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definition of personality
your unique psychological make up
players will react differently to same situation
trait theory of personality
suggests that innate characteristics produce consistent behaviour
traits are innate characteristics that are stable and stay the same in different situations
behaviour is consistent and performer will behave the same in most situations
predicts behaviour
drawbacks of trait theory
doesn’t take into account personality change
doesn’t consider that personalities can be formed by experience
too simplistic
doesn’t account for situational influences
what does social learning approach to personality suggest
that behaviour is learned from significant others
provides an explanation to why there is individual differences in attitude, motivation and aggression
3 factors that make copying behaviour more likely (social learning)
it is seen as successful and powerful
consistently shown to us
witnessed as a live event
interactionist perspective of personality (lewin approach)
combines personality with environment
existing, consistent traits can be adapted to the situation
interactionist perspective of personality (hollander approach)
model suggests that personality is made up of 3 features
core of performer - stable, solid - beliefs and values
typical responses - use of inherited traitors, usual responses prayer would make
role related behaviour - dynamic, changeable, changes dependent on the role, direct consequence of immediate environment
how can a coach having knowledge of interactionist approach improve performance
predict player behaviour, remove from situation if unacceptable to prevent red card
recreate situations in training that caused inappropriate actions or poor performance and teach them how to cope with situation
offer advice/ support to allow individuals to adapt to specific circumstances
what is an attitude
a value aimed at an attitude object
also an opinion, belief or value
formed by associating with others and picking up their opinions
learn attitudes from significant others
more likely to be learned if behaviour is reinforced
praise can develop positive attitudes
can become negative due to bad experiences or when their is no reinforcement
attitude components - the triadic model
cognitive - what you think/ represents your beliefs
affective - feelings and emotions, shown when a player enjoys taking part in training and playing
behavioural - reflects what you do, actions and habits of performer
cognitive dissonance definition
new information given to the performer to cause unease and motivate change
how does cognitive dissonance cause an attitude change and how can it be used
puts pressure on existing attitude components so that the performer becomes uneasy and is motivated to change their existing behaviour
making activity fun and varying practise may make session more enjoyable
using rewards as reinforcement
coach could bring in specialist or role model player from another club to encourage participation
persuasive communication - definition and how is it most effective
an effective communication to promote change
talked into changing their attitudes
core beliefs could be resistant to change
communication has to be relevant and important, message needs to be understood
giver of message has to be of high status
positive attitudes gives positive outcomes.
arousal definition and 5 factors that effect arousal
a level of activation/ degree of readiness to perform
increase in level of competition
importance of competition
effect of audience - proximity effect
not playing well
losing
what does the inverted U theory of arousal suggest
increased arousal improves performance to an optimal point at moderate levels of arousal, anything below or above moderate arousal is detrimental
drawbacks of inverted u theory
arousal levels may be different according to what skills are being carried out and by who
what does drive theory of arousal suggest
as arousal increases so does performance (product of drive and habit)
the more drive we have, the more chance of an increase in effort so increase in performance
drawbacks of drive theory
increased drive does not always improve performance
at high arousal less information is processed and so performer tends to concentrate on dominant response
if performer is autonomous, performance may continue as it does not require much thinking and they have the experience to focus on correct dominant response
if performer is cognitive then performance could suffer as a lot of information to process so they may focus on incorrect response
dominant response
the stand out response a performer thinks is correct
catastrophe theory of arousal
increased arousal causes performance to peak at an optimal level but rather than a gradual drop, there is a sudden dramatic reduction in performance
performer can try to lower anxiety to get back into optimal level but only if they have time to recover which doesn’t typically happen
caused by combination of somatic and cognitive anxiety
zone of optimal functioning theory of arousal
increase in arousal can improve performance and that the optimal level of arousal varies for individuals from high to low levels, best level of performance is a zone not a point
why does being in the optimal functioning zone increase performance
things flow effortlessly
