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generalization
the transfer of past learning to novel events and problems
when similar stimuli predict similar outcomes
discrimination learning
the process by which animals or people learn to respond differently to different stimuli
concept formation
the process by which we learn about new categories of entities in the world, usually based on common features
generalization gradient
a curve showing how changes in the physical properties of stimuli correspond to changes in responding
a generalization gradient shows that an animal’s response changes in a graded fashion
depending on the degree of similarity between a test stimulus and the original training stimulus
after training in which a single stimulus has been reinforced repeatedly, generalization gradients
show a peak (point of maximal responding) that corresponds to the original stimulus on which the animal was trained
an upside down U generalization gradient
suggests that animals expect the chance that two stimuli will have the same consequence drops off sharply as the stimuli becomes more distinct
generalization gradients can predict
the likelihood that the consequences of one stimulus will be the same as that of other similar stimuli
consequential region
a set of stimuli in the world that share the same consequence as a stimulus whose consequence is already known
consequential region
a set of stimuli in the world that share the same consequence as a stimulus whose consequence is already known
simple network model
has a single input node for each of five possible colors of light
stimulus representation
the form in which information about stimuli is encoded within a model or brain
discrete-component representation
each individual stimulus (or stimulus feature) corresponds to one element (node) in the model
discrete-component representations fail
in cases where stimuli have a high degree of physical similarity since the models then produce unrealistic generalization gradients
distributed representation
information is coded as a pattern of activation distributed across many different nodes
the stimulus “yellow” is represented by the combined activity of three nodes
it’s representation is distributed across multiple nodes
the are fixed weight between input nodes
and internal representation nodes
there are associative weights (modified with learning)
between internal nodes and output node
stimulus- generalization gradient of the trained distributed-representation network model generates
peak responding to the trained stimulus (yellow)
decreased responding for stimuli that are increasingly different from the trained stimulus
stimulus control
the influence of cues in the world on an organism’s behavior
first group of pigeons (discrimination learning experiment)
trained to respond to a 1000 Hz tone with a key peck for food
second group of pigeons (discrimination learning experiment)
trained to respond to 1000 Hz tone with a key peck for food
but response to 950 Hz tone would result in no food
interdimensional discrimination
the two stimuli in the experiment differ within a single dimension (tone)
extradimensional discrimination
when animals learn to discriminate between stimuli that differ across multiple dimensions (like tones and light)
sensory preconditioning
training in which presentation of two stimuli together as a compound results in a later tendency to generalize what is know about one of these stimuli to the other
sensory preconditioning is usually tested in three phases
assocition created between tone and light during phase 1. in phase 3 the animal generalizes from the light to the tone (OUTCOME BASED GENERALIZATION)
acquired equivalence
a learning and generalization paradigm in which prior training in stimulus equivalence increases the amount of generalization between two stimuli, even if those stimuli are superficially dissimilar
negative patterning
a behavioral paradigm in which the appropriate response to individual cues is positive, whereas the appropriate response to their combination (pattern) is negative (no response)
negative patterning and eyeblink conditioning
each condition is trained separately (tone-airpuff, light-airpuff, tone+light- no airpuff)
with training, the negative-patterning task
can be mastered by many animals, including humans
in the primary auditory cortex (A1)
neurons respond to auditory stimuli of different frequencies
tonotopic representation
spatial arrangement of where sounds of different frequency are processed
tones close to each other in terms of frequency
are represented in neighboring regions of the brain
low to high frequency gradient from one end
of the primary auditory cortex to the other
richard thompson established a direct relationshop between behavioral properties of auditory generalization
and certain anatomical and physical properties of the auditory cortex
animals with lesions to primary auditory cortex
can still respond appropriately to a conditioned auditory stimulus
suggesting that primary auditory cortex is not needed
lesions to primary auditory cortex results in animals responding to all frequencies
overgeneralization- flat generalization gradient
pontine nuclei receives input from a variety of cortical areas
including auditory cortex
plasticity of cortical representations experiment
pair 2,500 Hz tone with shock
record single neurons in primary auditory cortex before and after training
after training, the response of an auditory cortex neuron changed from being most responsive to a 1,000 - Hz tone
to being most responsive to tones (stimulus must be meaningful) nearer to the training frequency (cortical remapping)
presenting tone and shock separately
results in no change
tone alone
results in decrease in coding of that frequency (habituation)
several brain regions determine
whether a stimulus merits cortical remapping
nucleus basalis
a small group of neurons located in the basal forebrain; these neurons deliver acetylcholine to the cortex
acetylcholine is important for
cortical plasticity
tone paired with nucleus basalis electrical stimulation (rather than shock)
results in cortical remapping
damage to the basal forebrain causes
anterograde amnesia
sensory preconditioning is blocked in animals
with lesions to the hippocampus
neophobia
fear of new things
thigmotaxis
wall hugging
problems with hinman’s experiment
rats tended to sit at one reward port and try to get reward after every tone (attention and temporal structure)
how hinman gets the rats to pay attention (turn into a discrete-trial based paradigm)
have the rat initiate the trial by touching a sensor
shaping- nose poke triggers tone + food
touch sensor plays a tone (S) → food available at correct reward port