PSYC 2301 Exam #2 Review

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48 Terms

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operant conditioning

a type of learning in which the consequences of behavior are manipulated so as to increase or decrease the frequency of an existing response or to shape an entirely new response

/ᐠ. .ᐟ\ฅ reward and punishment

/ᐠ. .ᐟ\ฅ voluntary behavior

/ᐠ. .ᐟ\ฅ based on the law of effect

/ᐠ. .ᐟ\ฅ differs in the "extinction" compared to classical conditioning as well

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classical conditioning

a type of learning through which an organism learns to associate one stimulus with another

/ᐠ. .ᐟ\ฅ associating one stimulus with another

/ᐠ. .ᐟ\ฅ discovered by ivan pavlov while trying to see how dogs salivated to different foods

/ᐠ. .ᐟ\ฅ dogs would start salivating before food was even presented

/ᐠ. .ᐟ\ฅ "psychic secretions"

/ᐠ. .ᐟ\ฅ argued that the number of times stimulus would be paired together determined how strong response was

/ᐠ. .ᐟ\ฅ used in phobias, advertising, drug and alcohol use and diet drinks

/ᐠ. .ᐟ\ฅ involuntary behaviors like salivation, flinching, etc.

./ᐠ. .ᐟ\ฅ differs in the "extinction" to operant conditioning as well

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pavlovs dog experiment

/ᐠ. .ᐟ\ฅ unconditioned stimulus - the food

/ᐠ. .ᐟ\ฅ unconditioned response - salivating at the food

/ᐠ. .ᐟ\ฅ conditioned stimulus - the bell

/ᐠ. .ᐟ\ฅ conditioned response - salivating at the bell

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conditioned stimuli

a neutral stimulus that, after repeated pairing with an unconditioned stimulus, becomes associated with it and elicits a conditioned response

/ᐠ. .ᐟ\ฅ stimuli that was conditioned to cause a response

/ᐠ. .ᐟ\ฅ was neutral at first

/ᐠ. .ᐟ\ฅ after pairing it with an unconditioned stimulus causes an unconditioned response

/ᐠ. .ᐟ\ฅ the bell being rung when dog was getting food

/ᐠ. .ᐟ\ฅ conditioned and learned

/ᐠ. .ᐟ\ฅ the "cause"

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conditioned response

the learned response that comes to be elicited by a conditioned stimulus as a result of its repeated pairing with an unconditioned stimulus

/ᐠ. .ᐟ\ฅ response that was conditioned by a conditioned stimulus

/ᐠ. .ᐟ\ฅ didn't exist before the conditioned stimuli

/ᐠ. .ᐟ\ฅ salivating at just hearing the bell thats the conditioned stimulus

/ᐠ. .ᐟ\ฅ conditioned and learned

/ᐠ. .ᐟ\ฅ the "effect"

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unconditioned stimuli

a stimulus that elicits a specific unconditioned response without prior learning

/ᐠ. .ᐟ\ฅ stimulus that causes a response without learning it

/ᐠ. .ᐟ\ฅ unconditioned and unlearned

/ᐠ. .ᐟ\ฅ the "cause"

/ᐠ. .ᐟ\ฅ food, loud noises, light in eye, puff of air in eye

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unconditioned response

a response that is elicited by an unconditioned stimulus without prior learning

/ᐠ. .ᐟ\ฅ response to an unconditioned stimulus without being learned or conditioned

/ᐠ. .ᐟ\ฅ unconditioned and unlearned

/ᐠ. .ᐟ\ฅ the "effect"

/ᐠ. .ᐟ\ฅ salivating at food, startled at loud noises, pupil contracting at light in eye, blinking at puff of air in eye

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shaping

an operant conditioning technique that consists of gradually molding a desired behavior (response) by reinforcing any movement in the direction of the desired response, thereby gradually guiding the responses toward the ultimate goal

/ᐠ. .ᐟ\ฅ technique of operant conditioning to get organism to do complex behavior

/ᐠ. .ᐟ\ฅ quicker than waiting for animal to show that behavior naturally and then rewarding it (operant conditioning)

