MKT-365 Exam 2

0.0(0)
studied byStudied by 3 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/76

flashcard set

Earn XP

Description and Tags

For Exam Two :/

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

77 Terms

1
New cards

Holistic/Brand Attitude

linked to emotion, fast processing, and low involvement based on heuristics

2
New cards

Attribute/Brand Belief

linked with slow processing and higher involvement

3
New cards

Lexicographic

brand that is best on most important attribute

4
New cards

conjuctive

evaluation by brand with cuttoffs on key attributes

5
New cards

compensatory

brands can make up for shortcomings on one or more attributes

6
New cards

processing goals

involvement, accountability and risk

7
New cards

processing load

how cognitive capacity we are willing to commit

8
New cards

contextual effects

presentation of information and framing effects

9
New cards

physical surroundings

concrete physical and spatial aspects of the environment

10
New cards

social surrounding

the effects of other people on a consumer activity

11
New cards

group affect consumer through 5 basic processes

  1. group influence

  2. creation of roles

  3. development of conformity expectations

  4. social comparision

  5. group polarization

12
New cards

task definition

reason for buying or consuming

13
New cards

temporal

the effects of time constraints and time as a resource

14
New cards

Antecendents

temporary psychological states and moods

15
New cards

part-list cuing

blocking technique

16
New cards

attraction effect

holistic comparison

17
New cards

trade-off contrast and compromise effect

attribute based comparisons

18
New cards

System 2 Activity controlled by System 1

■ Part-list cuing – blocking technique
■ Attraction effect – holistic comparison
■ Trade-off contrast and Compromise effect–attribute based comparisons
■ Restriction
■ Biases such as Optimism, Affect, Halo
■ Illusions such as Familiarity and Truth
■ Heuristics such as anchoring and priming

19
New cards

Licensing effect

good deeds grant permission for luxury behavior through self-concept

20
New cards

Virtue/Vice

sequential decision making is shaped by self-control and guilt

21
New cards

Chooseing a virtuous item (donating, exercising) can _________ a later vice.

“license”

22
New cards

Framing goals ________ (e.g. healthy lifestyles) can reduce licensing

holistically

23
New cards

__________ plays a critical roles: if “I am good,” I may reward myself

Self-concept

24
New cards

Single-Option aversion (SOA) does not occur because of:

additional information

ease of comparison

25
New cards

Why do we generaly turn away from the single option?

desire for search

SOA effect moderated by category

26
New cards

What if we knew we wanted that one specific choice?

Still experience SOA

27
New cards

What type of restriction impact consumer choice?

source - self vs external

type, length, variety, and scope

28
New cards

What are we more likely to follow restrictions?

goals

source

relation to identity

enforcement

29
New cards

Conflicting reviews increase cognitive dissonance, leading to:

delayed decisions

lower trust in the product or business

higher information-seeking behavior

30
New cards

Valence

an attraction or repulsion felt toward and attitude object (positvely or negatively); generally believed attitudes are bipolar

31
New cards

Intensity

The strength of one’s feelings toward an attitude object

32
New cards

Centrality

Closeness of the attitude to one’s core value and beliefs

33
New cards

Tri Component Model of Attitudes

Cognitive, Behavioral, Affective

34
New cards

Cognitive Component

Thoughts about an attitude object

35
New cards

Behavioral Component

Action tendency toward an attitude object

36
New cards

Affective Component

Positive or Negative emotion toward an attitude object

37
New cards

Classical Conditioning (S1)

pairing of a neutral stimulus with a positive (Or negative stimulus) leads to the development of positive (or negative) beliefs about neutral stimuli

38
New cards

Operant Conditioning (S1)

pairing or a reward/punishment with a behavior/brand

39
New cards

Associative/Behavioral Learning (S1)

Classical and Operant Conditioning

40
New cards

Self-Perception Theory (S1)

Attitides form from observations of our own behavior (Mostly S1)

41
New cards

Social Judgement Theory (S1)

Focuses on how prior attitudes might distort perceptions and new attitudes as new information is encoded into memory

42
New cards

Attitudes are representations of an internal scale or continuum of three reference points