performer reaches state of supreme confidence and remains calm
athlete feels in control of their actions and totally focused
leads to peak flow performance
peak flow experience - arousal
ultimate intrinsic experience felt by athletes from a positive mental attitude, with supreme confidence, focus and efficiency
positive effects peak flow performance has on an athlete
positive mental attitude
high levels of confidence
feelings of relaxation and anxiety control
belief that optimum environmental conditions are present
factors affecting peak flow experience
poor mental preparation and failure to reach optimal arousal levels
environmental influences such as pressure from crowd or frustration caused by referee decision
effect of injury or fatigue
anxiety definition
state of nervousness and worry, a negative response to a threatening sporting situation
positive - we can beat the threat
negative - if we think we can’t meet the demands of the situation
causes of anxiety
pressure from coaches
pleasing crowd
parent pressure
internal pressure
letting team down
injury
cognitive anxiety
a psychological response
worry in the mind
belief that they do not have the ability to complete the task
may have ability to deal with situation but anxiety causes irrational thinking
somatic anxiety
physiological response to a threat
increased HR
response of body due to belief in lack of ability
rise in adrenaline, sweating, muscular tension
symptoms often reduce as game gets underway
competitive trait theory of anxiety
a diposition to suffer from nervousness in most sporting situations
displayed before all competitions regardless of importance
competitive state theory - anxiety
a nervous response to specific sporting situations
more temporary
taking a penalty
anxiety measures
questionnaire
observation
physiological measures
questionnaire positives and negatives for anxiety
+:quick, cheap, easily compared, large numbers assessed quickly
-:players may not understand questions, answers may depend on mood, people can rush leading to incorrect answers
observation positives and negtives’s
+: realistic approach
-: based on opinion of observer, highly subjective, time consuming, performers may change behaviour is they realise they are being watched
physiological measures + and -
+: factual, comparisons made easily, can be measured in training and games
-: training is required to use equipment, wearing measuring device can restrict movement, can cause additional stress and cause false readings
agression
intention to harm outside rules of sport
out of control
reactive
deliberate and hostile
assertion
a forceful act within the rules of the sport
controlled
well motivated
goal directed
no intent to harm
instrumental agression
the overlap between agression and assertion, has an intent to harm but is within the rules (boxing)
causes of aggression - instinct theory
when aggression is spontaneous and innate
all performers are born with an aggressive instinct
surface in reaction to a threat of injury, may be defending yourself
drawbacks of instinct theory
not all aggression is reactive and spontaneous, some aggression is learnt and pre intended
frustration - aggression hypothesis
suggests that inevitable aggression occurs when goals are blocked and performer becomes frustrated
agressive drive can be reduced through catharsis
if player is unable to release aggressive drive, more aggression will occur (self punishment)
once initial aggressive act is over, player starts to calm down
if player is unable to retaliate, they may remain frustrated until they are able to seek revenge
catharsis
letting off steam
cleansing emotions
release of channelling aggression
aggressive drive is reduced when aggressive intent is given an outlet
aggressive cue hypothesis
aggression is caused by a learned trigger
aggressive responses will only occur if certain learned cues are present to act as a stimulus for performer to not act aggressively
social learning theory - causes of aggression
learning by associating with others and copying others
observe, identify, reinforce, copy
aggression is learnt from significant others
live behaviour more likely to be copied then recorded behaviour
how can players prevent aggression
walk away from situation
channel aggression
relaxation techniques
set non aggressive goals
how can coaches prevent aggression
punish players
reinforce non aggressive acts
substitute players
talk to players to calm them down
how can officials prevent aggression
send players off
apply rules consistently
give immediate sanctions
talk to players to calm them down
definition of motivation
the drive to succeed
intrinsic motivation
motivation from within
feeling of pride and satisfaction when completing a task
extrinsic motivation
motivation from an outside source, crows, coaches etc
tangible motivation
rewards that can be touched, trophies, medals
intangible motivation
non physical rewards, praise/encourgement
how can a coach maintain motivation
offer rewards
make performer feel responsible for any success
make activity fun
make tasks easy so performer can be successful
set achievable goals
attribute success internally
achievement motivation
the tendency to approach or avoid competitive situations
approach behaviour - NAch
need to achieve
welcomes challenge
takes risk
confident
task persistent
attribute success internally
avoidance behaviour - NAf
need to avoid failure
