Parts of a Graphic Novel

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10 Terms

1

Caption

Written usually in white box — not speech bubble. Think of it like voiceover. Helps with scene-setting, description, narration, etc.

<p>Written usually in white box — not speech bubble. Think of it like voiceover. Helps with scene-setting, description, narration, etc.</p>
2

Speech bubble

Rounded rectangular squares that contain dialogue and a “tail” to indicate who is speaking.

<p><span>Rounded rectangular squares that contain dialogue and a “tail” to indicate who is speaking.</span></p>
3

Thought bubble

Cloud-like shape that includes thoughts instead of dialogue.

<p><span>Cloud-like shape that includes thoughts instead of dialogue.</span></p>
4

Gutters

The space between the panels. It is crucial for pacing and flow in a graphic novel, influencing the reader's experience by controlling how quickly they move from one panel to the next.

<p>The space between the panels.&nbsp;It is crucial for pacing and flow in a graphic novel, influencing the reader's experience by controlling how quickly they move from one panel to the next. </p>
5

Spread

An image that spans more than one page

<p>An image that spans more than one page</p>
6

Tier

One row of panels

<p><span>One row of panels</span></p>
7

Panel

A single frame or artwork in a graphic novel containing a scene or action

<p>A single frame or artwork in a graphic novel containing a scene or action</p>
8

Composition

How the text, panels, dialogue, etc. are arranged on the page.

9

Sound effects

A sound represented in text; the font, coloring, and lettering of sound effects are important to conveying the sound to the reader

<p>A sound represented in text; the font, coloring, and lettering of sound effects are important to conveying the sound to the reader</p>
10

Motion lines

Lines used to suggest movement or speed in a panel, enhancing the action and dynamic quality of the scene.

<p>Lines used to suggest movement or speed in a panel, enhancing the action and dynamic quality of the scene. </p>