/ᐠ. .ᐟ\ฅ rewarding them as they approximate what you desire

/ᐠ. .ᐟ\ฅ rewarding dog for first putting paws in air

/ᐠ. .ᐟ\ฅ then only rewarding them for doing a quarter turn

/ᐠ. .ᐟ\ฅ then only rewarding them after doing half turn

/ᐠ. .ᐟ\ฅ done until they eventually do a full turn

/ᐠ. .ᐟ\ฅ stop rewarding behavior that was previously rewarded as they get closer to desired behavior

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mnemonic devices

strategies for enhancing long-term memory

/ᐠ. .ᐟ\ฅ testing effect

/ᐠ. .ᐟ\ฅ method of loci

/ᐠ. .ᐟ\ฅ peg word method

/ᐠ. .ᐟ\ฅ key word method

/ᐠ. .ᐟ\ฅ first letter technique

/ᐠ. .ᐟ\ฅ narrative chaining

/ᐠ. .ᐟ\ฅ hierarchy

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fixed interval schedule

a schedule in which a reinforcer is given following the first correct response after a specific period of time had elapsed

/ᐠ. .ᐟ\ฅ reward after a fixed amount of time

/ᐠ. .ᐟ\ฅ getting paid every 7 days or every month

/ᐠ. .ᐟ\ฅ leads to a scalloping curve

/ᐠ. .ᐟ\ฅ behavior is increased days before but then declines after

/ᐠ. .ᐟ\ฅ studying days before test but not studying after

/ᐠ. .ᐟ\ฅ getting rewarded based on an amount of time that has passed that is the same all the time

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fixed ratio schedule

a schedule in which a reinforcer is given after a fixed number of correct, noreinforced responses

/ᐠ. .ᐟ\ฅ reward after fixed number of times behavior is shown

/ᐠ. .ᐟ\ฅ giving $1 every 5 times you make the bed

/ᐠ. .ᐟ\ฅ will continue doing it even after reward stops

/ᐠ. .ᐟ\ฅ good for learning

/ᐠ. .ᐟ\ฅ slow extinction

/ᐠ. .ᐟ\ฅ steep learning curve

/ᐠ. .ᐟ\ฅ getting rewarded for the number of times a behavior is shown after the same amount of times its shown

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variable interval schedule

a schedule in which a reinforcer is given after the first correct response that follows a varying time of nonreinforcement, based on an average time

/ᐠ. .ᐟ\ฅ rewarded after a variable amount of time

/ᐠ. .ᐟ\ฅ usually has an average but isn't a fixed number

/ᐠ. .ᐟ\ฅ behavior is stable and continues because you don't know when specifically you're getting rewarded and it's coming up

/ᐠ. .ᐟ\ฅ pop quizzes

/ᐠ. .ᐟ\ฅ getting rewarded based on an amount of time that has passed that is different all the time

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variable ratio schedule

a schedule in which a reinforcer is given after a varying number of non-reinforced responses, based on an average ratio

/ᐠ. .ᐟ\ฅ reward after a number of times behavior is shown but a variable number of times

/ᐠ. .ᐟ\ฅ usually has an average but isn't a fixed number

/ᐠ. .ᐟ\ฅ slot and gambling machines

/ᐠ. .ᐟ\ฅ leads to gambling addictions because of the reinforcement that is given after a random amount of plays

/ᐠ. .ᐟ\ฅ hardest to extinguish

/ᐠ. .ᐟ\ฅ steep learning curve

/ᐠ. .ᐟ\ฅ getting rewarded for the number of times a behavior is shown after a varying amount of times its shown

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ways to study

/ᐠ. .ᐟ\ฅ with a study group

/ᐠ. .ᐟ\ฅ a little everyday

/ᐠ. .ᐟ\ฅ not cramming because of proactive interference that builds up and doesn't make it past short term memory

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heuristic

a rule of thumb that is derived from experience and used in decision making and problem solving, even though there is no guarantee of its accuracy or usefulness

