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Future Trends of Media and Information
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prototype
If you have an idea in your head and you wish to concretize it, you must first have a _
prototype
A _ is a physical representation similar to a model.
prototype
You must also know how to develop and manufacture your _
Visualize your ideas on a piece of paper or with a drawing software.
Develop a virtual prototype.
Build a physical prototype.
Locate a manufacturer and apply for a patent.
Steps in Building a Prototype
Patent
an exclusive right granted to an inventor to exclude others from exploiting his or her invention
Wearable Technology
Also called wearables, is a new trend where people are given the convenience of literally wearing gadgets for multiple purposes.
Physical activity and fitness monitoring
Enhanced social networking
Personal Safety
Healthcare monitoring
General increased wireless connectivity
Benefits of Wearables
sport watches
smart watches
fitness tracker
head mounted display
implantable device
smart clothing
smart jewellery
types of Wearable devices
Ubiquitous Learning
can be defined as an everyday learning environment that is supported by mobile and embedded computers and wireless networks in our everyday life (Ogata et al. 2009).
Ubiquitous Learning
often defined as learning anywhere, anytime, and is therefore closely associated with mobile technologies.
u-Learning
Ubiquitous Learning is sometimes called _
e-learning
fixed, physical space - cyberspace
separate online & offline study
mainly PC, portable mobile device
internet, web based on wired & limited wireless network
u-learning
movable, physical space= cyber space
networked online & offline study using sensors / chip / tag / label / etc
attached portable (wearable, body attached) computing device
wireless internet, augmented reality, virtual reality, web presence, context awareness