in which two or more signals are used in a non-linear system. The output of the non-linear device will consist of the original signals + the sum and difference of the input signals along with their harmonics.
define diodes
unidirectional electrical conductors and part of the Semiconductor family
when was analogue mixer pre-amp overload mostly used
widely in 60s/70s rock
what quality did tape overload add to a song
added warmth and a subtle form of compression
what genres of music was tape delay popular in
psychedelic, reggae and sci-fi soundtracks
the use of distortion on multiple tracks has what effect on the overall sound of a song
limits dynamic range
makes everything consistently loud
blends parts together
gentle saturation/clipping adds what to a song
adds saturation/analogue/lofi warmth
gives a mid range eq boost
describe the quality of electric guitar distortion (soft clipping/overdrive/ harmonic distortion)
high gain/drive gives a high level of sustain
gritty sound
not as harsh as non-harmonic/fuzz distortion
how does overdrive effect the timbre of a drum
affects the eq/ timbre
how does heavy compression affect the sound of a drum
high ratio sounds more aggressive
pumping from fast attack
adds sustain
extremely heavy compression might sound like distortion
how does the use of a valve amp affect the sound of a gtr/bass
warm/soft clipping can be heard
how would you describe the use of sequencing in a song
the type of sequencer (drum machine, sampler, hardware sequencer)
if it’s quantised
the type of quantising/ note entry (e.g 8th/16ths)
the velocity (is it fixed or varied/humanised)
how is the pitch of a synthesised sound changed
adjusting the oscillators pitch control/frequency control/vco knob/ coarse tuning
modulate by a random lfo
portamento/glide
changing cut off on resonant filters
allow an octave/multiple octave/ wide range pitch bend
how would you reverse a sound in the 1960s
use tape, reverse the tape direction, record tape playing backwards
tape speed may change
track numbering may be reverse
use tape, cut/splice/turn tape around, re-record reversed part on another tape
explain how uncontrolled peaks/clipping can be solved if a daw was used
compression can be used to reduce peaks and reduced dynamic range to avoid clipping
volume automation to reduce the peaks/draw in changes just before peaks
manual gain reduction to drum hits reduces the peaks
transient shaper reduces attack/punch and softens transients
multiband compressor/limiter focuses on specific instruments and stops it sounding too squashed/compressed
paste part from similar section of a song
forms a patch/ crossfade to disguise join to avoid phase issues
described the process for setting up for an electric guitar recording without the use of a hardware amplifier/microphone
jack/unbalanced cable from guitar
use DI box
select instrument on DI box
use a guitar specific audio interface
ensure DI has power if required (e.g battery/phantom)
adjust gain
use amp simulator effect in DAW
turn on software monitoring
explain one process that could be used to maintain a high average level of a extremely high master waveform
compressor/limiter/multi-band compression to reduce transient peaks and increase avg level w/o distortion
state some techniques that could be used when re-mastering a song (specifically old songs), and the effects it would have on the sound
eq - lpf/high shelf cut to remove hiss, hpf/notch filter to remove rumble/hum
noise reduction - removes hiss/crackle/hum/distortion, however artefacts from noise reduction is audible
noise gate - cleans up the start and end
compression- high perceived loudness, reduces transients/peaks
top and tail trimmed - very short gaps at start and end/ no unwanted noise audible
describe the challenges associated with close miking a saxophone, and how the challenges could be overcome
noise of the keys - point/place mic away from keys
breath noise - point mic away from players mouth
wide frequency response - use a condenser/dynamic/ribbon with a wide frequency response
wide dynamic range - use a condenser mic with a fast transient response
capturing a balanced sound across the full range/unwanted resonances - don’t mic directly on the bell/move further away from mic
player moving around - place mic further away/use a clip on mic
high spl/ clipping - use a dynamic mic/pad on mic/ place misc slightly further away/ place off axis/ reduce gain
too much proximity/ low end - place mic slightly further away axis/ use omni mic/ use hpf
describe the challenges associated with close miking a trombone, and how the challenges could be overcome
high spl/ clipping - use a dynamic mic/pad on mic/ place misc slightly further away/ place off axis/ reduce gain
player moving around - place mic further away/use a clip on mic
loud/harsh transients - large diaphragm mic to smooth out transients/ use a mic with a slower transient response (NOT ALL THE TIME)
wide frequency response - use a condenser/dynamic/ribbon with a wide frequency response
too much proximity/ low end - place mic slightly further away axis/ use omni mic/ use hpf
valve/slide noise - point/place mic away from thumb valve/use valve oil or grease
the use of quantising/ an arpeggiator/ looped guitar/ limited velocity shaping creates what sort of sound
creates a tighter rhythm/ mechanical rhythm
lacks human feel
not compressing lead vocals/ having natural vocal dynamics creates what sort of sound
gives more expression/impact/sounds more natural
light mix compression affects a master in what way
makes the master seem quiet (by modern standards)
leaves a wider dynamic range
lower perceived volume
panning an orchestra across the entire stereo field creates what effect
gives an audience perspective
gives more instrument separation
having both the bv’s and lv being panned centre creates what effect
gives a unified vocal texture
what is ADT
automated double tracking
a lot of tracks panned close to centre is good for what sort of music and why
edm/house/club music as it has good mono compatibility
wah pedal and a guitar sounds similar to what
vocals/ vocal-like-expression
what sort of guitar tone is suitable for disco/funk
cleaner w/ less distortion
describe ways in which piano capture techniques have changed since the 1960s
equipment is less nosy/ digital rather than analogue - greater dynamic range/ less unwanted noise
more mics/ tracks available - better separation of instruments
stereo capture - gives a pleasing stereo field
combination of close/ ambient mics - creates the desired blend between more isolated close mics and ambient of recording space
sampled/software instrument/sequenced piano lines more commonplace - opportunities to change the piano sound/ no problem with spill or isolation/ ability to quantise and correct mistakes