/ᐠ. .ᐟ\ฅ rule of thumb

/ᐠ. .ᐟ\ฅ shortcuts

/ᐠ. .ᐟ\ฅ faster but doesn't guarantee a correct solution

/ᐠ. .ᐟ\ฅ solving crossword puzzles and putting a after q

/ᐠ. .ᐟ\ฅ finding friend in crowd and just looking at one specific area they usually sit in

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algorithm

a systematic, step-by-step procedure, such as a mathematical formula, that guarantees a solution to a problem of a certain type if applied appropriately and executed properly

/ᐠ. .ᐟ\ฅ guarantees correct answer

/ᐠ. .ᐟ\ฅ slower and takes longer

/ᐠ. .ᐟ\ฅ math problems

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skinner box

a soundproof chamber with a device for delivering food to an animal subject ; used in operant conditioning experiments

/ᐠ. .ᐟ\ฅ cage where rats could push lever and food hoppers would get activated, giving them a food pellet

/ᐠ. .ᐟ\ฅ much faster than thorndike's law of effect experiment where cat is also in a box

/ᐠ. .ᐟ\ฅ not manual

/ᐠ. .ᐟ\ฅ experimenter just has to occasionally refill pellets and clean cage

/ᐠ. .ᐟ\ฅ on computer so results are quicker

/ᐠ. .ᐟ\ฅ can have multiple rats doing an experiment at the same time

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ill defined problems

/ᐠ. .ᐟ\ฅ no clear way to go about it and may have a lot of first moves

/ᐠ. .ᐟ\ฅ aren't well defined

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convergent problems

narrowing the available problem solutions to determine the single best solution

/ᐠ. .ᐟ\ฅ problems where you need to narrow down all the possible solutions to the one thats the best

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secondary reinforcers

a reinforcer that is acquired or learned through association with other reinforcers

/ᐠ. .ᐟ\ฅ anything else that isn't primary reinforcer

/ᐠ. .ᐟ\ฅ a reinforcer that links back to a primary reinforcer

/ᐠ. .ᐟ\ฅ money letting us buy food and water

/ᐠ. .ᐟ\ฅ good grades letting you get a better job with more money that'll let you fulfill the primary reinforcers

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phobias

/ᐠ. .ᐟ\ฅ caused by one bad learned experience

/ᐠ. .ᐟ\ฅ treated with systematic desensitization ; classical conditioning for phobias

/ᐠ. .ᐟ\ฅ pairing up phobia and unconditioned stimuli gradually until the phobia no longer causes negative feelings

/ᐠ. .ᐟ\ฅ can also be treated through behavior modification ; operant conditioning for phobias

/ᐠ. .ᐟ\ฅ modified through being taught relaxation techniques and everyday the phobia getting closer and closer until they can eventually be near it

/ᐠ. .ᐟ\ฅ used for irrational phobias towards stimuli that one shouldn't be having a negative reaction to

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encoding specificity principle

the tendency to encode elements of the physical setting in which information is learned along with memory of the information itself

/ᐠ. .ᐟ\ฅ also called context effect

/ᐠ. .ᐟ\ฅ performing best on tests in the room you learnt the information

/ᐠ. .ᐟ\ฅ retrieving is better if it happens in similar situations than when you encoded it in

/ᐠ. .ᐟ\ฅ studying for multiple choice for a multiple choice test and studying for an essay like an essay

/ᐠ. .ᐟ\ฅ must match

/ᐠ. .ᐟ\ฅ scuba divers doing better tested underwater if they learnt information underwater and on land if the learnt information in land

/ᐠ. .ᐟ\ฅ forgetting what you came into a room for and then remembering when you go back to the original room you were in

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learning

a relatively permanent change in behavior, knowledge, capability, or attitude that is acquired through experience and cannot be attributed to illness, injury, or maturation

/ᐠ. .ᐟ\ฅ not caused by maturing

/ᐠ. .ᐟ\ฅ isnt instinctive or a reflex like learning how to walk

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magic number

/ᐠ. .ᐟ\ฅ the 7 +- 2 (5-9) items that can be stored in short term memory

/ᐠ. .ᐟ\ฅ had to be amended to 7 +- 2 (5-9) items or chunks that can be stored in short term memory

