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Practice Assignment
A set of non-graded assignments designed to encourage study between lectures.
Eclipse
An integrated development environment (IDE) used for Java programming.
Data Types
Different types of values in programming, including integer, float, double, long, and character.
Division by Zero
An operation in programming that occurs when a number is divided by zero, often leading to errors or special cases like 'infinity.'
Flowchart
A diagram that represents a process or algorithm, often used to visualize the flow of control in programming.
Scanner Class
A Java class used to obtain input from the user via keyboard.
Logical Error
An error in a program that occurs when the logic is incorrectly conceived, leading to unintended outcomes.
Cumulative Learning
A learning process where knowledge builds upon previously acquired information.
Preventing Division by Zero
Techniques used in programming to handle cases where division by zero might occur, usually involving condition checks.
While Loop
A control flow statement in programming that allows code to be executed repeatedly based on a given condition.
Nested Selection
The use of one control statement within another to allow for more complex decision making in programming.
Ctrl + C / Ctrl + V
Keyboard shortcuts used to copy and paste code or text in programming environments.
Integer
A data type representing whole numbers, both positive and negative, without decimals.
Double
A data type in Java that represents double-precision 64-bit floating point numbers.
Rounding Numbers
Adjusting a number to the nearest specified unit, often necessary for ensuring logical outputs, especially in division.
IDE (Integrated Development Environment)
Software used to write, compile, and debug code, facilitating the programming process.
Source File
The file that contains the code written by the programmer, usually ending with .java in Java programming.
Error Handling
The process of responding to and resolving errors that occur during program execution.
User Input
Data provided by the user to a computer program for processing and action.
Variable Names
Identifiers used to name variables in programming, following specific naming conventions.
Attempt Counter
A variable used to keep track of the number of attempts a user makes to provide valid input.
Java
A high-level programming language used for building applications.