Problem-solving 1

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37 Terms

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Allen Newell & Herbert Simon introduce an

abstract way of thinking about problems

2
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an abstract way of thinking about problems called

problem space

3
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Newell & Simon worked at a time after

The decline of behaviorism due to computers became more widespread

4
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Cog psychologist start studying the mind as

an informationa-processing device

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EX of studying the mind as information-processing device

Broadbent conceptualized attention as a “filter” between input and memory

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Newell & Simon were

computer scientist and psychologist

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Newell & Simon wanted to make computer programs that

solved problems and understand human problem solving

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problem space

problem can be thought of as a number of states and to solve the problem, you need to move between states

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2 special states

the initial state and the goal state

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initial state is

the current situation (with problem)

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ex of initial state

a mouse is at the entrance of a maze and wants to solve the problem of reaching the cheese at the exist

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goal state is

the situation in which the problem is solved and you have reached the goal

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ex of goal state

mouse has solved the problem and is eating the cheese at the exist

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3rd state is

all the other ones that help moves from the initial state to the goal state

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ex of 3rd state

mouse is at a dead end, mouse is on its way, mouse is nearly there

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the collection of all states the problems can be in

initial state, goal state, and all the other ones

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solving a problem comes down to finding a

path through the problem space from initial state to goal state

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2 methods that humans and other animals use for finding one’s way from initial state to goal state

Hillclimbing and Subgoals

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Hillclimbing is

a primitive way that doesn’t work for more complicated problems

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Hillclimbing is only do things that

bring the current state closer to the goal state (move straight toward the ultimate goal without changing any path)

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ex of hillclimbing: mouse

the mouse can move rightward, bringing it closer to the cheese

22
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the chicken shows that the usage of hillclimbing often

results in being stuck in a local maximum (couldn’t get the food but still trying really hard)

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hillclimbing method doesn’t allow the agent to

step away from its current path to explore better options. so they stuck at local maxima

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Subgoals is more

sophisticated and flexible

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Subgoals is often the solution of

local maximum problem

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3 basic component of Subgoal: 1

Hillclimbing: move closer to the goal state

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3 basic component of Subgoal: 2

if you can’t get closer to the goal, identify what obstacle is stopping you

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3 basic component of Subgoal: 3

formulate a new goal: Subgoal - removing the obstacle to get to goal state

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Ape using subgoal: initial state

ape is sitting next to tube, peanut is in the tube

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Ape using subgoal: first action

hillclimbing: move hand closer to peanut

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Ape using subgoal: obstacle

peanut is too far down in the tube to reach it

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Ape using subgoal: obstacle leads to subgoal

need to reach a state where the peanut isn’t as far down the tube

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Ape using subgoal: action to reach subgoal

hillclimbing: add water to move the peanut closer

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Ape using subgoal: goal state

ape has its hand on the peanut

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once a subgoal is formulated, the new problem is

to reach subgoal

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while pursuing subgoal, the main goal is

forgotten for a sec

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after the subgoal has been reached, the main goal becomes

the objective again