negative effects of media ( Desensitisation, Disinhibition & cognitive priming )

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5 Terms

1
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  • this doesn’t take into account the other

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  • this doesn’t take into account the other

    • they both dont take into account the 3rd

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strength - real life application ( can apply to all )

  • desensitisation has influenced media policies leading to stricter age restrictions on films and TV shows

  • this reduces exposure to violent and aggressive media in children preventing habituation

    • suggesting that interventions could reduce aggressive behaviour by reduce exposure in young people

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limitation - contradictory evidence ( catharsis )

  • catharsis says that aggressive media is a good and safe outlet for aggression impulses

  • this is said to reduce aggression

  • this contradicts desensitisation as this says that media increases aggression

    • this suggests that we should not just use desensitisation to explain aggression it is also important to see that media can also have positive effects

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strength of disinhibition - explains cartoon violence

  • children do not learn specific aggressive behaviours from cartoon models

  • they learn that aggression is acceptable ( socially normative )

  • especially if it goes unpunished

    • therefore disinhibition explains how cartoon violence can lead to aggression in those who observe it

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limitation of cognitive priming - confouding variables

  • violent video games tend to be more complex in gameplay than non-violent games, so complexity is a confounding variable

  • Zendle et al found that when complexity was controlled, the priming effects of violent video games disappeared

    • therefore, supportive findings of studies into priming may be partly due to confoudning variables