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cognition
all forms of knowing & awareness, such as perceiving, conceiving, etc.
sensation
the process of experience of perceiving through the senses
perception
the process of becoming aware through the senses
top-down processing
the brain processing info using prior knowledge, such as past experiences, expectations, etc
bottom-up processing
the brain processing info from raw sensory input
schema
a mental framework/concept that helps one organize & interpret info based on past experiences
perceptual set
a mental tendency/expectation that makes one perceive thing in a certain way
selective attention
focusing attention on one thing, while ignoring others around
divided attention
focusing attention to multiple things/stimuli at once
cocktail party effect
psychological phenomenon where one has the ability to focus on specific stimulus, such as a friend’s voice, while ignoring other stimuli, like other voices in a noisy crowd
gestalt
a theory in the field of perception, the fundamental rules our mind uses to organize sensory info, based on principles.
proximity
gestalt principle, we group objects that are close together as belonging to the same group
ex: dots close together look like one group
closure
gestalt principle, we fill in gaps to see a complete picture
ex: a 7/8 semicircle is shown, and we see a circle
similarity
gestalt principle, we group things that look alike.
ex: red dots in one group, blues in another
figure ground
gestalt principle, we separate the objects (figures) from their surroundings (ground)
inattentional blindness
when you fail to notice something in your visual field because your attention is focused on other stimuli
ex: gorilla experiment
change blindness
when you fail to notice change in an environment
ex: a person talking to someone and giving them directions doesn’t know the person has swapped or left
depth perception
the ability to use 3D to judge depth/distance
ex: visual cliff baby experiments
monocular cue
a depth cue that is available to either eye, used to perceive distance
binocular depth cues
depth cues that depend on both eyes working together to percieve distance
retinal disparity
a binocular cue for perceiving depth by comparing the retinal images from each eye and computing the distance between the two
ex:
convergence
when eyes turned inward to focus on something close, the more your eyes are turned in the closer the object is perceived.
interposition
when one object overlaps another, the object being covered is perceived as being farther away
relative clarity
objects that appear clearer and sharper. SHARPNESS/CLARITY
ex: a mountain and a tree, you see detail in the tree
relative size
if two objects are the same size, the one that is smaller on the retina is farther away.
ex: 2 ppl on canoes in a photo, the person perceived larger is closer to the camera
texture gradient
when a surface is detailed, the details are distinct when closer, but blend together and become less distinct farther away. DETAIL/DISTINCTION
ex: blade of grass, grass field
linear perspective
parallel lines appear to converge, they become one as they recede into distance
ex: railroad tracks, they are straight but appears horizontal
perceptual constancy
percieving objects as staying the same even when sensory image changes
ex: a car approaching from a distance appears smaller, but as it gets closer, we perceive it as the same size we know it to be, rather than thinking it is growing large (ex of size constancy)
apparent movement
something appears to move altough it is not moving
ex: phi phenomenon
concept
mental category we use to group things together
prototype
most typical example of something of a concept, can be modified using assimilation and accommodation
algorithm
step-by-step logical procedure that guarantees a correct solution if followed properly
ex: to find lost keys at a beach, systematically search every in² of the beach until you find it
heuristic
mental shortcut that helps you solve problems quickly, does not guarantee a correct solution
ex: to find lost keys at a beach, look in likely spots
representativeness heuristic
estimating the likelihood of events based on how well it matches our mental prototype
ex: seeing a skinny slim man who likes poetry, are they rather a ivy league professor or a truck driver? we guess the former even though statistically speaking there are far more truck drivers, however it does not fit our prototype
availability heuristic
estimating the likelihood of events based on how readily available they come to mind
ex: given the question, who kills more americans more year, terrorists or toddlers, we suggest terrorists due to media portrayal leading it into our heads. however, this is not true statistically
mental set
sticking to old patterns that have worked in the past even if they do not work now
priming
a phenomenon where exposure to one stimulus affects/influences how one responds to a subsequent related stimulus
framing
presentation of info impacts our perception of it
gambler’s fallacy
a cognitive bias that adheres to the ideas that if something hasn’t happened recently it will soon
sunk-cost fallacy
a cognitive bias that makes you stay in a situation despite losing resources/benefit
ex: continuing watching a show thats boring you now, just because you started it
executive function
mental skills that help us learn, work, and manage daily life, including working memory, etc.
creativity
the ability to produce novel and valuable ideas
divergent thinking
expanding the number of possible problem solutions, required for creativity
convergent thinking
narrowing down the solutions to the single best option
functional fixedness
a cognitive bias, the inability to see objects past their usual purpose