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state dependent memory

the tendency to recall information better if one is in the same pharmacological or psychological state as when the information was encoded

/ᐠ. .ᐟ\ฅ doing better on a test if you studied drunk and take it drunk

/ᐠ. .ᐟ\ฅ or if you studied high and take it high

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information processing model

model of memory that assumes the processing of information for memory storage is similar to the way a computer processes memory in a series of three stages

/ᐠ. .ᐟ\ฅ atkinson and shiffrin

/ᐠ. .ᐟ\ฅ 3 different types of memories with 3 types of characteristics for each

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long term memory

the memory system with a virtually unlimited capacity that contains vast stores of a person's permanent or relatively permanent memories

/ᐠ. .ᐟ\ฅ also called secondary memory (william james)

/ᐠ. .ᐟ\ฅ storehouse of knowledge

/ᐠ. .ᐟ\ฅ unlimited capacity and grows as needed

/ᐠ. .ᐟ\ฅ lasts as long as you live

/ᐠ. .ᐟ\ฅ may forget at moment but then remember time after

/ᐠ. .ᐟ\ฅ forgetting caused by not being able to put finger in it at that moment

/ᐠ. .ᐟ\ฅ can be semantic or episodic

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short term memory

the component of the memory system that holds about seven (from five to nine) items for less than 30 seconds without rehearsal ; also called working memory

/ᐠ. .ᐟ\ฅ also known as primary memory (william james)

/ᐠ. .ᐟ\ฅ whats in your mind at any given time

/ᐠ. .ᐟ\ฅ constantly flowing and changing

/ᐠ. .ᐟ\ฅ limited capacity compared to sensory memory

/ᐠ. .ᐟ\ฅ magic number of 7 +- 2 (5-9) items that can be stored in short term memory

/ᐠ. .ᐟ\ฅ had to be amended to 7 +- 2 (5-9) items or chunks that can be stored in short term memory

/ᐠ. .ᐟ\ฅ only lasts 7-9 seconds if not rehearsed

/ᐠ. .ᐟ\ฅ no difference due to forgetting compared to sensory memory

/ᐠ. .ᐟ\ฅ forgetting caused by interference

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flashbulb memory

memories for shocking, emotion-provoking events that include information about the source from which the information was acquired

/ᐠ. .ᐟ\ฅ memories of shocking events

/ᐠ. .ᐟ\ฅ are very detailed and can remember small things that happened that day and what they were doing when they happened

/ᐠ. .ᐟ\ฅ jfks death, 911

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episodic memory

the type of declarative memory that records events as they have been subjectively experienced

/ᐠ. .ᐟ\ฅ unique to you

/ᐠ. .ᐟ\ฅ episodes of your life

/ᐠ. .ᐟ\ฅ day to day experiences

/ᐠ. .ᐟ\ฅ easier to forget

/ᐠ. .ᐟ\ฅ type of long term memory

/ᐠ. .ᐟ\ฅ episodes or events stored

/ᐠ. .ᐟ\ฅ acquired through the sense organs

/ᐠ. .ᐟ\ฅ in order of events

/ᐠ. .ᐟ\ฅ more emotional

/ᐠ. .ᐟ\ฅ take long time to remember

/ᐠ. .ᐟ\ฅ also called autobiographical memories

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semantic memory

the type of declarative memory that stores general knowledge or objective facts and information

/ᐠ. .ᐟ\ฅ common knowledge

/ᐠ. .ᐟ\ฅ language, facts, etc

/ᐠ. .ᐟ\ฅ harder to forget

/ᐠ. .ᐟ\ฅ type of long term memory

/ᐠ. .ᐟ\ฅ factual information and concepts

/ᐠ. .ᐟ\ฅ acquired through learning and comprehension

/ᐠ. .ᐟ\ฅ shorter time to remember

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insight problems

the sudden realization of the relationship between elements in a problem situation, which makes the solution apparent

/ᐠ. .ᐟ\ฅ answer comes suddenly

/ᐠ. .ᐟ\ฅ problems that you don't feel like are making progress and are instead breaking your head

