Unit 1 Psychology

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/29

flashcard set

Earn XP

Description and Tags

3.7 3.8 3.9

Last updated 5:09 AM on 8/31/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

30 Terms

1
New cards
<p>Neutral stimulus </p>

Neutral stimulus

A stimulus that initially does not elicit any specific response but can become associated with an unconditioned stimulus to produce a conditioned response.

Ex: Whistle, does not affect the dog

2
New cards
<p>Unconditioned stimulus  </p>

Unconditioned stimulus

A stimulus that naturally and automatically triggers a response without any prior learning/conditioning

Ex: Dog food, naturally causes a response from the dog

3
New cards
<p>Unconditioned response </p>

Unconditioned response

A natural response to an unconditioned stimulus

Ex: Drooling, to the presence of dog food

4
New cards
<p>Conditioned stimulus </p>

Conditioned stimulus

An originally neutral stimulus that, after association with an unconditioned stimulus, comes to trigger a conditioned response

Ex: A whistle, which the dog has been trained to signal as food

5
New cards
<p>Conditioned response </p>

Conditioned response

A learned reaction to a cue that previously meant nothing, created by pairing it repeatedly with a natural stimulus.

Ex: Drooling, after paring the whistle with the dog food repeatedly

6
New cards

Acquisition


Initial stage when the learner links a neutral stimulus and an unconditioned stimulus

Ex: The acquisition phase is the time when the dog learns to connect the sound to the food and begins to salivate at the sound alone

7
New cards

Stimulus Generalization

The tendency for a conditioned or learned behavior to occur in the presence of new, similar stimuli that were not part of the original training

Ex: Different whistle, similar response from the dog

8
New cards

Stimulus discrimination

The learned ability to distinguish between a stimulus the indicates a response and similar stimuli that do not signal the coming of a response 

Ex: Different whistle but no response, only with the same whistle repeatably paired with the dog food

9
New cards

Extinction

A learned behavior gradually stops when it no longer gets a reward or a matching trigger

Ex: No more food when whistle is blown

10
New cards

Ivan Pavlov

This psychologist is known for his experiment on dogs that introduced the principles of classical conditioning

11
New cards

John B Watson

This psychologist is known for the Little Albert Experiment

12
New cards

Spontaneous recovery

The reappearance, after a pause, of a previously extinguished conditioned response

Ex: Drooling again, after some time to the dog food

13
New cards

High order conditioning

A classical conditioning process where a previously established conditioned stimulus is paired with a new neutral stimulus, causing the new stimulus to trigger the conditioned response without ever being paired with the original unconditioned stimulus

Ex: After repeating the whistle-and-bell routine, your dog starts to salivate when it hears the whistle alone, even though the bell was never paired with food.

14
New cards

B. F skinner

He developed the famous behavioral technology known as skinner box, it manipulates to obtain a reinforcement (treat)

15
New cards

Associative learning

A psychological process where an organism learns to connect two distinct stimuli or an action and its consequence

16
New cards

Positive reinforcement

You add a pleasant or desirable stimulus after a behavior to make that behavior more likely to happen again

Ex: TV, attention, candy, treat

17
New cards

Negative reinforcement

Strengthens a behavior by removing or avoiding an unpleasant stimulus

Ex: The beeping sound is removed when you put on the seat belt

18
New cards

Positive Punishment

Adds an unpleasant consequence to decrease the chance of an unwanted behavior happening again

Ex: Parents scream at you, a parking ticket 

19
New cards

Negative punishment

The likelihood of an unwanted behavior by removing a desirable or preferred stimulus

Ex: Time out from privileges such as TV, or revoked driver license, playtime  

20
New cards

Operant conditioning

A type of learning where voluntary behavior is shaped by its consequences, such as reinforcements or punishments

21
New cards

Fixed Ratio

Reinforces a response only after a specified number of responses (you can predict when you receive the reward)

22
New cards

Fixed interval

Reinforces a response only after a specified time has elapsed. So you know your reward and the reinforcement. For example you have to run 10 min but you have to run not walk but  you decide to run slowly.

23
New cards

Variable ratio

Reinforces a response after an unpredictable number of responses (cannot predict when you get the reward)

24
New cards

Variable interval

Reinforces a response at unpredictable time intervals. For example you have to run until someone says stop so the number is unknown you decide to run slow.

25
New cards

Intrinsic motivation

The drive to do an activity for its own inherent satisfaction and enjoyment rather than for any separable external reward or pressure

26
New cards

Extrinsic motivation

Behavior driven by external rewards, such as money, grades, praise, or the avoidance of punishment

27
New cards

Cognitive mapping

An internal mental representation that helps an individual acquire, store, retrieve, and decode information about the relative locations, attributes, and spatial layout of their environment

28
New cards

Latent learning

Knowledge that a person or animal stores without trying or receiving a reward, but does not show until they have a reason or incentive to use it

29
New cards

Insight learning

the sudden, clear realization of a solution to a problem without relying on trial and error

30
New cards

Observational learning

The process of acquiring new behaviors, skills, and attitudes by watching someone else, called a "model," rather than through direct experience or trial and error