Assassins Creed: Liberation

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Last updated 12:51 PM on 5/12/26
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47 Terms

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Who made the game?

Ubisoft

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Ubisoft

  • A very large videogame company

  • Have made other powerful and successful games

  • Lots of resources and staff

  • Able to distribute the game on a global level

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How does the game have a presold audience?

AC3 Liberation is a spin-off from Assassins Creed

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What did the promo vid show?

  • Game-play footage - essential as people know what the game will look like.

  • Appeals to fans of big-budget triple A games.

  • INTERTETXUAL REFERENCES TO OTHER GAMES

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Where was the game first released on?

PS VITA

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who made the PS VITA?

Sony

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PS Vita lack of profit reasoning

Had limited games.

However, collaborating with SONY meant increased demand of both products

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Aveline

  • First female playable character

  • Mixed race

  • Strong, dominant and does most of the killing

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USP

Aveline is the new USP due to change in stereotypes as women are becoming a bigger part of the videogame market.

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Typical stereotypes of women in video games

  • Damsel in Distress

  • Sexualised

  • Victims

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How is social media used to engage audiences?

Youtube - videos to engage their younger target audience with tips and hints

Instagram, Facebook Twitter - Can spread and share content, creating communities and chat forums

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Comicon

  • Had the game there with an obstacle course from the game

  • Fans could create a fanbase/ community

  • People would film and share on social media

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Hesmondhalgh

A few years later, technology had developed so they re-released the game in HD for dedicated fans

Released to a pre-sold audience

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Problems with XBOX Arcade and Play Station Store

You can pirate 18+ games which makes regulation harder

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Albert Bandura

Playing videogames with repeated violent behaviours will make a younger audience more violent.

Situations in the past where videogames have been blamed

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VSC

Video Standards Council

Use the PEGI rating system gave the certificate

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What rating is the game?

18+

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Reasons for the rating

Motiveless killing and violence

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What historical period is the game based on?

American Revolutionary period

Reflecting slavery, freedom, resistance and colonial conflict

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PS VITA wifi connections

Allowed social interaction so people could play more regularly with others.

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Downloadable activity

Allowed extras

If they finish the game, they could play as additional characters from the franchise.

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Examples of other popular hand-held gaming devices

Nintendo Switch, Gameboy, Phones

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Target audience

Primary: Men, avid gamers, presold audience, 16-30 year olds

Secondary: Female gamers, history enthusiasts

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Uses of Gratifications Theory

  • Escapism (immersive historical world)

  • Entertainment (action gameplay)

  • Identity (playing a rare female assassin)

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Cultivation theory: George Gerbner

  • Repeated exposure to violent action games may shape perceptions of violence as normal

  • Historical violence in the game may blur fact and fiction for some players

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Reception theory - Stuart Hall

  • Dominant reading: empowering representation of women in gaming

  • Negotiated reading: positive, but still shaped by male-dominated franchise

  • Oppositional reading: tokenism or limited feminist progress

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When was the game released?

2012

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what features does the PS VITA have?

touchscreen

Wi-Fi

3G

Bluetooth capability

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why are videogames regulated?

To protect audiences and control access to potentially harmful or inappropriate content, especially for younger players.

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convergence

Where different media platforms, technologies, and content come together and overlap.

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Multiplayer versions of the game

promote gamer engagement and identification with the game

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Regulation - Livingstone and Lunt

Different international standards

Downloadable online, content is easily accessible through streaming

Rating don’t control interpretations

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Handheld device benefits

available on the go

portable

good for commuters

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Mix of downloadable content and special features

Fans are encouraged to download for a better experience

Change in consumption patterns

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Fandom Theory - Henry Jenkins

Fans can create their own content about the game

Fans have communities and discussions

Fans interpret and change meanings depending on how they recieve them

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Distribution

the strategies used in the marketing, release and promotion of a product

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circulation

the amount of a particular product which has been distributed

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buzz marketing

word of mouth advertising where consumers interact with positive associations

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situated culture

affects individual response to a text

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What percent of US households own a device that can play vide games

67%

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sensitization

responding to a certain stimuli in a sensitive manner

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catharsis

releasing and relief from strong repressed emotions

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disinhibition

the inability to withold inappropriate unwanted behaviour

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When was it released?

2012

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How was it advertised?

with territory specific advertising

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Aveline types of social stealth characters

Assassin, woman and slave

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Curran and Seaton applied

  • Large company that’s horizontally and vertically integrated

  • Made to generate profit