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Iconic design
Design that is recognisable, memorable, and sets a new standard for others to follow
Mere exposure effect
Psychological phenomenon by which people tend to develop a preference for things merely because they are familiar with them
E.g. pop radio stations play the songs constantly, even if you don't like it at first, and if the music is not that good, eventually you will develop a taste for it
Image
The general impression that a person, organisation, or product presents to the public
Three elements of design
Visceral
Behavioural
Reflective
Status and culture
Classic designs are often recognised across culture and hold iconic status
Obsolete
No longer produced or used; out of date
Planned obsolescence
It is deliberately planning or designing a product with limited useful life
Mass production
The production of large quantities of a standardized products (often using assembly line techniques)
Ubiquitous/omniprescence
Present, appearing, or found everywhere
Dominant design
The emergence of a product that possesses a particular feature or features that seem to be essential
Form versus function
The result of the design should derive directly from its purpose
Retro styling
Imitative of a style, fashion, or design from the recent past
Conflict and compromise
The tension between form and function when developing new products based on a class design
Practical function
How well something functions physically
Psychological function
Evokes an emotional response so we build an attachment to it, therefore we buy it