Chapter 2 – Motion in a Straight Line (Lecture Summary)

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Vocabulary flashcards covering fundamental terms and concepts from Chapter 2: Motion in a Straight Line, including definitions of kinematic quantities, graphical interpretations, key equations, and illustrative applications such as free fall, stopping distance, and reaction time.

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33 Terms

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Motion

Change in position of an object with time.

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Point Object Approximation

Treating a body as a single point when its size is negligible compared to the distance travelled.

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Rectilinear Motion

Motion of an object along a straight line.

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Kinematics

Branch of mechanics that describes motion without dealing with its causes.

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Displacement

Vector quantity representing change in position; has magnitude and direction.

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Distance (Path Length)

Total length of the path travelled; always non-negative scalar.

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Average Velocity

Displacement divided by the time interval: Δx / Δt.

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Instantaneous Velocity

Limit of average velocity as Δt → 0; v = dx/dt.

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Average Speed

Total path length divided by total time; ≥ |average velocity|.

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Instantaneous Speed

Magnitude of instantaneous velocity.

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Average Acceleration

Change in velocity divided by the time interval: Δv / Δt.

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Instantaneous Acceleration

Limit of average acceleration as Δt → 0; a = dv/dt.

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Sign Convention

Choice of positive direction (usually rightward or upward) that sets algebraic signs for x, v, and a.

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Uniform Motion

Motion with constant velocity (zero acceleration).

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Constant (Uniform) Acceleration

Motion where acceleration has constant magnitude and direction.

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Position–Time (x-t) Graph

Graph showing position versus time; slope gives instantaneous velocity.

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Velocity–Time (v-t) Graph

Graph showing velocity versus time; slope gives instantaneous acceleration.

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Acceleration–Time (a-t) Graph

Graph showing acceleration versus time.

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Slope of x-t Graph

Tangent’s slope equals instantaneous velocity at that instant.

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Slope of v-t Graph

Tangent’s slope equals instantaneous acceleration.

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Area under v-t Graph

Represents displacement during the chosen time interval.

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Kinematic Equation 1

v = v₀ + at (relates velocities, acceleration, and time).

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Kinematic Equation 2

x = v₀t + ½at² (relates displacement, time, initial velocity, and acceleration).

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Kinematic Equation 3

v² = v₀² + 2a(x – x₀) (relates velocities, displacement, and acceleration).

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Free Fall

Motion under gravity alone; constant downward acceleration g ≈ 9.8 m s⁻².

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Galileo’s Law of Odd Numbers

For free fall, distances in equal successive times are in ratio 1:3:5:7…

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Stopping Distance

Distance a vehicle travels after brakes are applied: d_s = v₀² / (2a) with a as magnitude of deceleration.

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Reaction Time

Interval between perception and action; can be estimated from distance fallen by a dropped ruler.

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Differentiation in Kinematics

Process of obtaining velocity and acceleration from position: v = dx/dt, a = dv/dt.

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Integration in Kinematics

Finding position from velocity or velocity from acceleration by integrating with respect to time.

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Speeding Up vs Slowing Down

Object speeds up if a and v have same sign; slows down if signs are opposite.

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Zero Velocity ≠ Zero Acceleration

An object can have v = 0 yet a ≠ 0 (e.g., at the peak of upward projectile motion).

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Stopping Distance–Speed Relation

Stopping distance is proportional to the square of initial speed (d_s ∝ v₀²).