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114 Terms

1
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definition of personality

  • your unique psychological make up

  • players will react differently to same situation

2
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trait theory of personality

  • suggests that innate characteristics produce consistent behaviour

  • traits are innate characteristics that are stable and stay the same in different situations

  • behaviour is consistent and performer will behave the same in most situations

  • predicts behaviour

3
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drawbacks of trait theory 

  • doesn’t take into account personality change

  • doesn’t consider that personalities can be formed by experience

  • too simplistic

  • doesn’t account for situational influences

4
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what does social learning approach to personality suggest

  • that behaviour is learned from significant others

  • provides an explanation to why there is individual differences in attitude, motivation and aggression

5
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3 factors that make copying behaviour more likely (social learning)

  • it is seen as successful and powerful

  • consistently shown to us

  • witnessed as a live event

6
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interactionist perspective of personality (lewin approach)

  • combines personality with environment

  • existing, consistent traits can be adapted to the situation

7
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interactionist perspective of personality (hollander approach)

  • model suggests that personality is made up of 3 features

  • core of performer - stable, solid - beliefs and values

  • typical responses - use of inherited traitors, usual responses prayer would make

  • role related behaviour - dynamic, changeable, changes dependent on the role, direct consequence of immediate environment

8
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how can a coach having knowledge of interactionist approach improve performance

  • predict player behaviour, remove from situation if unacceptable to prevent red card

  • recreate situations in training that caused inappropriate actions or poor performance and teach them how to cope with situation

  • offer advice/ support to allow individuals to adapt to specific circumstances 

9
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what is an attitude

  • a value aimed at an attitude object 

  • also an opinion, belief or value 

  • formed by associating with others and picking up their opinions

  • learn attitudes from significant others 

  • more likely to be learned if behaviour is reinforced 

  • praise can develop positive attitudes 

  • can become negative due to bad experiences or when their is no reinforcement 

10
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attitude components - the triadic model 

  • cognitive - what you think/ represents your beliefs

  • affective - feelings and emotions, shown when a player enjoys taking part in training and playing

  • behavioural - reflects what you do, actions and habits of performer 

11
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cognitive dissonance definition

  • new information given to the performer to cause unease and motivate change

12
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how does cognitive dissonance cause an attitude change and how can it be used

  • puts pressure on existing attitude components so that the performer becomes uneasy and is motivated to change their existing behaviour

  • making activity fun and varying practise may make session more enjoyable

  • using rewards as reinforcement

  • coach could bring in specialist or role model player from another club to encourage participation

13
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persuasive communication - definition and how is it most effective

  • an effective communication to promote change

  • talked into changing their attitudes

  • core beliefs could be resistant to change

  • communication has to be relevant and important, message needs to be understood

  • giver of message has to be of high status

  • positive attitudes gives positive outcomes.

14
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arousal definition and 5 factors that effect arousal

  • a level of activation/ degree of readiness to perform 

  • increase in level of competition

  • importance of competition 

  • effect of audience - proximity effect

  • not playing well

  • losing

15
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what does the inverted U theory of arousal suggest 

  • increased arousal improves performance to an optimal point at moderate levels of arousal, anything below or above moderate arousal is detrimental

16
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drawbacks of inverted u theory 

  • arousal levels may be different according to what skills are being carried out and by who 

17
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what does drive theory of arousal suggest

  • as arousal increases so does performance (product of drive and habit)

  • the more drive we have, the more chance of an increase in effort so increase in performance

18
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drawbacks of drive theory

  • increased drive does not always improve performance

  • at high arousal less information is processed and so performer tends to concentrate on dominant response

  • if performer is autonomous, performance may continue as it does not require much thinking and they have the experience to focus on correct dominant response

  • if performer is cognitive then performance could suffer as a lot of information to process so they may focus on incorrect response

19
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dominant response

  • the stand out response a performer thinks is correct

20
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catastrophe theory of arousal

  • increased arousal causes performance to peak at an optimal level but rather than a gradual drop, there is a sudden dramatic reduction in performance

  • performer can try to lower anxiety to get back into optimal level but only if they have time to recover which doesn’t typically happen

  • caused by combination of somatic and cognitive anxiety 

21
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zone of optimal functioning theory of arousal

  • increase in arousal can improve performance and that the optimal level of arousal varies for individuals from high to low levels, best level of performance is a zone not a point

22
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why does being in the optimal functioning zone increase performance

  • things flow effortlessly

  • performer reaches state of supreme confidence and remains calm

  • athlete feels in control of their actions and totally focused

  • leads to peak flow performance

23
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peak flow experience - arousal

  • ultimate intrinsic experience felt by athletes from a positive mental attitude, with supreme confidence, focus and efficiency

24
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positive effects peak flow performance has on an athlete 

  • positive mental attitude 

  • high levels of confidence 

  • feelings of relaxation and anxiety control 

  • belief that optimum environmental conditions are present 

25
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  • factors affecting peak flow experience 

