RBT Exam

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Last updated 1:06 AM on 8/17/26
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74 Terms

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What is behavior?

Behavior is a response or action of a living organism/individual

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Describing behavior in observable and measurable terms

Observable: The bahavior is an action that can be seen

Measurable: An action that can be quiantified

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The Dead Man’s Test

If a dead man can do it, it isn’t behavior. Behavior only obtains value if it is observed/decsribes within the context of the environment which it occurs.

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Overt behavior

A behavior that can be observed by others. I.e jumping, laughing, raising hands

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Covert behavior

Behavior that can only be observed by the individual. i.e feeling pain, thinking about plans

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Continous measurement

Measurement conducted that esnures all instances of the response of interest are detected during the observation period

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Frequency/count

Measures every instance in which a response occurs

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Rate

The number of times a behavior occurs within a specific time period. (Frequency/time)

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Duration

The amount of time from when a behavior begins until it ends

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Latency

The time between the onset of a stimulus (cue) and the initiation of a response.

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Interresponse Time (IRT)

The time interval between two consecutive occurrences of a behavior. IRT is the amount of time between consecutive behaviors. It measures how quickly a behavior is repeated after its last occurrence.

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Discontinous MeasuremenT

Involves observing and recording only specific instances or intervals of behavior rather than continuous observation.

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Partial Interval Recording

A type of discontinuous measurement where the observer records whether a behavior occurs at any point during a specified time interval. Part of the interval; the behavior only happened at least once.

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Whole Interval Recording

The observer records whether a behavior occurs throughout the entire duration of a specified time interval. Whole interval; the bevaior happened the entire time.

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Momentary Time Sampling

An observer records if a behavior occurs at predetermined moments in time, checking in at specific intervals. Snapshot; only care about the moment you looked. {

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Permanent Product Recording

Measuring behavior by counting the result the behavior leaves behinSd. You're not observing the behavior itself. You're observing what the behavior produced.

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Stimulus Preference Assesment

A tool used to systematically identify preferred stimuli that may function as reinforcers for your learner

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Multiple Stimulus Without Replacement

Items are presented simultaneously; If an item is selected, it is removed, forcing the individual to choose from the remaining items in subsequent trials to create a ranked hierarchy of preferences.

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Free Operant

Free access to an array of items. Does not involve the removal of preferred items. Allows individuals to interact freely with items without restrictions.

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Single Stimulus

Presenting items one at a time to the client, allowing them to express interest or engagement with each item before moving on to the next.

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Paired Choice/Forced Choice

This method involves presenting two items at a time to the learner, who must choose one.

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Skills Assessment

Evaluation of the skills a child has in their repertoire. They measure skills across a vast range of domains, such as language, visual perception, social skills, classroom and group skills.

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VB-MAPP

Assessment tool designed to measure the verbal and behavior skills. Combines direct + indirect assesments

Milestones: Covers skills across 3 developmental levels

Barriers: Covers language and learning barriers

Transition: Assesses readiness for school and community integration.

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Essentiald for Living (EFL)

A comprehensive assessment tool designed to evaluate essential skills necessary for daily living and independence in individuals with disabilities. Combines direct + indirect assesments

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Early Start Denver Model (ESDM)

ESDM is often used in early intervention and emphasizes following the child’s motivation. It uses a curriculum checklist across 4 levels.

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Positive Reinforcement

Occurs when a stimulus is added follwoing a behavior to increase the likelihood of it happening.

Something is added—behavior increases

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Negative Reinforcement

Occurs when a stimulus is removed follwoing a behavior to increase the likelihood of it happening.

Something is removed—behavior increasesCharacteristics of Effective Reinforcement

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Characteristics of Effective Reinforcement

Immediate: Reinforcement should be dleivered immediately after the target behavior occurs

Contigent: Reinforcemnt must occur only if the target behavior occurs

Consistent: The behavior should be reinforced consistently, especially during skill acquisition.

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Schedules of Reinforcement

The frequency with which reinforcement is delivered.

Continuous: Reinforcement is provided after every occurences of a behavior/response.

Intermittent: Reinforcement is provided after a specified number of correct responses or a specific amount of time

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Continuum of Dimensions

Magnitude: The amount of a reinforcer. Example: 2 tokens vs 5 tokens

Intensity: The strength/impact of a reinforcer

Variety: The different types/forms of reinforcers

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Discrete Trial Training

Used for putting together small blocks to teach larger skills. Involves breaking down skills into small, manageable parts and teaching them through a structured series of steps, often including repetition and reinforcement.

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Components of DTT

Discriminative Stimulus (SD): A cuse or signal that a specific behavior will be reinforced

Learner’s response: The behavior thst occurs after the SD

Consequence: What happens after the behavior. Reinforcment if correct

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Naturalistic Teaching

An instructional system where the teaching targets must be embedded and related to a naturally occurring activity.

