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Question-and-Answer flashcards covering key navigation, form, search, control, help, feedback, and affordance patterns in mobile app design.
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Which navigation pattern uses a grid layout for items of equal importance (or irregular to emphasize some)?
Springboard
When designing a Springboard, what user-centric feature should be considered?
Personalization and customization options
Which navigation pattern works well for long lists with subtext and can be infinite with thumbnails?
Lists (Vertical / Infinite Lists)
What must every internal screen reached from a list provide?
A way to return back
Which navigation pattern must clearly differentiate the selected item and use recognizable icons or icons with labels?
Tabs
What navigation pattern is best for frequently updated content people like to browse and often uses a grid?
Gallery (Grid)
What is the primary purpose of a Dashboard in mobile apps?
To provide a roll-up of key performance indicators
What guideline prevents Dashboard overload?
Do not cram too much information onto the dashboard
Which navigation pattern models pages to fit an application’s metaphor and must be used with care?
Metaphor navigation pattern
For navigating a small number of pages with a position indicator, which pattern is recommended?
Page Carousel
Which navigation pattern progressively discloses more options or details via expandable items?
Expanding Lists
Which navigation pattern offers an “Infinite Area” for panning or zooming to reveal more detail?
Infinite Area
Why shouldn’t you innovate on the Sign-In screen?
Users expect familiar, quick login experiences
What two recovery/login options should a Sign-In screen provide?
Forgotten-password retrieval and social network login
For Registration/Sign-Up, how many screens are preferred and what must be prominent?
One screen; a highly visible Register/Sign-Up button
Name three best practices for a Comments feature.
Invite comments, clarify what’s being commented, show others’ comments over time
How should comments made within the current hour be time-stamped?
Display as minutes ago
What key elements should a User Profile highlight?
Badges and contributions to the social network
What should replace a blank screen in an Empty Dataset state?
An explanation and a single clear call to action
Why show progress in Multi-Step forms?
To let users know where they are and where they can go
Where should Settings reside and how should they appear?
Inside the app; clearly grouped and easy to understand
List six search interaction types covered.
Explicit, Auto-complete, Dynamic, Scoped, Saved & Recent, Search Form
Besides a cancel option, what must an Explicit Search field include?
A clear (✕) button
When implementing Auto-complete, what UI cue might be needed if results are delayed?
Feedback such as a loading indicator
Dynamic Search is best suited for what kind of datasets?
Constrained datasets such as an address book or personal media library
How many scoping options are considered plenty for Scoped Search?
Three to six
What are two key practices for Search Forms?
Minimize input fields and follow form-design conventions
Why is live scroll preferred over paging in Search Results?
It offers a smoother browsing experience
When offering sort options, what must be clearly indicated?
Which sort option is currently applied
What visual rule applies to On-Screen Sort controls?
Clearly show the selected choice
When choosing a Sort Order Selector, what guideline should you follow?
Use OS design conventions or an OS-neutral control
What is the recommended approach for Filter Forms?
Keep them simple—usually an onscreen filter or drawer
Where are Toolbar actions generally placed and how should icons appear?
At the bottom of the screen; icons must be recognizable or paired with labels
Why should navigation rarely be hidden inside an Option Menu?
It reduces discoverability; direct interactions are preferable
Give two design rules for Call-to-Action buttons.
Don’t hide them in menus; ensure high contrast and clear label
How should Bulk Actions like delete be handled?
Inside an edit mode with an obvious way to exit
What is a best practice for using Maps in mobile UI?
Provide visible markers and use as much screen space as possible
What should dialog content be like, and what fallback must exist?
Short; alternate access to instructions within the app
Where should a Tip appear and what should happen once the user interacts?
Near the related feature; it disappears after interaction begins
From what perspective should an app Tour highlight features, and how long should it be?
From the user’s goal perspective; short and visually engaging
What basic controls should demo Videos always provide?
Stop, pause, volume controls, etc.
What common use case exists for Discoverable invitations?
Prompting a data refresh
Name the three feedback types discussed.
Errors, Confirmation, System Status
How should error messages be written and displayed?
Plain language with a solution; shown in-screen (not modal) and clearly visible
What must confirmation feedback avoid?
Breaking the user’s flow
For System Status feedback, what user option should be offered for lengthy operations?
A cancel option
List the three gesture affordances covered.
Tap, Flick, Drag
What visual cue signals tappable controls?
Common visual cues such as shape/contrast; 3D effects used sparingly
What two UI cues help indicate a Flick affordance?
A page indicator and showing the edge of the next item
What might you add to support Drag affordance discoverability?
A recognizable handle icon or an invitation hint
Why is following design patterns important in mobile UI?
They ensure consistency, usability, and efficient navigation for users