Quiz 1 BE 1251

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Study Guide for Introduction to Engineering Methods

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39 Terms

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conceptual design

The first phase of EDM

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embodiement design

The second phase of EDM

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Detail Design

The final phase of EDM

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define problem

1st subphase of conceptual design

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gather information

2nd subphase of conceptual design

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concept generation

3rd subphase of conceptual design

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evaluation of concepts

4th subphase of conceptual design

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product architecture

1st subphase of embodiement design

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configuration design

2nd subphase of embodiement design

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parametric design

3rd subphase of embodiement design

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Universal Design

the process of creating buildings, products, environments, and services to be usable and accessible to all people, regardless of age, size, ability, or disability

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Quality Functional Deployment

term used to describe a strategy for focusing engineering design attention on quality issues as perceived by customers

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House of Quality

a numerical evaluation matrix for structuring information used for competitive benchmarking and to implement QFD that compares Customer attributes to engineering characteristics

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customer attributes

qualitive characteristics desired in products listed in the left column of HoQ

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engineering characteristics

usually quantitative attributes listed in the top row of the HoQ

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numerical evaluation matrix

a structured table used in decision-making to objectively compare and score multiple options against a set of weighted criteria

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functional decomposition

breaking down functions into subfunctions that can be built into the whole, just list every function

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physical decomposition

breaking down a product into each of it’s parts ie bycicle into wheel and seat and brakes

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Gantt Chart

schedule/checklist/tasklist for an engineering project used to measure how long something will take

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Engineering is the discipline, art, skill and profession of acquiring and applying social and practical knowledge, in order to design and build structures, machines, devices, systems, materials and processes that safely realize improvements to the lives of people.

what is engineering

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Equitable use, flexibility in use, simple and intuitive use, perceptible information, tolerance for error, low physical effort, size and space for approach and use

what are the universal design principles

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problem-solving, self-managed, cross-functional, virtual

the four teams

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do what you say you will do, never divulge information given to you in confidence, accept responsibility for your mistakes, never become involved in a lie, never accept gifts that compromise your ability to perform in the best interests of your organization

five cornerstones of personal ethical behavior

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Equitable use

products and environments should be useful and marketable to people with diverse abilities

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flexibility in use

the design accommodates a wide range of individual preferences and abilities

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simple and intuitive use

the design is easy to understand and use

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perceptible information

the design communicates necessary information effectively to the user

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tolerance for error

the design minimizes hazards and the adverse consequences of accidental or unintended actions

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low physical effort

the design can be used efficiently and comfortably and with a minimum of fatigue

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size and space for approach and use

providing appropriate size and space for approach, reach, manipulation, and use, regardless of the user’s body size, posture, or mobility

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two or more persons engaged in a common goal who are dependent on one another for results, and who have joint accountability for the outcomes

what is a team

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problem-solving

a team of employees from the same department who meet each week to discuss how to improve service quality

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self-managed

a team of people who take on a project with autonomy from their supervisor or manager

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cross-functional team

employees from same hierarchical level, but different work areas, who come together to accomplish a specific task

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virtual

teams that use computer technology to tie together physically dispersed members to achieve a common goal

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forming, storming, norming, performing

4 stages of teams

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split decisions, costs, slowness, groupthink, conflict, compromise

disadvantages of teamwork

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SCRUM

a simple framework for effective team collaboration on complex products within which people can address complex adaptive problems, while productively and creatively delivering products of the highest possible value

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hold paramont safety, health, and welfare; perform only in area of competence; issue public statements objectively and truthfully; act as faithful agent; avoid deceptive acts; conduct honorably

national society of professional engineers code of ethics