/ᐠ. .ᐟ\ฅ hard to figure out when you'll be done

/ᐠ. .ᐟ\ฅ wolfgang kohler

/ᐠ. .ᐟ\ฅ got chimpanzees and cage and had boxes around them

/ᐠ. .ᐟ\ฅ couldn't figure out what to do

/ᐠ. .ᐟ\ฅ suddenly realized they could just stack boxes instead

/ᐠ. .ᐟ\ฅ 9 dot problem

/ᐠ. .ᐟ\ฅ penny problem

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bottleneck theory

/ᐠ. .ᐟ\ฅ theory of selective attention

/ᐠ. .ᐟ\ฅ donald broadbent

/ᐠ. .ᐟ\ฅ early selective method

/ᐠ. .ᐟ\ฅ thought that it was about cramming as much information in as possible without processing it at all

/ᐠ. .ᐟ\ฅ thought it worked as a funnel that moved as the sound moved direction and couldn't move fast enough

/ᐠ. .ᐟ\ฅ border patrol letting anyone in to cram as many people as possible all at once without processing it first

/ᐠ. .ᐟ\ฅ got proven wrong

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storage

the process of keeping or maintaining information in memory

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encoding

the process of transforming information into a form that can be stored in memory

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retrieval

the process of bringing to mind information that has been stored in memory

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eyewitness testimony of elizabeth loftus

/ᐠ. .ᐟ\ฅ thought that misleading information after an event affects memory of it

/ᐠ. .ᐟ\ฅ thought that memory could be reconstructed based on how a question is phrased

/ᐠ. .ᐟ\ฅ a vs the in a question can change answer ; "a" being more ambiguous and "the" being more concrete

/ᐠ. .ᐟ\ฅ believed that the verbs used can affect the speeds that people thought cars were going after a car crash ; "smashed" with 40 mph and "contacted" with 32 mph

/ᐠ. .ᐟ\ฅ people who predicted higher speeds were also more likely to think broken glass was heard because higher speed car crash usually has broken glass

/ᐠ. .ᐟ\ฅ memory open to suggestions and can be falsely constructed

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interference

a cause of forgetting that occurs because information or associations stored either before or after a given memory hinder the ability to remember it

/ᐠ. .ᐟ\ฅ brown and peterson task

/ᐠ. .ᐟ\ฅ distractor tasks interfering with ability to remember something

/ᐠ. .ᐟ\ฅ can be retroactive or proactive

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proactive interference

/ᐠ. .ᐟ\ฅ future information gets forgotten because of past information

/ᐠ. .ᐟ\ฅ meeting julie and then judy but can't remember judy because of julie

/ᐠ. .ᐟ\ฅ build up can cause forgetting (fruits, fruits, fruits) and release can make it easier to remember (fruits, fruits, careers)

/ᐠ. .ᐟ\ฅ future gets interfered

/ᐠ. .ᐟ\ฅ reason you shouldn't cram

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sperling's partial-report experiment

/ᐠ. .ᐟ\ฅ george sperling

/ᐠ. .ᐟ\ฅ tested iconic memory

/ᐠ. .ᐟ\ฅ was the same as the whole report technique

/ᐠ. .ᐟ\ฅ except after the image was shown and they were presented with the white image they were played a tone

/ᐠ. .ᐟ\ฅ low tone meant they had to name the letters in the bottom row

/ᐠ. .ᐟ\ฅ mid tone meant they had to name the letters in the middle row

/ᐠ. .ᐟ\ฅ high tone meant they had to name the letters in the top row

/ᐠ. .ᐟ\ฅ counted it as a representative sample of how well they would've done with all the 12 letters

/ᐠ. .ᐟ\ฅ had better results

/ᐠ. .ᐟ\ฅ proved that visual memory has a huge capacity but only for 1-2 seconds that was caused by decay which is forgetting as time goes on

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functional fixedness

the failure to use familiar objects in novel ways to solve problems because of a tendency to view objects only in terms of their customary functions

