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Badminton is played with a:
racket and shuttlecock (birdie).
The objective is : racket and shuttlecock (birdie).
racket and shuttlecock (birdie).
opponent to return it.
Court and Equipment
• Court Length: The badminton court is 44 feet long.
• Court Width: The court is 20 feet wide for doubles and 17 feet wide for singles.
• Net Height: The net is 5 feet high at the center and 5 feet 1 inch high at the posts.
• Short Service Line: The short service line is 6 feet 6 inches from the net on each
side.
• Long Service Line for Doubles: The back service line for doubles is 2 feet 6 inches
inside the back boundary line.
• Back Boundary Line: In singles, the back boundary line serves as the long service
line.
• Shuttlecock: Players may use a feather or synthetic shuttlecock. The shuttlecock
must travel over the net and land within the appropriate boundaries.
• Racket: Players use a lightweight racket to hit the shuttlecock.
Scoring
• Matches: Matches are best-of-three games, usually played to 21 points.
• Rally Scoring: A point is awarded to the player or team that wins every rally,
regardless of who served.
• Winning a Game: A player or team must win by 2 points (for example, 22–20).
• 29–29: If the score reaches 29–29, the player or team that scores the 30th point
wins the game.
• Winning the Match: The first player or team to win two games wins the match.
Serving
• Diagonal: The server must serve diagonally across the net into the opponent’s
correct service court.
• Underhand: The serve must be made with an underhand motion.
• Even/Odd: When the server's score is even (0, 2, 4, etc.), the server serves from the
right service court. When the score is odd (1, 3, 5, etc.), the server serves from the
left service court.
• Service Court: The serve must travel over the net and land in the opponent's
diagonal service court.
• Serve and Receive: The receiver must stand in the service court diagonally
opposite the server.
• Missed Serve: If the server completely misses the shuttlecock while attempting to
serve, the opponent wins the rally under standard rally-scoring rules.
Gameplay
• Rally: After a successful serve, players hit the shuttlecock back and forth until one
side commits a fault or the shuttlecock lands out of bounds.
**Note: Under standard rally scoring, a player who completely misses the
shuttlecock on a serve does not get a re-serve; it is a service fault, and the
opponent wins the rally.**
• One Hit: Each side may hit the shuttlecock only once before it travels over the net.
• Net Clearance: The shuttlecock must travel over the net.
• In Bounds: A shuttlecock that lands on a boundary line is considered in.
• Out of Bounds: A shuttlecock that lands completely outside the appropriate
boundary lines is out.
• Changing Sides: Players change ends after each game. In the third game, players
change ends when one side reaches 11 points.
• Continuous Play: Players should be ready to continue play after each rally and
avoid unnecessary delays.
Common Faults — Opponent Gets the Point
• Net Violation: Touching the net with the body, clothing, or racket while the
shuttlecock is in play.
• Out of Bounds: The shuttlecock lands outside the appropriate court boundaries.
• Double Hit: A player hits the shuttlecock twice in succession.
• Carrying: Catching, holding, or throwing the shuttlecock with the racket instead of
making a clean hit.
• Over the Net: Reaching over the net to hit the shuttlecock before it has crossed to
the player's side.
• Under the Net: A player or racket crosses underneath the net in a way that
interferes with the opponent.
• Wrong Service Court: Serving from the incorrect service court or serving to the
wrong diagonal service court.
• Incorrect Serve: The server fails to make a legal underhand serve or the
shuttlecock fails to land in the correct service court.
Doubles-Specific Rules
• Court: Doubles uses the full 20-foot-wide court.
• Service Area: The doubles service court is shorter and wider than the singles
service court.
• Receiving: Only the player standing in the diagonally opposite service court may
receive the serve.
• During the Rally: Once the serve has been returned, either partner may hit the
shuttlecock.
• Serving Order: Partners continue serving according to the established serving
rotation and their team's score.
Important Etiquette and Guidelines
• Ready Check: The server should make sure the receiver is ready before serving.
• Let: A "let" results in the rally being replayed. A let may occur when an unexpected
situation interferes with play or when the server serves before the receiver is ready.
• Sportsmanship: Players should respect opponents, officials, teammates, and the
equipment.
• Call Your Own Lines: Players should make honest calls when determining whether
a shuttlecock lands in or out.
• Safety: Keep rackets under control and remain aware of other players and courts
nearby.
• After the Rally: Return to a ready position and prepare for the next shot.
Quick Facts to Remember
21 points • Best of 3 games • Rally scoring • Serve diagonally • Even = Right • Odd =
Left • Court = 44 ft × 20 ft (doubles) • Net = about 5 ft high • Lines count as IN • One hit