Chapter 2 Perception and Reaction Time in Motor Learning

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20 Terms

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Perception
Perception is the process by which meaning is attached to sensory information. It involves the recognition and interpretation of stimuli from both internal and external sources.
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Information Processing Model
Perception is created by processing all current sensory inputs.
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Ecological Approach Model
Perception is created through intuition and affordances, without extensive processing.
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Information Processing Model
A model of perception where all external and internal sensory information is processed to form a perception, which is then used to make decisions and take action.
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Ecological Approach Model
A model of perception where action possibilities (affordances) are directly perceived based on an individual's intuition and capabilities.
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Affordances
Action possibilities of the environment or task in relation to the perceiver's capabilities. Example: A goalkeeper deciding whether to catch or punch a ball based on their intuition.
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Factors influencing reaction time
Number of response choices, Levels of uncertainty, Anticipation, Foreperiod consistency, Psychological refractory period, Stimulus-response compatibility.
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Reaction time
The brief time lag between the moment when a stimulus is presented (onset of the stimulus) and the initiation of a response.
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Hick's Law
Reaction time increases logarithmically as the number of response choices increases.
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Uncertainty's effect on reaction time
Higher uncertainty increases reaction time because it takes longer to decide on the correct response.
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Anticipation
The ability to predict an event before it occurs, reducing reaction time.
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Event anticipation
What will happen.
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Temporal anticipation
When it will happen.
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Precues
Clues that help predict an opponent's action. Example: A kicker's foot positioning can indicate the direction of the shot.
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Psychological refractory period (PRP)
A momentary delay in responding due to an unexpected second stimulus. Example: A feint in sports causing a delayed defensive reaction.
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Deception in sports
Deception uses a false precue (feint motion) to mislead an opponent, taking advantage of the psychological refractory period.
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Foreperiod consistency
The interval between a warning signal and the actual stimulus. A consistent foreperiod reduces reaction time, which is why Olympic sprinters train with varying foreperiod lengths.
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Stimulus-response (S-R) compatibility
The degree to which a stimulus and its response are naturally related. Higher S-R compatibility leads to faster reaction times.
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High and low stimulus-response compatibility examples
High S-R compatibility: Steering a car - turning the wheel in the expected direction. Low S-R compatibility: Backing up a trailer - turning the wheel in the opposite direction to move correctly.
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S-R compatibility's effect on reaction time
When S-R compatibility is low, additional time is needed to prepare a response, delaying reaction time.