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Study Guide for Introduction to Engineering Methods
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conceptual design
The first phase of EDM
embodiement design
The second phase of EDM
Detail Design
The final phase of EDM
define problem
1st subphase of conceptual design
gather information
2nd subphase of conceptual design
concept generation
3rd subphase of conceptual design
evaluation of concepts
4th subphase of conceptual design
product architecture
1st subphase of embodiement design
configuration design
2nd subphase of embodiement design
parametric design
3rd subphase of embodiement design
Universal Design
the process of creating buildings, products, environments, and services to be usable and accessible to all people, regardless of age, size, ability, or disability
Quality Functional Deployment
term used to describe a strategy for focusing engineering design attention on quality issues as perceived by customers
House of Quality
a numerical evaluation matrix for structuring information used for competitive benchmarking and to implement QFD that compares Customer attributes to engineering characteristics
customer attributes
qualitive characteristics desired in products listed in the left column of HoQ
engineering characteristics
usually quantitative attributes listed in the top row of the HoQ
numerical evaluation matrix
a structured table used in decision-making to objectively compare and score multiple options against a set of weighted criteria
functional decomposition
breaking down functions into subfunctions that can be built into the whole, just list every function
physical decomposition
breaking down a product into each of it’s parts ie bycicle into wheel and seat and brakes
Gantt Chart
schedule/checklist/tasklist for an engineering project used to measure how long something will take
Engineering is the discipline, art, skill and profession of acquiring and applying social and practical knowledge, in order to design and build structures, machines, devices, systems, materials and processes that safely realize improvements to the lives of people.
what is engineering
Equitable use, flexibility in use, simple and intuitive use, perceptible information, tolerance for error, low physical effort, size and space for approach and use
what are the universal design principles
problem-solving, self-managed, cross-functional, virtual
the four teams
do what you say you will do, never divulge information given to you in confidence, accept responsibility for your mistakes, never become involved in a lie, never accept gifts that compromise your ability to perform in the best interests of your organization
five cornerstones of personal ethical behavior
Equitable use
products and environments should be useful and marketable to people with diverse abilities
flexibility in use
the design accommodates a wide range of individual preferences and abilities
simple and intuitive use
the design is easy to understand and use
perceptible information
the design communicates necessary information effectively to the user
tolerance for error
the design minimizes hazards and the adverse consequences of accidental or unintended actions
low physical effort
the design can be used efficiently and comfortably and with a minimum of fatigue
size and space for approach and use
providing appropriate size and space for approach, reach, manipulation, and use, regardless of the user’s body size, posture, or mobility
two or more persons engaged in a common goal who are dependent on one another for results, and who have joint accountability for the outcomes
what is a team
problem-solving
a team of employees from the same department who meet each week to discuss how to improve service quality
self-managed
a team of people who take on a project with autonomy from their supervisor or manager
cross-functional team
employees from same hierarchical level, but different work areas, who come together to accomplish a specific task
virtual
teams that use computer technology to tie together physically dispersed members to achieve a common goal
forming, storming, norming, performing
4 stages of teams
split decisions, costs, slowness, groupthink, conflict, compromise
disadvantages of teamwork
SCRUM
a simple framework for effective team collaboration on complex products within which people can address complex adaptive problems, while productively and creatively delivering products of the highest possible value
hold paramont safety, health, and welfare; perform only in area of competence; issue public statements objectively and truthfully; act as faithful agent; avoid deceptive acts; conduct honorably
national society of professional engineers code of ethics