/ᐠ. .ᐟ\ฅ hinders problem solving

/ᐠ. .ᐟ\ฅ being fixated and stuck on the normal function of objects

/ᐠ. .ᐟ\ฅ wrench not used as pendulum but using it as a pendulum being the correct option

/ᐠ. .ᐟ\ฅ box with thumbtacks vs box without thumbtacks inside

/ᐠ. .ᐟ\ฅ people presented with the box without thumbtacks inside didn't have functional fixedness and used it for other purposes

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cocktail party phenomenon

/ᐠ. .ᐟ\ฅ are at a party and hear your name and pay attention to that conversation

/ᐠ. .ᐟ\ฅ no one else turns around except you

/ᐠ. .ᐟ\ฅ proves bottleneck theory wrong in the sense that you are analyzing information

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generalization

in classical conditioning, the tendency to make a conditioned response to a stimulus that is similar to the original conditioned stimulus

/ᐠ. .ᐟ\ฅ making a conditioned response to a stimulus similar to the conditioned stimulus

/ᐠ. .ᐟ\ฅ dog salivating at a different bell

/ᐠ. .ᐟ\ฅ the farther away from the original the less the response or salivation

/ᐠ. .ᐟ\ฅ treating similar stimuli similar

/ᐠ. .ᐟ\ฅ little albert experiment

/ᐠ. .ᐟ\ฅ rewarding behavior that's related and similar to the behavior that you wish to condition in operant conditioning

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discrimination

the learned ability to distinguish between similar stimuli so that the conditioned response occurs only to the original conditioned stimulus but not to similar stimuli

/ᐠ. .ᐟ\ฅ telling 2 stimuli apart

/ᐠ. .ᐟ\ฅ discriminating between bells because of their tone

/ᐠ. .ᐟ\ฅ the farther away the more likely to discriminate

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levels of processing theory

the memory model that describes maintenance rehearsal as "shallow" processing and elaborative rehearsal as "deep" processing

/ᐠ. .ᐟ\ฅ craik and tulving

/ᐠ. .ᐟ\ฅ competes with the information processing model of memory

/ᐠ. .ᐟ\ฅ thinks that memory isnt as black and white

/ᐠ. .ᐟ\ฅ dont believe theres 3 types of memories

/ᐠ. .ᐟ\ฅ based on how well information is processed instead

/ᐠ. .ᐟ\ฅ believe that deeper processing is what causes long term memory through elaborative reherarsal

/ᐠ. .ᐟ\ฅ believe that shallow processing is what causes short term memory through maintenance rehearsal

/ᐠ. .ᐟ\ฅ was tested with 3 groups having 3 different incidental tasks where they werent asked to memorize but incidentally memorized some words

/ᐠ. .ᐟ\ฅ the deeper the processing required for words were (writing sentences, pink group) the more words remembered

/ᐠ. .ᐟ\ฅ the shallower the processing required for words were (scratching out e's, blue group) the less words remembered

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negative reinforcement

the termination of an unpleasant condition after a response, which increases the probability that the response will be repeated

/ᐠ. .ᐟ\ฅ stopping unpleasant stimuli that'll make you continue doing the behavior

/ᐠ. .ᐟ\ฅ increases rate of behavior

/ᐠ. .ᐟ\ฅ stopping shocking, stopping humiliation, stopping anything negative every time you do a behavior

/ᐠ. .ᐟ\ฅ removing a negative or bad stimulus

/ᐠ. .ᐟ\ฅ increases rate of behavior

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puff of air

/ᐠ. .ᐟ\ฅ unconditioned stimulus

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chunking

a memory strategy that involves grouping or organizing bits of information into larger units, which are easier to remember

/ᐠ. .ᐟ\ฅ violates short term memory

/ᐠ. .ᐟ\ฅ rearranging things in meaningful units and concepts instead of separate items and letters

/ᐠ. .ᐟ\ฅ led to the amendment of the magic number

/ᐠ. .ᐟ\ฅ chess professionals being able to reproduce a board better than chess novices by chunking it based on offenses and defenses

/ᐠ. .ᐟ\ฅ not being able to reproduce a board better than chess novices if its violating the rules of chess