Introduction to Computer Basics and History

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83 Terms

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Abacus

Earliest recorded computing device for calculations.

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Slide Rule

Analog device for mathematical calculations, invented in 1632.

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Punched Card System

Used for data input in early computers, developed in 1801.

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ENIAC

First electronic general-purpose computer, announced in 1946.

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UNIVAC I

First commercial computer, designed in 1951 using magnetic tapes.

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IBM 702

First computer to use magnetic-core memory, announced in 1953.

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SAGE

Radar tracking system designed for the US Air Force in 1954.

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Cray-1

Famous supercomputer designed by Cray Research in 1976.

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Apple I

First desktop computer by Apple, hand-built by Steve Wozniak in 1976.

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IBM PC

Personal computer model 5150, created in 1981.

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Apple Lisa

First home computer with a graphical user interface.

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TRS-80 Model 1

First computers used by USC-TC electronics students.

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Aurora

World's fastest computer, achieving 1.012 Exaflops speed.

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Information Technology (IT)

Field focused on managing and processing information.

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Input Devices

Peripherals used to send data to a computer.

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Output Devices

Peripherals used to receive data from a computer.

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CPU

Central Processing Unit, the brain of the computer.

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Control Unit

Part of CPU where decisions are made.

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ALU

Arithmetic Logic Unit, performs computations in CPU.

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RAM

Volatile memory, data erased when powered off.

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ROM

Non-volatile memory, retains data without power.

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External Storage

Storage devices not permanently fixed inside a computer.

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Flash Drive

Portable storage device using flash memory technology.

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Flash Memory

Non-volatile storage medium used in various devices.

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HDD

Hard Disk Drive, traditional storage device for computers.

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ASCII Code

Character encoding standard for electronic communication.

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Binary

Base-2 numeral system, uses 0s and 1s for data.

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Octal

Base-8 numeral system, uses digits 0-7 for data.

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Hexadecimal

Base-16 numeral system, uses digits 0-9 and A-F.

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SSD

Solid State Drive with no moving parts.

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WAN

Wide Area Network covering large geographical areas.

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LAN

Local Area Network for small geographic areas.

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WLAN

Wireless Local Area Network for mobile connectivity.

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MAN

Metropolitan Area Network covering an entire city.

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SAN

Storage Area Network for remote storage devices.

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CAN

Controller Area Network for microcontroller communication.

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PAN

Personal Area Network for close-range device communication.

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GAN

Global Area Network for mobile communications.

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Internetworking

Connecting multiple distinct computer networks.

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PC

Personal Computer designed for individual use.

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Desktop

PC designed for stationary use on desks.

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Workstation

Computer for engineering and high-quality graphics.

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Minicomputer

Midsize computer supporting up to 250 users.

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Mainframe

Large computer supporting hundreds of users.

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Supercomputer

Fastest computers for complex calculations.

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1st Generation

1946-1959, vacuum tube-based computers.

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2nd Generation

Transistor-based, more reliable and compact.

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3rd Generation

1965-1971, Integrated Circuits replaced transistors.

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4th Generation

1971-1980, Very Large Scale Integrated circuits.

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5th Generation

1980-present, ULSI technology and AI software.

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FORTRAN

High-level programming language from 2nd generation.

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COBOL

Business-oriented programming language from 2nd generation.

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VLSI

Very Large Scale Integration with thousands of transistors.

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ULSI

Ultra Large Scale Integration with millions of components.

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ASCII

Character encoding standard for text representation.

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Moore's Law

Computing power doubles approximately every two years.

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Hardware

Physical components of a computer system.

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Software

Programs and procedures for computer tasks.

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System Software

Manages hardware and software interactions.

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Utility Software

Maintains and protects computer systems.

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Application Software

Programs for specific user tasks.

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Programming Language

Syntax and vocabulary for instructing computers.

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Compiler

Converts entire program into machine language.

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Interpreter

Executes program line by line.

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Computer Bug

Error or flaw in a computer program.

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Bit

Smallest unit of digital information.

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Byte

8 bits, represents a single character.

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Nibble

4 bits, half a byte.

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Word

2 or more bytes, varies by architecture.

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Binary System

Base-2 number system using 0 and 1.

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Octal System

Base-8 number system using digits 0-7.

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Hexadecimal System

Base-16 number system using digits 0-9 and A-F.

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4GL (Fourth Generation Language)

High-level language with English-like syntax.

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Decimal System

Base-10 number system using digits 0-9.

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Debugging

Process of finding and fixing bugs.

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Data Representation

Methods to encode information in computers.

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Flowchart

Visual representation of an algorithm.

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Pseudocode

Informal high-level description of programming logic.

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Machine Language

Binary code understood by a computer's CPU.

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Digital Information

Data represented in binary form.

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Analog Information

Continuous data representation, unlike digital.

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Computer Memory

Storage for data and instructions.

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Data Conversion

Changing data from one format to another.