gives up easily
doesn’t like feedback
takes easy options
avoids risks
how can you help develop a NAch performer
reinforcement
attribute success internally
improve confidence
allow success
goal setting
achievement goal theory
motivation and task persistence depend on the type of goals set by the performer
task related goal - measured against performers own standards
outcome goal - if performer fails to get intended result then confidence can be lowered
evaluation apprehension
a sense of anxiety caused by performer thinking they are being judged
social facilitation
beneficial influence of presence of others on performance
social inhibition
negative influence of presence of others on performance
Zajonc’s model of social inhibition/faciliation
suggests that the presence of others increases arousal
passive - audience and co actors
interaction - social reinforcers and competitive co actors
increased arousal leads to increased chance of dominant response
dominant response of cognitive performer will be incorrect - inhibition
dominant réponse of autonomous performer will be correct - facilitation
characteristics of a team
collective identity
interaction
communication
shared goal or purpose
stages of group formation
forming - get to know each other
storming - potential conflict (status)
norming - settles down
performing - interactive and working together
the factors affecting time spent in group formation stages
size of the group
learning unfamiliar tactics
cohesion - team dynamics
tendency of members to work together to achieve goals
looks at forces acting on team members to keep them integrated
co action - team dynamics
every team member working hard on the same thing (rowing)
interaction - group dynamics
each player has a different role (netball)
carrons antecedents - group dynamics
environmental factors (age/gender)
personal factors (interests/morals)
leadership factors
team factors (previous success)
task cohesion
individuals working together to achieve end result
social cohesion
individuals relating to each other to interact with group
steiners model - group dynamics
actual productivity = potential productivity - losses due to fault processes
actual productivity - outcome of group performance at given time
potential productivity - best performance based on player ability and group resources
faulty processes - reduce group outcomes and prevent group potential
motivational faulty processes
social loafing
too little arousal
coordination faulty processes
poor tactics
miscommunication
misunderstanding
social loafing and causes (4)
individuals loss of motivation due to lack of performance
lack of confidence, negative attitude, lack of fitness, cliques in group
how can a coach reduce social loafing
set goals
video analysis
rewards
give specific roles
ringlemann effect
group performance decreases with size due to more opportunity for social loafing
goal setting (SMARTER)
S - specific
M - measured
A - achievable
R - realistic
T - time bound
E - evaluate
R - re do
benefits of goal setting
increases motivation
players become task persistent
reached target = sense of pride and satisfaction
improves confidence
sustains effort
outcome goals
based on success and winning
performance goals
judged against previous performances to improve personal achievement
process goals
based on improvements in technique - improve technique = improved performance
attribution theory
perception of the reason for an outcome of an event
locus of causality - attribution
the amount of control the player has over the outcome
locus of stability - attribution
how changeable the reasons are for winning and loosing
self serving bias - attribution
using externals and unstable reasons for losing to promote self esteem
learned helplessness - attribution
when players are given internal and stable reasons for losing
can be caused by negative feedback, negative experienced or lack of success
general - no good at sport overall
specific - specific to a sport or event
mastery orientation - attribution
perfumers confidence is high and believe that failure is temporary
confidence
a belief in the ability to master a task
trait confidence
a belief in the ability to do well in a range of sports
long term, innate and stable
state confidence
a belief in the ability to master a specific sporting example
competitive orientation - confidence
the degree to which a performer is drawn to challenging situations
banduras self efficacy theory
a belief in the ability to master a specific sporting situation
factors affecting self efficacy - banduras model
performance accomplishments
vicarious experiences
verbal persuasion
emotional arousal
improving confidence
control arousal - stress management
give accurate demonstration
point out past successful performances
allow success
set attainable goals
vealys model of self efficacy
objective situation - trait & competitive orientation - state - performance of skill - subjective outcome
home field advantage - confidence
influence of home crowd can increase confidence for home team and increase anxiety for away team
home audience can cause functional assertive behaviour
sometimes home crowd can cause too much pressure and cause home team to ‘choke’
leader
someone who has influence in helping others to achieve their goals
qualities of a leader
communication
confidence
experience
organisational skills
interpersonal skills