  • poor mental preparation and failure to reach optimal arousal levels

  • environmental influences such as pressure from crowd or frustration caused by referee decision 

  • effect of injury or fatigue 

26
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anxiety definition

  • state of nervousness and worry, a negative response to a threatening sporting situation

  • positive - we can beat the threat 

  • negative - if we think we can’t meet the demands of the situation

27
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causes of anxiety 

  • pressure from coaches

  • pleasing crowd

  • parent pressure

  • internal pressure 

  • letting team down 

  • injury 

28
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cognitive anxiety 

  • a psychological response 

  • worry in the mind

  • belief that they do not have the ability to complete the task

  • may have ability to deal with situation but anxiety causes irrational thinking 

29
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somatic anxiety

  • physiological response to a threat

  • increased HR

  • response of body due to belief in lack of ability 

  • rise in adrenaline, sweating, muscular tension 

  • symptoms often reduce as game gets underway 

30
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competitive trait theory of anxiety 

  • a diposition to suffer from nervousness in most sporting situations

  • displayed before all competitions regardless of importance 

31
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competitive state theory - anxiety

  • a nervous response to specific sporting situations

  • more temporary

  • taking a penalty

32
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anxiety measures

  • questionnaire

  • observation

  • physiological measures

33
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questionnaire positives and negatives for anxiety

  • +:quick, cheap, easily compared, large numbers assessed quickly

  • -:players may not understand questions, answers may depend on mood, people can rush leading to incorrect answers

34
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observation positives and negtives’s 

  • +: realistic approach

  • -: based on opinion of observer, highly subjective, time consuming, performers may change behaviour is they realise they are being watched

35
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physiological measures + and -

  • +: factual, comparisons made easily, can be measured in training and games

  • -: training is required to use equipment, wearing measuring device can restrict movement, can cause additional stress and cause false readings

36
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agression

  • intention to harm outside rules of sport

  • out of control 

  • reactive 

  • deliberate and hostile 

37
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assertion

  • a forceful act within the rules of the sport

  • controlled

  • well motivated 

  • goal directed

  • no intent to harm 

38
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instrumental agression 

  • the overlap between agression and assertion, has an intent to harm but is within the rules (boxing)

39
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causes of aggression - instinct theory 

  • when aggression is spontaneous and innate 

  • all performers are born with an aggressive instinct 

  • surface in reaction to a threat of injury, may be defending yourself 

40
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drawbacks of instinct theory

  • not all aggression is reactive and spontaneous, some aggression is learnt and pre intended 

41
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42
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frustration - aggression hypothesis

  • suggests that inevitable aggression occurs when goals are blocked and performer becomes frustrated

  • agressive drive can be reduced through catharsis

  • if player is unable to release aggressive drive, more aggression will occur (self punishment)

  • once initial aggressive act is over, player starts to calm down

  • if player is unable to retaliate, they may remain frustrated until they are able to seek revenge

43
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catharsis

  • letting off steam

  • cleansing emotions

  • release of channelling aggression

  • aggressive drive is reduced when aggressive intent is given an outlet

44
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aggressive cue hypothesis 

  • aggression is caused by a learned trigger

  • aggressive responses will only occur if certain learned cues are present to act as a stimulus for performer to not act aggressively 

45
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social learning theory - causes of aggression

  • learning by associating with others and copying others

  • observe, identify, reinforce, copy 

  • aggression is learnt from significant others 

  • live behaviour more likely to be copied then recorded behaviour 

46
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how can players prevent aggression

  • walk away from situation

  • channel aggression

  • relaxation techniques

  • set non aggressive goals

47
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how can coaches prevent aggression

  • punish players

  • reinforce non aggressive acts

  • substitute players

  • talk to players to calm them down

48
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how can officials prevent aggression

  • send players off

  • apply rules consistently

  • give immediate sanctions

  • talk to players to calm them down

49
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definition of motivation 

  • the drive to succeed 

50
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intrinsic motivation

  • motivation from within

  • feeling of pride and satisfaction when completing a task

51
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extrinsic motivation

  • motivation from an outside source, crows, coaches etc

52
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tangible motivation 

  • rewards that can be touched, trophies, medals

53
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intangible motivation 

  • non physical rewards, praise/encourgement 

54
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how can a coach maintain motivation

  • offer rewards

  • make performer feel responsible for any success

  • make activity fun 

  • make tasks easy so performer can be successful 

  • set achievable goals 

  • attribute success internally 

55
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achievement motivation 

  • the tendency to approach or avoid competitive situations

56
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approach behaviour - NAch

  • need to achieve

  • welcomes challenge 

  • takes risk 

  • confident 

  • task persistent 

  • attribute success internally 

57
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avoidance behaviour - NAf

  • need to avoid failure

  • gives up easily

  • doesn’t like feedback

  • takes easy options

  • avoids risks

58
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how can you help develop a NAch performer

