Badmitton test

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Last updated 2:06 AM on 9/9/26
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96 Terms

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Badminton is played with a:

racket and shuttlecock (birdie).

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The objective is : racket and shuttlecock (birdie).

racket and shuttlecock (birdie).

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opponent to return it.

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Court and Equipment

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• Court Length: The badminton court is 44 feet long.

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• Court Width: The court is 20 feet wide for doubles and 17 feet wide for singles.

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• Net Height: The net is 5 feet high at the center and 5 feet 1 inch high at the posts.

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• Short Service Line: The short service line is 6 feet 6 inches from the net on each

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side.

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• Long Service Line for Doubles: The back service line for doubles is 2 feet 6 inches

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inside the back boundary line.

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• Back Boundary Line: In singles, the back boundary line serves as the long service

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line.

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• Shuttlecock: Players may use a feather or synthetic shuttlecock. The shuttlecock

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must travel over the net and land within the appropriate boundaries.

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• Racket: Players use a lightweight racket to hit the shuttlecock.

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Scoring

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• Matches: Matches are best-of-three games, usually played to 21 points.

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• Rally Scoring: A point is awarded to the player or team that wins every rally,

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regardless of who served.

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• Winning a Game: A player or team must win by 2 points (for example, 22–20).

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• 29–29: If the score reaches 29–29, the player or team that scores the 30th point

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wins the game.

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• Winning the Match: The first player or team to win two games wins the match.

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Serving

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• Diagonal: The server must serve diagonally across the net into the opponent’s

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correct service court.

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• Underhand: The serve must be made with an underhand motion.

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• Even/Odd: When the server's score is even (0, 2, 4, etc.), the server serves from the

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right service court. When the score is odd (1, 3, 5, etc.), the server serves from the

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left service court.

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• Service Court: The serve must travel over the net and land in the opponent's

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diagonal service court.

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• Serve and Receive: The receiver must stand in the service court diagonally

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opposite the server.

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• Missed Serve: If the server completely misses the shuttlecock while attempting to

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serve, the opponent wins the rally under standard rally-scoring rules.

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Gameplay

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• Rally: After a successful serve, players hit the shuttlecock back and forth until one

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side commits a fault or the shuttlecock lands out of bounds.

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**Note: Under standard rally scoring, a player who completely misses the

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shuttlecock on a serve does not get a re-serve; it is a service fault, and the

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opponent wins the rally.**

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• One Hit: Each side may hit the shuttlecock only once before it travels over the net.

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• Net Clearance: The shuttlecock must travel over the net.

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• In Bounds: A shuttlecock that lands on a boundary line is considered in.

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• Out of Bounds: A shuttlecock that lands completely outside the appropriate

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boundary lines is out.

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• Changing Sides: Players change ends after each game. In the third game, players

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change ends when one side reaches 11 points.

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• Continuous Play: Players should be ready to continue play after each rally and

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avoid unnecessary delays.

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Common Faults — Opponent Gets the Point

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• Net Violation: Touching the net with the body, clothing, or racket while the

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shuttlecock is in play.

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• Out of Bounds: The shuttlecock lands outside the appropriate court boundaries.

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• Double Hit: A player hits the shuttlecock twice in succession.

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• Carrying: Catching, holding, or throwing the shuttlecock with the racket instead of

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making a clean hit.

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• Over the Net: Reaching over the net to hit the shuttlecock before it has crossed to

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the player's side.

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• Under the Net: A player or racket crosses underneath the net in a way that

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interferes with the opponent.

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• Wrong Service Court: Serving from the incorrect service court or serving to the

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wrong diagonal service court.

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• Incorrect Serve: The server fails to make a legal underhand serve or the

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shuttlecock fails to land in the correct service court.

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Doubles-Specific Rules

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• Court: Doubles uses the full 20-foot-wide court.

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• Service Area: The doubles service court is shorter and wider than the singles

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service court.

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• Receiving: Only the player standing in the diagonally opposite service court may

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receive the serve.

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• During the Rally: Once the serve has been returned, either partner may hit the

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shuttlecock.

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• Serving Order: Partners continue serving according to the established serving

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rotation and their team's score.

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Important Etiquette and Guidelines

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• Ready Check: The server should make sure the receiver is ready before serving.

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• Let: A "let" results in the rally being replayed. A let may occur when an unexpected

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situation interferes with play or when the server serves before the receiver is ready.

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• Sportsmanship: Players should respect opponents, officials, teammates, and the

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equipment.

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• Call Your Own Lines: Players should make honest calls when determining whether

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a shuttlecock lands in or out.

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• Safety: Keep rackets under control and remain aware of other players and courts

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nearby.

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• After the Rally: Return to a ready position and prepare for the next shot.

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Quick Facts to Remember

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21 points • Best of 3 games • Rally scoring • Serve diagonally • Even = Right • Odd =

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Left • Court = 44 ft × 20 ft (doubles) • Net = about 5 ft high • Lines count as IN • One hit

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