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Vocabulary flashcards covering key terms and definitions from Chapters 6-10 of Organizational Behavior, designed for concise exam review.
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Empowerment
Granting employees power, autonomy, and trust to make decisions, boosting motivation and performance.
Job Characteristics Model (Hackman & Oldham)
Framework linking five core job dimensions to psychological states and work outcomes.
Skill Variety
Degree to which a job requires different activities and skills.
Task Identity
Extent a job involves completing a whole, identifiable piece of work.
Task Significance
Impact a job has on other people inside or outside the organization.
Autonomy
Freedom and discretion to schedule work and determine procedures.
Feedback (Job Design)
Clear information about performance effectiveness coming from the job itself.
Experienced Meaningfulness
Psychological state of perceiving work as important and valuable.
Experienced Responsibility
Feeling personally accountable for work outcomes, heightened by autonomy.
Knowledge of Results
Understanding how effectively one is performing a job.
Job Design
Arrangement of tasks, duties, and responsibilities to enhance productivity and satisfaction.
Job Enlargement
Adding more tasks at the same level to reduce monotony.
Job Rotation
Periodically moving employees between jobs to increase variety and skills.
Job Specialization
Narrowing job scope to a few tasks for efficiency, often lowering satisfaction.
Job Evaluation
Systematically determining a job’s relative worth for compensation purposes.
Motivator-Hygiene Theory (Herzberg)
Distinguishes motivators that create satisfaction from hygiene factors that prevent dissatisfaction.
Motivators (Herzberg)
Achievement, recognition, the work itself—drive long-term satisfaction.
Hygiene Factors (Herzberg)
Pay, policies, supervision—remove dissatisfaction but rarely motivate.
Scientific Management
Standardizing tasks and work methods to maximize efficiency; linked to specialization.
Money as a Motivator
Powerful short-term incentive that can crowd out intrinsic motivation if overused.
Membership-Based Rewards
Compensation tied to employee belonging; offers security but low motivation.
Seniority-Based Rewards
Pay increases with tenure; aids retention yet may dampen performance incentives.
Job-Status Rewards
Compensation and perks based on position prestige; can foster hierarchy.
Competency-Based Rewards
Pay linked to skill acquisition; promotes development but difficult to measure.
Performance-Based Rewards
Incentives contingent on results; motivate but may spur unhealthy competition.
Team-Based Rewards
Shared incentives encouraging cooperation; risk of social loafing.
Reward Effectiveness Criteria
Link to performance, within employee control, suitable for interdependence, valued by employees, avoid unintended effects.
Strategies Supporting Empowerment
Self-directed teams, information sharing, decentralized decision authority.
Self-Leadership
Process of influencing oneself via goal setting, constructive thought, self-monitoring, self-reinforcement.
Anchoring & Adjustment Heuristic
Bias where initial information anchors judgments and adjustments are insufficient.
Availability Heuristic
Tendency to judge probability based on how easily examples come to mind.
Bounded Rationality
Decision-making constrained by limited information, time, and cognitive capacity.
Divergent Thinking
Generating multiple, varied ideas to foster creativity.
Employee Involvement
Participation of workers in decisions that affect their jobs.
Escalation of Commitment
Persistence in a failing course of action due to prior investments.
Prospect Theory Effect
People perceive losses as more painful than equivalent gains are pleasing.
Rational Choice Paradigm
Model of logical, objective decision-making to maximize utility.
Representativeness Heuristic
Judging likelihood based on similarity to a prototype rather than statistics.
Satisficing
Selecting the first acceptable option rather than the optimal one.
Subjective Expected Utility
Perceived value of an outcome multiplied by its perceived probability.
Role of Emotions in Decisions
Provide quick evaluations and influence perception, often ahead of logic.
Creativity Support Factors
Expertise, motivation, creative-thinking skills, supportive culture, moderate time pressure.
Employee Involvement Contingencies
Decision structure, knowledge source, commitment needs, conflict risk determine involvement level.
Constructive Conflict
Task-focused disagreement that improves ideas and decisions.
Groupthink
Desire for consensus suppresses dissent and critical evaluation.
Norms
Informal rules that guide team members’ behavior.
Role (Team)
Set of expected behaviors associated with a position.
Self-Directed Team
Group with substantial autonomy to plan, organize, and control work.
Social Loafing
Tendency for individuals to expend less effort in groups.
Task Interdependence
Degree to which team members rely on each other for resources or outcomes.
Team Cohesion
Strength of members’ attraction and commitment to the team.
Virtual Team
Team whose members are geographically dispersed and communicate electronically.
Team Effectiveness Model
Performance depends on design (task, size, composition), processes (norms, cohesion, trust), environment.
Process Losses
Inefficiencies such as coordination or motivation issues that reduce team output.
Brainstorming
Group technique generating ideas without criticism to encourage creativity.
Nominal Group Technique
Structured method where individuals generate ideas independently before group discussion and ranking.
Communication
Process of transmitting information and meaning between people.
Emotional Contagion
Automatic spread of emotions from one person to others.
Grapevine
Informal, unofficial communication channel within organizations.
Information Overload
When information volume exceeds the receiver’s processing capacity.
Management By Walking Around (MBWA)
Managers informally tour the workplace to communicate and gather information.
Media Richness
Channel’s ability to transmit rich, ambiguous information effectively.
Persuasion (Communication)
Using communication to change attitudes, beliefs, or behavior.
Wikis
Collaborative online platforms where users co-create and edit content.
Encoding/Decoding Influences
Similar codebooks, shared mental models, familiarity, and skills enhance message clarity.
Noise (Communication)
Anything that distorts or interferes with message transmission or understanding.
Active Listening
Postpone evaluation, avoid interruption, show interest, empathize, organize, clarify.
Charisma
Personal charm creating devotion and influence over others.
Coalition
Alliance of parties combining influence to pursue a common objective.
Impression Management
Deliberate efforts to shape how others perceive one’s image.
Influence
Any behavior that attempts to change someone’s attitudes or behavior.
Legitimate Power
Authority derived from a formal position or role.
Norm of Reciprocity
Social rule obliging individuals to repay favors or kindness.
Organizational Politics
Self-serving influence tactics aimed at gaining personal advantage at work.
Power
Capacity of one person to influence another’s behavior, thinking, or attitudes.
Referent Power
Influence gained from others’ admiration, identification, or respect.
Social Capital
Resources and advantages gained through social networks.
Upward Appeal
Seeking higher-level support to influence someone’s decisions.
Five Sources of Power
Legitimate, reward, coercive, expert, referent power bases.
Power Contingencies
Non-substitutability, centrality, discretion, and visibility affect power strength.
Influence Tactics
Silent authority, assertiveness, information control, coalition, upward appeal, persuasion, exchange, ingratiation.
Soft vs. Hard Tactics
Soft tactics (e.g., persuasion) rely on interpersonal influence; hard tactics (e.g., coercion) rely on formal power.
Scarcity and Politics
Resource scarcity and ambiguity heighten political behavior within organizations.