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Incidental Teaching

Wait for the learner to initiate interest in an item, then prompt a response (like labeling or requesting) related directly to that item.

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Natural Environment Training (NET):

Embed skill targets into play routines or natural activities rather than sitting at a table.

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Task Analysis

Breaking down a complex skill or task into smaller, manageable components to teach each step effectively.

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Chaining

A teaching method where the learner is gradually guided through a sequence of steps, with support fading as they gain competence.

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Forward Chaining

A teaching method where the first step is taught and mastered first. All other components will be prompted.

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Backwards Chaining

A teaching method where the last step is taught and mastered first. All other components will be prompted.

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Total Task Chaining

A teaching method where the learner is prompted to engage in all steps of a task at once, receiving assistance as needed to complete each step.

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Discrimination Training

Process of reinforcing correct responses in the presence of distractors, to teach your client to better differentiate between stimuli in their environment.

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Implementing Prompt and Stimulus Fading

Requires transferring control from temporary artificial cues to the natural discriminative stimulus (SD) using errorless, least-to-most, stimulus fading, and time delay strategies. 

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Errorless Teaching

A teaching strategy that minimizes the chances of learner errors by providing prompts at the beginning of a task and gradually fading those prompts to encourage independent responses. This method helps learners engage successfully by reducing frustration and reinforcing correct responding from the outset.

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Least-to-most prompt fading

Starts with an opportunity for independence, then gradually increases the intrusiveness of the prompts as the child does not respond.

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Most-to-least prompt fading

A prompting strategy that begins with the most intrusive prompts and gradually decreases the level of assistance

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Time delay

A instructional technique that involves providing a pause before giving a prompt or cue to allow the learner time to respond independently.

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Stimulus Shaping

The process of gradually changing the appearance of one stimulus into something else. SD remains the same, but the prompt changes

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Generalization

The ability for a learner to apply previously learned skills or behaviors to new and different situations or stimuli.

Where? With whom? What materials? The environment changes.

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Maintenance

Ensures that learned skills or behaviors are retained over time and continue to occur in the absence of reinforcement or training.

When? Time Changes

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Maintenance vs. Acquisition Procedures

Maintenance refers to the preservation of learned skills over time without reinforcement, while acquisition is the initial process of learning these skills.

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Functions of behavior

Attention, tangibles, automatic, escape/avoidanceare

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Attention

A bahvior used to get a reaction, look, or response from another person (positive or negative)

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Automatic

Any behavior that is self reinforcing (provides pleasure or relief without external stimuli). Pen tapping, hand flapping

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Escape/avoidance

A behavior that allows an individual to escape from or avoid an aversive situation.

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Tangibles

Aby behavior that seeks to obtain access to items, objects, and activities

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Antecedent interventions

Prevent problem behavior by changing the environment or situation before it happen

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NCR (Non Contigent Reinforcement)

A behavior management strategy where rewards like attention, breaks, or toys are given on a set time schedule regardless of what a person is doing 

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High Probability Request Sequences

Basically “Behavioral Momentum“. Difficult tasks stay the same.

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Demand facing

Easy version of the task first, gradually increase task difficulty, hard task changes over time

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Differential reinforcement

A strategy that reinforces desired behaviors and withholds reinforcement for undesired behaviors.

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DRO (Differntial reinforcement of other behavior)

Provides rewards when a specific undesired behavior does not occur within a specified time frame

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(DRI) Differential Reinforcement of Incompatible behavior

Rewards a specific, desirable action that physically cannot occur at the same time as an unwanted target behavior. 

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DRA (Differential Reinforcement of Alternative behavior)

A strategy that reinforces a desirable alternative behavior while withholding reinforcement for an undesired behavior.

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DRL (low rates)

Rewards when a specific behavior occurs at a low frequency or rate, encouraging reduction of that behavior.

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DRH (High Rates)

Reinforces a specific behavior when it occurs at a low frequency or rate, promoting an increase in that behavior.

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FCT

(Functional Communication Training) teaches alternative communication methods to replace challenging behaviors, enhancing communication skills.

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Extinction

The discontinuing of reinforcement of a previously reinforced behavior, leading to a decrease in the occurrence of that behavior.

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Extinction burst

A temporary increase in the frequency or intensity of a behavior after reinforcement has been removed, before it begins to decline.

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Response variation

A temporary increase in novel behaviors that happens when a previously rewarded behavior no longer gets a reward. 

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Resurgence

The return of an old, extinguished behavior when a newly taught replacement behavior is put on extinction or stops working.E

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Emotional Responding

a temporary surge of strong feelings like frustration, anger, or distress that happens when a reward or trigger is suddenly removed.

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Positive Punishment

The addition of any stimulus to reduce a behavior

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Negative Punishment

The removal of any stimulus to decrease a behavior

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Escape and avoidance in punishment

Client may leave, hide, or lie to get away from or prevent the punishing situation.