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PROXIMITY
closeness to somebody, something
ENVIRONMENTAL SPOILING
How a person’s environment becomes negative
INTERPERSONAL REWARDS
positive outcomes we get from interacting with other people
RECIPROCAL REWARDS (INTERPERSONAL)
Given in return for something
HOMOPHILY
People tend to bond with like-minded friends
MATCHING HYPOTHESIS
People tend to choose equally attractive partners
VENTRAL STRIATUM AROUSAL
activation when pleasurable events happen
PARTISAN BIAS
media strongly supports 1 side and ignore/ attack the other
CLICKBAIT
use shocking headlines so people’d click it
SATIRICAL NEWS
fake news made j4f, not serious
OUTRIGHT INVENTED NEWS
completely false information
PASSIONATE LOVE
intense romantic
COMPANION LOVE
deep affection
PROSOCIAL BEHAVIOR
behaviors intended to help/ benefit others
MICRO PROSOCIAL BEHAVIOR
helping individuals
MESO PROSOCIAL BEHAVIOR
helping grous/ social settings
MACRO PROSOCIAL BEHAVIOR
helping society, systems
RECIPROCAL ALTRUISM
help because they may help you back someday
NEPOTISTIC ALTRUISM
help because it benefits family members
MORAL ALTRUISM
help without expecting anything from return
GROUP-SELECTED ALTRUISM
based on group affiliations (close > strange)
ETHICAL HEDONISM
All behaviors are designed to enhance one’s pleasure and take away their pain
EVOLUNTARY PERSPECTIVE
deeds to protect oneself and offsprings
IMPLICIT ASSOCIATION
unconscious connections our mind makes between different ideas, people that influence our judgements
IMPLICIT BIAS
make judgement about people quickly without realizing it
STEREOTYPE THREAT
might underperform if being reminded beforehand that you can’t do it
PASSION CRIME
Lose control because of intense emotions and lash out without planning in beforehand
GENERAL AGGRESSION MODEL
How people become aggressive
THREATEN EGOTISM
Become violent when self-image is threaten because deep down they’re insecure
DEINDIVIDUATION
When people blend in a group and start doing things they wouldn’t normally do
SELF-FULFILLING PROPHECIES
when a belief about smth causes behaviors that make the belief comes true
DARK TRIAD
Narcissism, psychopath, machiavellianism
NARCISSISM
selfish, lack of empathy
PSYCHOPATH
manipulate, volatile (change suddenly)
MACHIAVELLIANISM
manipulate, lack emotion and morality
AFFECT CONTROL THEORY
we want actual experience to match emotional expectations
DEFLECTION (AFFECT CONTROL THEORY)
difference between what we expect ←→what actually happen
HIGH LEVEL OF DEFLECTION
feel that the world has become strange
UNRESOLVED DEFLECTION
causes inner disturbance, distress
CHARACTER THEORY (VILLAIN)
Who we are (inner qualities) shape how we behave
MINIONS
villain’s supporters (numberous, led by villain)
POSITIVE REFERENCE GROUP
individual gets influenced by a group
NEGATIVE REFERENCE GROUP
individual follows their own standard/ don’t want to be like the group
SOCIAL FACILITATION
a person’s performance changes when other people are watching
SOCIAL LOAFING
people expert less effort when they’re in a group
THEORY OF PLANNED BEHAVIOR
how/ why people decide to engage in a particular behavior
SUBJECTIVE NORMS
(THEORY OF PLANNED BEHAVIOR)
what we think other people expect us to do
PERCEIVED BEHAVIORAL CONTROL
how hard/ easy the person thinks it is to do a behavior
BEHAVIORAL BELIEFS
believe about consequences of your behaviors
NORMATIVE BELIEFS
social pressure, don’t want to dissapoint others
CONTROL BELIEFS
factors that affect your performance
PERSUASION
Send effective message by tailoring it
ensure they process the message accurately
SLEEPER EFFECT
You ignore the info cause the source’s low quality but when you forget the source, you start to believe it more
RESISTING PERSUASION
Forewarning
Psychological reactance
ELABORATION LIKELIHOOD MODEL
Spontaneous message processing
Thoughtful message processing
SPONTANEOUS MESSAGE PROCESSING
Make decisions based on quick cues without thinking too deep
THOUGHTFUL MESSAGE PROCESSING
Carefully think about the message with arguments and how it relates to beliefs/goals
SELF-PERCEPTION
we often figure out what we believe by observing our own self
INSUFFICIENT JUSTIFICATION
when someone does something they don’t really agree with, but they don’t have a strong enough reason/ reward to explain why they did it
OVER-JUSTIFICATION
when someone loses their internal motivation because they start getting too much external reward for it
COGNITIVE DISSONANCE
Mental discomfort when having 2 conflicting thoughts/ our behavior mismatch with our beliefs
LEADERSHIP TYPES
Task-oriented
Relationship-oriented
AUTOCRATIC LEADERSHIP
Has high control
DEMOCRATIC LEADERSHIP
Moderate level of control, make decision with followers
LAISSEZ-FAIRE LEADERSHIP
Allows followers to do what they want as long as they get work done
5 BASES OF POWER
Referent, expert, coercive, reward, legitimate
REFERENT POWER
power based on liking, respect, admiration
EXPERT POWER
power based on knowledge, skills
COERCIVE POWER
power based on ability to punish
REWARD POWER
power based on ability to reward
LEGITIMATE POWER
power based on formal position, authority
INDIVIDUAL RESILIENCE
individual’s ability to bounce back from tough times
SYSTEMIC RESILIENCE
how well a whole system can handle, recover from big challenges
RESILIENCE’S COMPONENTS
Optimism, altruism, moral compass, faith, have a role model, humor, life’s meaning, social supports, face fear
STRUCTURED DATA
Info that’s already organized within systems
NSTRUCTURED DATA
Info that lacks a pre-defined format
VOLUME (3V OF BIG DATA)
size, quantity of data stored
VELOCITY (3V OF BIG DATA)
speed that data’s received
VARIETY (3V OF BIG DATA)
many types of data that are available
PRIVACY (DATA ETHICS)
no selling info
ACCURACY, TRANSPARENCY (DATA ETHICS)
data’s seen as low quality if it’s outdated, incomplete, incorrect
ACCESSIBILITY, DATA OWNERSHIP
(DATA ETHICS)
Needs for clear guidelines on who owns the data and who can see/ use it
BIAS, DISCRIMINATION IN ALGORITHMS
(DATA ETHICS)
If the data’s unfair, the algorithm learns to be unfair too
FUTURE APPLICATIONS
(DATA ETHICS)
continues to evolve with advancement in AI, quantum coping
SOCIO-ENVIRONMENT CONSTRANT
anything in a person’s social/ physical environment that makes it harder for them to do something, even if motivated
COGNITIVE-SOCIAL PERSPECTIVE
Believes that our behavior is shaped by how we see the world, how we interact
AGNOLOGY
The study of how ignorance is created/ maintained, especially through intentional actions
GOAL-SETTING THEORY
Clarity, commitment, challenge, feedback, task complexity
LIFE HISTORY THEORY
explains how individuals adapt their personality, behavior in response to environmental challenges