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Accelerate
To change speed and/or direction per unit time
Acceleration
The change in speed and/or direction per unit of time
Balanced Force
When the magnitude and direction of more than one force acting on an object results in zero net force
Braking Distance
The distance a vehicle travels from the moment the driver applies the brakes until the vehicle comes to a complete stop
Constraint
Something that limits the solution to a problem
Criteria
A minimum requirement for how the design must function
Engineer
Someone who uses science and tools to build a product that solves a practical problem
Evidence
Information that supports or refutes a claim
Force
A push or pull on an object that can cause a change in motion
Friction
A force that exerts at the boundary between any two pieces of matter that are in contact with each other.
Kinetic Energy
energy of motion
Newton (N)
SI unit of force
Reaction Distance
The distance your vehicle travels between the time you recognize a problem and the time you apply the brakes
Reaction Time
the amount of time taken between the moment a driver realizes a problem and when the driver applies the breaks
Speed
The rate at which an object moves, equal to the distance traveled per time interval
Stopping Distance
The distance it takes to stop after the brakes are applied
System
A group of interacting, interrelated, or interdependent elements or parts that function together as a whole to accomplish a goal.
Trade-offs
A desirable outcome given up to gain another desirable outcome.
Unbalanced Force
When the magnitude and direction of more than one force acting on an object give a net force unequal to zero