EXam 2

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232 Terms

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Sensation

The process by which our sensory receptors and nervous system receive and represent stimulus energies from our environment. Example: Feeling the warmth of the sun on your skin.

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Perception

The process of organizing and interpreting sensory information, enabling us to recognize meaningful objects and events. Example: Recognizing your friend's face in a crowd.

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Sensory Receptors

Specialized neurons that respond to specific types of stimuli from the environment. Example: Nociceptors detecting pain from a hot stove.

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Nociceptors

Sensory receptors that detect harmful stimuli, sending signals to the spinal cord and brain, which interprets it as pain. Example: Feeling pain when you accidentally cut your finger.

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Transduction

The process of converting one form of energy into another. In sensation, it refers to transforming stimulus energies (like sights or sounds) into neural impulses. Example: Light energy being converted into neural signals in the eyes.

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Taste (Gustation)

The sense involving the detection of basic flavors, which can be influenced by learning, expectations, and bias. Example: Sweet (energy source), salty (needed for body functions), bitter (possibly poisonous).

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Sweet Taste

Indicates an energy source. Example: Tasting sugar in a piece of candy.

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Salty Taste

Indicates sodium, essential for physiological processes. Example: Tasting salt in pretzels.

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Sour Taste

Indicates potentially toxic acid. Example: Tasting lemon juice, which is sour and acidic.

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Bitter Taste

Indicates possible poisons. Example: Tasting dark chocolate, which can have a bitter flavor.

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Umami Taste

Indicates proteins to help grow and repair tissue. Example: Tasting the savory flavor of a cooked steak.

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Olfaction (Smell)

The sense of smell, which detects chemical molecules. Example: Smelling freshly baked cookies.

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Kinesthesia

The system for sensing the position and movement of individual body parts. Example: Knowing your hand is moving without looking at it.

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Vestibular Sense

The sense of body movement and position, including balance. Example: Feeling dizzy after spinning around in circles.

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Extrasensory Perception (ESP)

The claim that perception can occur without sensory input. Common types include telepathy, clairvoyance, and precognition. Example: Someone claiming to predict the future.

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Telepathy

Communicating thoughts directly from one person's mind to another without using known senses. Example: Believing you can send thoughts to a friend without speaking.

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Clairvoyance

The ability to perceive events happening somewhere else. Example: Someone claiming they can 'see' a car accident happening in another city.

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Precognition

The ability to predict future events. Example: Predicting an event before it happens, like knowing a surprise party is planned.

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Absolute Threshold

The minimum stimulus energy needed to detect a particular stimulus 50% of the time. Example: Being able to hear the tick of a clock in a quiet room.

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Difference Threshold

The minimum difference between two stimuli required for detection 50% of the time (also called the 'just noticeable difference'). Example: Detecting a slight change in the brightness of a light.

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Signal Detection Theory

Predicts how and when we detect the presence of a faint stimulus (signal) amid background noise. Example: Hearing your name in a noisy room.

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Sensory Adaptation

Diminished sensitivity as a result of constant stimulation. Example: Not noticing the smell of your own house after a while.

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Perceptual Set

A mental predisposition to perceive one thing and not another. Example: Expecting to see a snake in tall grass and mistaking a stick for a snake.

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Wavelength

The distance between two peaks of a wave; determines color in light waves and pitch in sound waves. Example: Short wavelengths are blue, while long wavelengths are red.

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Hue

The color that is determined by the wavelength of light. Example: The sky appearing blue due to the shorter wavelength of light.

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Intensity

The amount of energy in a light or sound wave, perceived as brightness or loudness. Example: A flashlight's brightness can be adjusted to different intensities.

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Retina

The light

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Rods

Retinal receptors that detect black, white, and gray; necessary for peripheral and night vision. Example: Seeing in dim light when walking around at night.

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Cones

Retinal receptors that detect color and are responsible for sharp vision, especially in bright light. Example: Seeing vibrant colors on a sunny day.

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Olfactory Bulb

The part of the brain that processes information about smells. Example: The smell of roses is detected by the olfactory bulb in the nose.

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Optic Nerve

The nerve that carries neural impulses from the eye to the brain. Example: Visual information from the retina travels through the optic nerve to the brain for processing.

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Blind Spot

The point where the optic nerve leaves the eye, creating a 'blind' spot because no receptor cells are located there. Example: You can't see a specific small area in your field of vision because of the blind spot.

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Fovea

The central focal point in the retina, around which the eye's cones cluster. Example: The fovea allows you to see details sharply, like reading small print.

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Young

Helmholtz Trichromatic Theory

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Opponent

Process Theory

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Feature Detectors

Nerve cells in the brain that respond to specific features of a stimulus, such as shape, angle, or movement. Example: Specific neurons respond to the edges and angles of a cube when you look at it.

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Parallel Processing

The brain's ability to process many aspects of a problem or visual scene simultaneously. Example: When looking at a car, you can recognize its shape, color, and motion all at once.

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Gestalt

An organized whole that is perceived as more than the sum of its parts. Example: When looking at a drawing of an incomplete circle, your brain fills in the missing parts to perceive it as a whole circle.

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Figure

Ground

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Grouping

The perceptual tendency to organize stimuli into coherent groups. Example: Grouping a set of dots into a line based on their proximity.

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Depth Perception

The ability to see objects in three dimensions and judge distance, although the image on the retina is two

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Visual Cliff

A laboratory device used to test depth perception in infants and young animals. Example: A baby may hesitate to crawl across a glass table that simulates a cliff, showing their depth perception.

