Calc 3 Vector Basics Masterclass Flashcards

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Vocabulary practice flashcards covering fundamental 2D and 3D vector concepts, operations, dot products, projections, and cross products for Calculus 3.

Last updated 4:36 PM on 8/28/26
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24 Terms

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Scalar

A real number that has only magnitude (size) and no direction, such as temperature (72F72^\circ\text{F}) or mass (5kg5\,\text{kg}).

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Vector

A mathematical object characterized solely by having both magnitude (length) and direction, represented geometrically as an arrow from an initial point PP to a terminal point QQ.

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Standard Position

The placement of a vector on a coordinate grid such that its initial point (tail) is located at the origin (0,0)(0, 0) and its terminal point (tip) is at (v1,v2)(v_1, v_2).

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Component Form

The representation of a vector using angle brackets, written as v1,v2\langle v_1, v_2 \rangle, where v1v_1 is horizontal displacement and v2v_2 is vertical displacement.

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Magnitude

The length of a vector v=v1,v2v = \langle v_1, v_2 \rangle, denoted as v||v|| or v|v|, calculated using the Pythagorean theorem formula v=v12+v22||v|| = \sqrt{v_1^2 + v_2^2}.

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Tip-to-Tail Rule

The geometric procedure for vector addition where the tail of vector vv is placed at the tip of vector uu, resulting in u+vu + v running from the tail of uu to the tip of vv.

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Scalar Multiplication

The operation of multiplying a vector by a scalar cc, defined algebraically as cv1,v2=cv1,cv2c\langle v_1, v_2 \rangle = \langle cv_1, cv_2 \rangle, which scales vector length and reverses direction if c<0c < 0.

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Unit Vector

Any vector whose magnitude (length) is equal to exactly 11.

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Standard Basis Vectors (2D)

The unit vectors along the coordinate axes in 2D space, defined as i=1,0i = \langle 1, 0 \rangle along the x-axis and j=0,1j = \langle 0, 1 \rangle along the y-axis.

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Vector Normalization

The process of constructing a unit vector uu in the exact same direction as a non-zero vector vv by dividing vv by its magnitude: u=vvu = \frac{v}{||v||}.

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Standard Basis Vectors (3D)

The standard unit vectors in 3D space, defined as i=1,0,0i = \langle 1, 0, 0 \rangle, j=0,1,0j = \langle 0, 1, 0 \rangle, and k=0,0,1k = \langle 0, 0, 1 \rangle.

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Right-Hand Rule for Axes

An orientation rule for 3D coordinate systems where pointing the right index finger along the positive x-axis and curling fingers toward the positive y-axis results in the thumb pointing toward the positive z-axis.

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3D Distance Formula

The formula used to calculate distance between points P(x1,y1,z1)P(x_1, y_1, z_1) and Q(x2,y2,z2)Q(x_2, y_2, z_2), given by d=(x2x1)2+(y2y1)2+(z2z1)2d = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2 + (z_2 - z_1)^2}.

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Coordinate Planes in R³

Planes formed by fixing one coordinate to zero: z=0z = 0 defines the xy-plane, y=0y = 0 defines the xz-plane, and x=0x = 0 defines the yz-plane.

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Standard Equation of a Sphere

The algebraic equation (xh)2+(yk)2+(zl)2=R2(x - h)^2 + (y - k)^2 + (z - l)^2 = R^2, representing all points at constant distance RR from center (h,k,l)(h, k, l).

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Dot Product

An operation combining two vectors to produce a scalar, defined algebraically as uv=u1v1+u2v2+u3v3u \cdot v = u_1 v_1 + u_2 v_2 + u_3 v_3 and geometrically as uv=uvcos(θ)u \cdot v = ||u|| ||v|| \cos(\theta).

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Orthogonal Vectors

Two non-zero vectors that are perpendicular to each other, occurring if and only if their dot product is equal to zero (uv=0u \cdot v = 0).

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Scalar Component (comp_v u)

The length or magnitude of the shadow created by vector projection of uu onto vv, given by compvu=uvv\text{comp}_v u = \frac{u \cdot v}{||v||}.

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Vector Projection (proj_v u)

The actual shadow vector of uu directed along vv, calculated using the formula projvu=(uvv)vv\text{proj}_v u = \left(\frac{u \cdot v}{||v||}\right) \frac{v}{||v||}.

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Cross Product

An operation defined exclusively in 3D space that combines two vectors uu and vv to produce a new vector perpendicular to both original vectors.

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Anti-commutative Property

A mathematical property of the cross product where changing the order of multiplication negates the resulting vector: v×u=(u×v)v \times u = -(u \times v).

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Cross Product Magnitude Formula

The magnitude of a cross product given by u×v=uvsin(θ)||u \times v|| = ||u|| ||v|| \sin(\theta), which equals the area of the parallelogram formed by vectors uu and vv.

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Parallel Test (Cross Product)

A test determining that two vectors uu and vv are parallel if and only if their cross product yields the zero vector (u×v=0u \times v = \mathbf{0}).

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Scalar Triple Product

A 3×33 \times 3 determinant expression combining vectors uu, vv, and ww used to calculate the volume of a 3D box (parallelepiped).