Unit 3 AP Psychology Terms

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24 Terms

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Metacognition

  • Thinking about one’s own thinking process

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Executive Functions

  • Cognitive processes that allow individuals to generate, organize, plan, and carry out goal-direct behaviors

  • Helps experience critical thinking

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Prototypes

  • Mental images/best example of a category

  • Helps in recognizing and categorizing objects or concepts

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Schemas

  • Cognitive frameworks or blueprints

  • Help organize/interpret information based on past experiences and knowledge

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Assimilation “Adding to Existing”

  • Cognitive process of fitting new information into existing schemas

  • Simplifies new information, making it easier to understand and remember

  • Integrating it with what is already known

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Accomodation “Adjusting”

  • Cognitive process of modifying existing schemas/creating new ones in response to new information

  • Allows for more accurate understanding of the world

  • Adjusting schemas when they no longer fit with new information

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Convergent Thinking

  • Cognitive process focusing on finding a single, correct solution to a problem by applying logical steps

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Functional Fixedness

  • Cognitive bias that limits a person to using an object only in the way it is traditionally used

  • Restricts problem-solving, hindering ability to see new uses for familar objects

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Algorithms

  • Step-by-step procedures or formulas for solving problems that guarantee a sorrect solution

  • Powerful for organizing an approach to complex problems and achieving consistent results

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Divergent Thinking

  • Thought process or method used to generate creative ideas by exploring many possible solutions

  • Creativity with coming up with new ideas

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Heuristics

  • Mental shortcuts that simplify decision-making by reducing cognitive burden

  • Speed up problem-solving

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Representative Heuristic

  • Cognitive shortcut wherein individuals make judgments about probability of an event

  • Based on how much it resembles existing stereotypes or typical cases

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Availability Heuristic

  • Mental shortcut relying on immediate examples that come to a person’s mind when evaluating concept, method, or decision

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Mental Set

  • Tendency to approach situations in a certain way because that method worked in the past

  • Can sometimes prevent seeing alternative solutions

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Priming

  • Exposure to one stimulus influences the response of a subsequent stimulus

  • Without conscious guidance or intention

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Framing

  • How information is presented influences decisions and perceptions

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Gambler’s Fallacy

  • Cognitive bias when individuals believe outcome of a random event is influenced by previous outcomes

  • But each event is independent and has no hearing on future results

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Sunk-Cost Fallacy

  • Cognitive bias where individuals continue investing time, effort, money into a project/decision b/c they already invested so much

  • Even if returns are poor or endeavor no longer aligns with their goals

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