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Binocular Cue

A depth cue that requires both eyes, like retinal disparity, to judge distance. Example: Seeing a slight difference between what each eye sees helps you perceive depth.

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Retinal Disparity

A binocular cue for perceiving depth, by comparing images from the retinas in the two eyes. Example: The closer an object is, the more your eyes' images differ, which helps you judge its distance.

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Monocular Cue

A depth cue available to either eye alone, such as size or linear perspective. Example: Objects farther away appear smaller, a monocular cue for depth.

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Phi Phenomenon

An illusion of movement created when two or more adjacent lights blink on and off in quick succession. Example: Seeing a row of lights appear to 'move' across a sign.

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Perceptual Constancy

Perceiving objects as unchanging (having consistent shape, size, brightness, and color) even as illumination and retinal images change. Example: Recognizing a door as rectangular even when it's partially open and appears differently shaped.

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Perceptual Adaptation

The ability to adjust to an artificially displaced or inverted visual field. Example: If you wear glasses that flip the world upside down, your brain will eventually adapt to see the world right

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Audition

The sense or act of hearing. Example: Listening to music uses the sense of audition.

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Frequency (Sound)

The number of complete wavelengths that pass a point in a given time, determining pitch. Example: Higher frequencies result in a higher

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Pitch

A tone's experienced highness or lowness, depending on the frequency. Example: A flute produces high

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Middle Ear

The chamber between the eardrum and cochlea containing three tiny bones (hammer, anvil, stirrup) that transmit vibrations to the cochlea. Example: The middle ear bones amplify sound vibrations coming from the eardrum.

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Cochlea

A coiled, fluid

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Sensorineural Hearing Loss

Hearing loss caused by damage to the cochlea's receptor cells or the auditory nerves. Example: Prolonged exposure to loud noise can lead to this type of hearing loss.

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Conduction Hearing Loss

Hearing loss caused by damage to the mechanical system that conducts sound waves to the cochlea. Example: An ear infection that damages the eardrum can result in conduction hearing loss.

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Gate

Control Theory

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Hypnosis

A social interaction where one person responds to suggestions that certain thoughts, feelings, or behaviors will occur. Example: A person under hypnosis might be suggested to feel no pain during a dental procedure.

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Dissociation

A split in consciousness, which allows some thoughts and behaviors to occur simultaneously with others. Example: Driving while daydreaming and not remembering the last few miles of the trip.

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Posthypnotic Suggestion

A suggestion made during hypnosis to be carried out after the session ends. Example: A person might be hypnotized to no longer crave cigarettes after the session ends.

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Sensory Interaction

The principle that one sense may influence another. Example: The smell of food can affect how it tastes.

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Embodied Cognition

The influence of bodily sensations, gestures, and other states on cognitive preferences and judgments. Example: Feeling cold can make someone judge others as emotionally distant.

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Parapsychology

The study of paranormal phenomena, including ESP and psychokinesis. Example: Studying telepathy or mind reading as part of parapsychology research.

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Learning

The process of getting new information or behaviors through experience.

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Associative Learning

Learning that two things happen together, like two events or a behavior and its outcome.

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Stimulus

Something that causes a response or reaction.

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Respondent Behavior

An automatic reaction to a stimulus.

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Operant Behavior

Behavior that you control, and it causes a consequence (reward or punishment).

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Cognitive Learning

Learning by watching others, thinking, or using language.

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Classical Conditioning

Learning to connect two things so that one predicts the other.

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Behaviorism

The idea that psychology should focus only on behaviors, not thoughts or feelings.

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Neutral Stimulus (NS)

A stimulus that doesn't cause any specific response before learning.

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Unconditioned Response (UR)

A natural reaction that happens without learning.

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Unconditioned Stimulus (US)

Something that naturally causes a response without any learning.

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Conditioned Response (CR)

A learned reaction to something that used to be neutral.

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Conditioned Stimulus (CS)

Something that used to be neutral but now triggers a learned response.

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Acquisition

The first stage of learning when a neutral stimulus starts to cause a conditioned response.

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Extinction

The gradual fading of a learned response when the unconditioned stimulus doesn't follow.

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Spontaneous Recovery

The reappearance of a learned response after a break.

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Generalization

Responding the same way to similar stimuli.

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Discrimination

Learning to tell the difference between different stimuli.

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Operant Conditioning

Learning where behavior is shaped by rewards or punishments.

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Law of Effect

Behaviors followed by good outcomes are more likely to happen again.

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Operant Chamber

A box used to study operant conditioning by teaching animals to press levers for food.

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Reinforcement

Anything that increases the chance of a behavior happening again.

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Shaping

Gradually guiding behavior toward a goal by rewarding small steps.

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Positive Reinforcement

Adding something good to increase a behavior.

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Negative Reinforcement

Removing something bad to increase a behavior.

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Primary Reinforcer

Something naturally rewarding, like food or water.

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Conditioned Reinforcer

Something rewarding because it's linked to a primary reinforcer.

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Reinforcement Schedule

A plan for how often a behavior will be reinforced.

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Continuous Reinforcement Schedule

Reinforcing a behavior every time it happens.

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Partial (Intermittent) Reinforcement Schedule

Only reinforcing a behavior some of the time.

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Fixed

Ratio Schedule

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Variable

Ratio Schedule

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Fixed

Interval Schedule

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Variable

Interval Schedule

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Punishment

Something that decreases the chance of a behavior happening again.

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Preparedness

The idea that we are biologically ready to learn certain behaviors more easily.

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Instinctive Drift

When animals revert to their natural behaviors after being conditioned.

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Cognitive Map

A mental picture of a place or layout.