COMMS 3_INTRO TO DATA COMMS

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LESSON 1

Last updated 3:45 PM on 9/11/26
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104 Terms

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telecommunication

means communication at a distance

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telecommunication

includes

  1. telephony

  2. telegraphy

  3. television


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tele

Greek for “far”

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DATA

information presented in whatever form is agreed upon by the parties creating and using the data

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DATA COMMUNICATIONS

EXCHANGE OF DATA between two devices via some form of

TRANSMISSION MEDIUM such as a wire cable.

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For data communications to occur,

communicating devices must be part of a communication system made up of a combination of

  1. hardware (physical equipment) and

  2. software (programs)


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4 FUNDAMENTAL CHARACTERISTSICS OF EFFECTIVE COMMUNICATIONS SYSTEM

(D.A.T. J)

  1. Delivery

  2. Accuracy

  3. Timeliness

  4. Jitter


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DELIVERY

  • system must deliver data to the correct DESTINATION

  • Data must be RECEIVED by the intended device or user


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ACCURACY

  • system must deliver the data ACCURATELY.

  • Data should not be altered in transmission and left uncorrected.


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TIMELINESS

  • system must deliver data in a timely manner.

  • Data should not be DELIVERED LATE


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JITTER

  • refers to the VARIATION in the PACKET ARRIVAL TIME.

  • It is the UNEVEN DELAY in the DELIVERY of audio or video packets.


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5 COMPONENTS OF DATA COMMUNICATIONS

(SRMMP)

  1. Sender

  2. Receiver

  3. Message

  4. Medium

  5. Protocol


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MESSAGE

  • is the INFORMATION to be COMMUNICATED

  • include

    • text

    • numbers

    • pictures

    • audio

    • video.


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SENDER

device that sends the data message. It can be a computer, workstation, telephone handset, video camera, and so on.

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RECEIVER

device that receives the message. It can be a computer,

workstation, telephone handset, television, and so on.

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Transmission medium

  • physical path by which a message travels from sender to receiver.

  • examples: twisted-pair wire, coaxial cable, fiber-optic cable, and radio waves.


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PROTOCOL

  • set of rules that govern data communications.

  • represents an AGREEMENT between the communicating devices.

  • Without a protocol, two devices may be connected but not communicating,


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DATA REPRESENTATION

  1. Text

  2. Numbers

  3. Images

  4. Audio

  5. Video


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Text

  • sets of bit patterns have been designed to represent text symbols.

    • CODE- each set of bit pattern

    • CODING- process of representing symbols


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UNICODE

  • prevalent coding system

  • uses 32 bits to represent a symbol or character used in any language in the world.


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American Standard Code for Information Interchange (ASCII)

  • first 127 characters in Unicode

  • is also referred to as Basic Latin.


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NUMBERS

  • are also represented by bit patterns.

  • the number is directly converted to a binary number to simplify mathematical operations.


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IMAGES

  • is composed of a matrix of pixels (picture elements), where each pixel is a small dot.


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size of the pixel

  • depends on the resolution.

  • better resolution= more memory needed


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several methods to represent color images.

  1. RGB: red, green, and blue.

  2. YCM: yellow, cyan, and magenta.


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AUDIO

  • recording or broadcasting of sound or music.

  • It is continuous, not discrete.


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VIDEO

  • recording or broadcasting of a picture or movie.

  • can either be produced as a continuous entity or a discrete entity, arranged to convey the idea of motion.


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DATA FLOW

  1. simplex

  2. half-duplex

  3. full-duplex.


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Simplex

  • communication is unidirectional, as on a one-way street

  • Only one of the two devices on a link can transmit; the

other can only receive.


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Half-Duplex

  • each station can both transmit and receive, but not at the same time.


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Full-Duplex

  • both stations can transmit and receive simultaneously.


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