MEDIA10 Practice Midterm #1

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Last updated 2:31 AM on 9/19/26
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33 Terms

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Text

All media that can be read

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Reading

an active process of interpretation

(consumption is never passive, we use our media literacies to read the text for meaning/ interpretation)

(ex. reading a text to see if we like it or not)

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Literacy

A learning process of learning how to differentiate meaning.

(ex. learning how to differentiate fake news from real news)

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Representations

Texts that represent our world - past, present, future through storytelling 

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What do representations construct?

they construct knowledge about the world around us, communicate values/ideas, & construct an understanding of one’s self

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Media + Everyday Life

- a source of pleasure, routine, learning and interpretation of the world

- a form of connection and social currency

- an expense paid for money, time and or info

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Utopian Perspective

belief that medium/media/practice is good or was bad but it’s getting better 

(EX: television is good because it’s entertaining for everyone)

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Utopian Beliefs on Media

- If you find it objectionable, there's something else for you.

- It can act as an informational and educational resource.

- Its a window to new experiences

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Criticisms of Utopian Beliefs

- Dismissive of social harm.

- Ignores commercial interests: Is there really something for everyone?

- Ignores production hierarchies.

- Employs the "myth of progress." (Media has its highs and lows and can often go backwards or forwards, utopian’s ignore that complexity in favor of the myth). 


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Dystopian Perspective

Medium/genre/practice is bad AND/OR was good but it's getting worse

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Dystopian Beliefs of Media

- Passive, addictive, exploitative, formulaic, consumerist.

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Dystopian Criticisms

- Totalizing (Pessimistic): is it really all that bad?

- Nostalgic.

- Elitist.

- Assumes audience is "passive composition." (i.e. everyone’s dumb when they watch media)

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Mirror Perspective

Medium/genre/practice reflects reality AND/OR the interest of the audience.

(Media mirrors major social changes.)

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Mirror Perspective Critiques

- Ignores mediamaker agencies & selective process of production

- Ignores reasons why audiences consume media.

- Ignores different audience interpretations.

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Cultural Studies

- Media changes society AND society changes media
- industry + everyday life + society + politics are interrelated
- focuses on an interpretive approach to media rather than via scientific data collection

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(Cultural Studies Method #1) Textual Analysis

- close reading & analysis of a text through analyzing themes, meanings, & intentions

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(Cultural Studies Method #2) Audience Studies

- studies reception rather than the text --> looks for everyday interpretations and pleasures

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(Cultural Studies Method #3) Political Economy

Relationship between industrial media power and influence on politics/culture. Mainly consumer/commercial media.

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Convergence

the blurring of boundaries between distinct forms of media into new types of media networks & delivery system

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Technological Convergence

all technological capabilities (sound, images, text, data) in one device

(Ex. phones & computers)

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Content Convergence

similar content available through a variety of devices. shared across different media.
(ex: Netflix on TV, smartphone, computer, etc.)

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Implications of Content Convergence (Industry, Producers, Audience)

- Industry: collect fragmented audiences through many outlets

- Producers: more outlets and opportunities form money. New metrics for success

- Audience: facilitate individualized consumption experience. Tv on your own time [timeshifting (rewatching & binging shows), place shifting (mobile consumption like moving ur laptop), & greater content variety (media from different time periods/places)]

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Transmedia Storytelling (Mikos)

Telling a story across multiple platforms like games, web pages, apps, social media, and traditional media

(A transmedia extension that share’s the same "textual universe")

(Ex. marvel & their disney+ series, stars & its various series, games, spinoffs, etc.)

NOT STANDALONE STORIES TOLD ACROSS DIFFERENT MEDIUMS OR ADAPTATIONS!!!

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Unauthorized Content Convergence

a) unauthorized distribution of media outside of the entity/corporations control (AKA: content convergence "piracy")
(ex: illegal movie websites)
b) transmedia extension as fan practice
(ex: character shipping, fanfic)
c) transmedia storytelling as fan fiction

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Ideology

Values and beliefs people use to make sense of the world

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Dominant ideology

Those in power shape ideology though institutional control

(Reinforced by: institutional control & serving their interests)

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Hegemony & Counter-Hegemony

Hegemony: Those in power replicate their privilege through dominant ideology, ruling through agreement. Must be reaffirmed

Counter-hegemony: Challenge current ideology and critiquing it

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Texts as Polysemic

Definition: Texts are not fixed in meaning, they can be understood/decoded in a multiple of ways.

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Encoding

Texts are ENCODED at the level of production.

(Meaning: Media makers encode the text with preferred meanings which are often hegemonic in that they reflect the dominant ideology.)

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Decoding

Texts are decoded at the level of consumption in three positions; Dominant-Hegenomic, Negotiated, & Oppositional

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Three Decoding Positions

Dominant-hegemonic = accepts preferred meaning.

Negotiated = partially accepts preferred meaning.

Oppositional = rejects preferred meaning for an alternative one.

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values of encoding/decoding

a) all messages contain more than 1 potential interpretation
-no "neat tidy" model of author depiction
b) producers can't close off all decodings
c) our experiences and beliefs color our decodings
d) the struggle with getting people's ideological agreement

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Criticisms of encoding/decoding

- Few perfectly dominant or oppositional readings

- Works better for overtly ideological texts over ambivalent/ambiguous ones

- Multiple motivations behind production/encoding

- Needs to link decoding back to encoding