1/32
Vocabulary flashcards covering fundamental terms and concepts from Chapter 2: Motion in a Straight Line, including definitions of kinematic quantities, graphical interpretations, key equations, and illustrative applications such as free fall, stopping distance, and reaction time.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Motion
Change in position of an object with time.
Point Object Approximation
Treating a body as a single point when its size is negligible compared to the distance travelled.
Rectilinear Motion
Motion of an object along a straight line.
Kinematics
Branch of mechanics that describes motion without dealing with its causes.
Displacement
Vector quantity representing change in position; has magnitude and direction.
Distance (Path Length)
Total length of the path travelled; always non-negative scalar.
Average Velocity
Displacement divided by the time interval: Δx / Δt.
Instantaneous Velocity
Limit of average velocity as Δt → 0; v = dx/dt.
Average Speed
Total path length divided by total time; ≥ |average velocity|.
Instantaneous Speed
Magnitude of instantaneous velocity.
Average Acceleration
Change in velocity divided by the time interval: Δv / Δt.
Instantaneous Acceleration
Limit of average acceleration as Δt → 0; a = dv/dt.
Sign Convention
Choice of positive direction (usually rightward or upward) that sets algebraic signs for x, v, and a.
Uniform Motion
Motion with constant velocity (zero acceleration).
Constant (Uniform) Acceleration
Motion where acceleration has constant magnitude and direction.
Position–Time (x-t) Graph
Graph showing position versus time; slope gives instantaneous velocity.
Velocity–Time (v-t) Graph
Graph showing velocity versus time; slope gives instantaneous acceleration.
Acceleration–Time (a-t) Graph
Graph showing acceleration versus time.
Slope of x-t Graph
Tangent’s slope equals instantaneous velocity at that instant.
Slope of v-t Graph
Tangent’s slope equals instantaneous acceleration.
Area under v-t Graph
Represents displacement during the chosen time interval.
Kinematic Equation 1
v = v₀ + at (relates velocities, acceleration, and time).
Kinematic Equation 2
x = v₀t + ½at² (relates displacement, time, initial velocity, and acceleration).
Kinematic Equation 3
v² = v₀² + 2a(x – x₀) (relates velocities, displacement, and acceleration).
Free Fall
Motion under gravity alone; constant downward acceleration g ≈ 9.8 m s⁻².
Galileo’s Law of Odd Numbers
For free fall, distances in equal successive times are in ratio 1:3:5:7…
Stopping Distance
Distance a vehicle travels after brakes are applied: d_s = v₀² / (2a) with a as magnitude of deceleration.
Reaction Time
Interval between perception and action; can be estimated from distance fallen by a dropped ruler.
Differentiation in Kinematics
Process of obtaining velocity and acceleration from position: v = dx/dt, a = dv/dt.
Integration in Kinematics
Finding position from velocity or velocity from acceleration by integrating with respect to time.
Speeding Up vs Slowing Down
Object speeds up if a and v have same sign; slows down if signs are opposite.
Zero Velocity ≠ Zero Acceleration
An object can have v = 0 yet a ≠ 0 (e.g., at the peak of upward projectile motion).
Stopping Distance–Speed Relation
Stopping distance is proportional to the square of initial speed (d_s ∝ v₀²).