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Description and Tags

Future Trends of Media and Information

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13 Terms

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prototype

If you have an idea in your head and you wish to concretize it, you must first have a _

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prototype

A _ is a physical representation similar to a model.

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prototype

You must also know how to develop and manufacture your _

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  1. Visualize your ideas on a piece of paper or with a drawing software.

  2. Develop a virtual prototype.

  3. Build a physical prototype.

  4. Locate a manufacturer and apply for a patent.

Steps in Building a Prototype

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Patent

an exclusive right granted to an inventor to exclude others from exploiting his or her invention

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Wearable Technology

Also called wearables, is a new trend where people are given the convenience of literally wearing gadgets for multiple purposes.

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  • Physical activity and fitness monitoring

  • Enhanced social networking

  • Personal Safety

  • Healthcare monitoring

  • General increased wireless connectivity

Benefits of Wearables

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  • sport watches

  • smart watches

  • fitness tracker

  • head mounted display

  • implantable device

  • smart clothing

  • smart jewellery

types of Wearable devices

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Ubiquitous Learning

can be defined as an everyday learning environment that is supported by mobile and embedded computers and wireless networks in our everyday life (Ogata et al. 2009).

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Ubiquitous Learning

often defined as learning anywhere, anytime, and is therefore closely associated with mobile technologies.

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u-Learning

Ubiquitous Learning is sometimes called _

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e-learning

  • fixed, physical space - cyberspace

  • separate online & offline study

  • mainly PC, portable mobile device

  • internet, web based on wired & limited wireless network

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u-learning

  • movable, physical space= cyber space

  • networked online & offline study using sensors / chip / tag / label / etc

  • attached portable (wearable, body attached) computing device

  • wireless internet, augmented reality, virtual reality, web presence, context awareness