Latitudes of acceptance, Latitudes of rejection, Noncommitment

43
New cards

Mere Exposure (S1)

exposure leads to familiarity and familiarity leads to more positive beliefs

44
New cards

Multi-Attribute Model of Attitudes

An attitude object can have a number of attributes that differ in importance to the same person

45
New cards

Cognitive Consistency

Not conducive for change

46
New cards

cognitive dissonance

conducive for change

47
New cards

Status Quo Bias

Stick with pre-selected options

48
New cards

Decoy

a less attractive option

49
New cards

Middle Bias

Users pick the middle option from a given set

50
New cards

Segmentation

traditional marketing segmented consumers by static categories

51
New cards

Schema

nodes that link to key elements of identity creating an organization of self-knowledge

52
New cards

Awareness

Elements of identity that are salient

53
New cards

Multiplicity of Selves

Ideal self-who i want to be
Real self - who I believe I actually am
Looking Glass Self - how I think others see me
Ought self - who I should be
Public/Private - impact based on context

54
New cards

Self-Concept

how we view ourselves in relation to relevant others

55
New cards

Motivated to compare

by self-enhancement/Self-esteem

56
New cards

Operates Automatically

S1

57
New cards

Smiles at ad images of cute puppies

S1

58
New cards

Uses stereotypes for decision making

S1

59
New cards

Drives choice for where to play minigolf

S1

60
New cards

Scans QR code for location information on a mystery pop-up store

S1

61
New cards

Decides that a tiktok challege might be fun

S1

62
New cards

Scans Headlines on a news feed

S1

63
New cards

Is thoughtful anf generates beliefs

S2

64
New cards

Cannot be turned off

S2

65
New cards

Manages attention resources

S2

66
New cards

Is conscious and has limits

S2

67
New cards

Is motivated by cognitive ease

S2

68
New cards

Controls activities such as comparative shopping

S2

69
New cards

Is used in all stages in decsion making

Both S1 and S2

70
New cards

Is the place where decison making starts

Both S1 and S2

71
New cards

Processes with bias

Both S1 and S2

72
New cards

Which scenario best illustrates how System I thinking can shape attitudes?
a. A consumer adopts a belief after reviewing industry trend data
b. A consumer decides they “like” a tech brand based on a sleek website and a catchy slogan
c. A buyer chooses a product after evaluating product specs
d. A shopper uses cost-benefit analysis to justify a purchase

A consumer decides they “like” a tech brand based on a sleek website and a catchy slogan

73
New cards

According to the ABC model, a consumer who likes the idea of electric vehicles but avoids purchasing one due to price concerns is demonstrating:

a. Attitudinal resistance

b. Cognitive-affective inconsistency

c. Dissonance reduction

d. Affective-behavioral alignment

Cognitive-affective inconsistency

74
New cards

The Theory of Planned Behavior differs from the Theory of Reasoned Action primarily by including:

a. Situational involvement

b. Habitual behavior strength

c. Perceived behavioral control

d. Environmental sustainability norms

Perceived behavioral control

75
New cards

Which of the following best explains how attitudes become resistant to change over time?

A. Peripheral cues consistently reinforce low-effort decision making

B. Operant conditioning strengthens exposure to dissonant stimuli

C. The affective component becomes more accessible than behavioral cues

D. Repeated activation leads to increased attitude accessibility and stability

Repeated activation leads to increased attitude accessibility and stability

76
New cards

In which scenario is the customer least likely to experience choice overload?

A. When shopping for flowers to supplement the backyard garden at the Flower Extravagnza Market

B. When determining which tulips to buy for a hostess gift at the local ShopRite.

C. When creating a flower bouquet for a bridal dinner.

D. When choosing between flowers or candy to take to a dinner party.

When determining which tulips to buy for a hostess gift at the local ShopRite.

77
New cards

A virtual reality finance gaming app offers users immersive experiences. The app learns from users’ biometric feedback, voice tone, and daily choices to tailor suggestions. Over time, users report strong emotional connections to their avatars, but also show increased reliance on the app for financial decision making. dynamics at play?

A. The app enhances self-efficacy by promoting independent thought through simulation and choice architecture.

B. The app supports both real and ideal self-concept development through gamification.

C. The app drives emotional involvement through external rewards and personalization

D. The app reinforces utilitarian value by replacing real-world experiences with optimized digital outcomes.

The app drives emotional involvement through external rewards and personalization