  • reinforcement

  • attribute success internally

  • improve confidence

  • allow success

  • goal setting

59
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achievement goal theory

  • motivation and task persistence depend on the type of goals set by the performer 

  • task related goal - measured against performers own standards 

  • outcome goal - if performer fails to get intended result then confidence can be lowered 

60
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evaluation apprehension

  • a sense of anxiety caused by performer thinking they are being judged 

61
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social facilitation

  • beneficial influence of presence of others on performance

62
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social inhibition 

  • negative influence of presence of others on performance 

63
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Zajonc’s model of social inhibition/faciliation

  • suggests that the presence of others increases arousal 

  • passive - audience and co actors 

  • interaction - social reinforcers and competitive co actors 

  • increased arousal leads to increased chance of dominant response 

  • dominant response of cognitive performer will be incorrect - inhibition 

  • dominant réponse of autonomous performer will be correct - facilitation 

64
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characteristics of a team

  • collective identity

  • interaction

  • communication

  • shared goal or purpose 

65
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stages of group formation

  • forming - get to know each other

  • storming - potential conflict (status)

  • norming - settles down 

  • performing - interactive and working together 

66
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the factors affecting time spent in group formation stages 

  • size of the group 

  • learning unfamiliar tactics 

67
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cohesion - team dynamics 

  • tendency of members to work together to achieve goals

  • looks at forces acting on team members to keep them integrated 

68
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co action - team dynamics 

  • every team member working hard on the same thing (rowing)

69
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interaction - group dynamics

  • each player has a different role (netball)

70
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carrons antecedents - group dynamics

  • environmental factors (age/gender)

  • personal factors (interests/morals)

  • leadership factors 

  • team factors (previous success)

71
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task cohesion

  • individuals working together to achieve end result

72
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social cohesion

  • individuals relating to each other to interact with group 

73
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steiners model - group dynamics 

  • actual productivity = potential productivity - losses due to fault processes

  • actual productivity - outcome of group  performance at given time 

  • potential productivity - best performance based on player ability and group resources

  • faulty processes - reduce group outcomes and prevent group potential 

74
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motivational faulty processes

  • social loafing

  • too little arousal

75
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coordination faulty processes

  • poor tactics

  • miscommunication

  • misunderstanding

76
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social loafing and causes (4)

  • individuals loss of motivation due to lack of performance

  • lack of confidence, negative attitude, lack of fitness, cliques in group 

77
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how can a coach reduce social loafing

  • set goals

  • video analysis

  • rewards

  • give specific roles

78
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ringlemann effect

  • group performance decreases with size due to more opportunity for social loafing

79
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goal setting (SMARTER)

  • S - specific 

  • M - measured 

  • A - achievable 

  • R - realistic 

  • T - time bound 

  • E - evaluate 

  • R - re do 

80
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benefits of goal setting

  • increases motivation

  • players become task persistent

  • reached target = sense of pride and satisfaction 

  • improves confidence 

  • sustains effort 

81
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outcome goals

  • based on success and winning 

82
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performance goals 

  • judged against previous performances to improve personal achievement 

83
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process goals 

  • based on improvements in technique - improve technique = improved performance 

84
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attribution theory

  • perception of the reason for an outcome of an event

85
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locus of causality - attribution

  • the amount of control the player has over the outcome

86
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locus of stability - attribution 

  • how changeable the reasons are for winning and loosing 

87
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self serving bias - attribution

  • using externals and unstable reasons for losing to promote self esteem 

88
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learned helplessness - attribution 

  • when players are given internal and stable reasons for losing

  • can be caused by negative feedback, negative experienced or lack of success 

  • general - no good at sport overall

  • specific - specific to a sport or event 

89
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mastery orientation - attribution

  • perfumers confidence is high and believe that failure is temporary

90
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confidence

  • a belief in the ability to master a task 

91
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trait confidence

  • a belief in the ability to do well in a range of sports 

  • long term, innate and stable 

92
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state confidence

  • a belief in the ability to master a specific sporting example

93
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competitive orientation - confidence

  • the degree to which a performer is drawn to challenging situations 

94
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banduras self efficacy theory

  • a belief in the ability to master a specific sporting situation

95
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factors affecting self efficacy - banduras model

  • performance accomplishments

  • vicarious experiences 

  • verbal persuasion 

  • emotional arousal 

96
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improving confidence

  • control arousal - stress management 

  • give accurate demonstration

  • point out past successful performances

  • allow success

  • set attainable goals  

97
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vealys model of self efficacy

  • objective situation - trait & competitive orientation - state - performance of skill - subjective outcome 

98
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home field advantage - confidence 

  • influence of home crowd can increase confidence for home team and increase anxiety for away team

  • home audience can cause functional assertive behaviour 

  • sometimes home crowd can cause too much pressure and cause home team to ‘choke’ 

99
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leader

  • someone who has influence in helping others to achieve their goals

100
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qualities of a leader

  • communication

  • confidence 

  • experience 

  • organisational skills 

  • interpersonal skills