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Adaptation-Level Theory
Idea that people adapt to new situations in life and then return to their previous level of well-being
Affective Forecasting
Predicting the intensity and duration of our emotional responses to future events
Collective Trap
Situation in which many individuals seek to maximize their own gains in a rational manner, resulting in cumulative damage or harm
Durability Bias
Tendency to overestimate how long one’s emotional reactions to future events will last
External Validity
Extent to which the results of a study can be generalized or applied to other settings and populations (also called generalizability)
Eudaimonic Happiness
Deep, longer-lasting contentment or general satisfaction with life associated with living a meaningful life
Extrinsic Orientation
View of religion as a means to nonreligious ends
Focalism
Placing too much emphasis on the focal event and too little on the nonfocal events
Generalizability
Extent to which the results of a study can be generalized or applied to other settings and populations (also called external validity)
Happiness (Subjective Well-Being)
Combination of temporary positive and negative feelings and overall life satisfaction
Hedonic Happiness
Short-term pleasure people derive from things like chocolate, sex, or a new pair of pants
Hedonic Treadmill
Idea that people move forward through life but their level of happiness remains about the same
Immune Neglect
Tendency for people to ignore their ability to psychologically rebound from emotional setbacks and negative events
Intrinsic Orientation
View of religion as an end in itself
Missing-Hero Trap
Situation in which action or information is required to solve a problem, bit no one steps forward to take the action or supply the information, despite being able to do so
Mundane Realism
Making a study similar to the relevant real-world setting in all important respects
One-Person Trap
Present when a person satisfies his or her short-term needs at the expense of long-term ones
Positive Psychology
Focuses on optimal human functioning, including what is good and/or adaptive about humans
Quest Orientation
View of religion as an open-ended process of trying to answer existential questions
Random Selection or Sampling
When every individual in a population has an equal probability of being chosen for inclusion in the study
Religiousness
Extent to which a person is involved in religion
Representative Sampling
When a study sample that mirrors the relevant population on the variables that matter, such as frequencies of gender, age, language, or ethnicity
Set Point
The level of well-being to which a person typically returns after experiencing significant life events
Social Dilemmas or Social Traps
Situations in which individuals choose between maximizing their own beneficial outcomes and maximizing those of the group
Sunk-Cost Effect
Tendency for people to be reluctant to give up on a course of action that they have invested time, money, and/or effort into, even if it is in their best interest to do so