Two-Dimensional Kinematics

0.0(0)
studied byStudied by 1 person
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/22

flashcard set

Earn XP

Description and Tags

These flashcards cover key terms and concepts from the chapter on Two-Dimensional Kinematics, including projectile motion, velocity components, and principles of motion.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

23 Terms

1
New cards

Projectile Motion

The path of an object thrown or projected into the air, influenced only by gravity and air resistance.

2
New cards

Zero Launch Angle

Projectile motion where an object is launched horizontally with no initial vertical velocity.

3
New cards

General Launch Angle

The angle at which a projectile is launched, influencing its range and trajectory.

4
New cards

Independence of Motion

The principle that horizontal and vertical motions of a projectile are independent of each other.

5
New cards

Velocity Components

The horizontal (Vx) and vertical (Vy) parts of a velocity vector, often analyzed separately in kinematics.

6
New cards

Acceleration due to Gravity (g)

The acceleration experienced by an object due to Earth's gravitational pull, approximately 9.81 m/s².

7
New cards

Range (R)

The horizontal distance a projectile travels before hitting the ground.

8
New cards

Parabolic Path

The curved trajectory that a projectile follows when it is influenced by gravity.

9
New cards

Degree of Freedom

The number of independent movements that an object can make, often described in terms of dimensions in motion.

10
New cards

Initial Velocity (Vo)

The starting speed of an object in motion, before any external forces act on it.

11
New cards

Constant Acceleration

A steady increase or decrease in velocity of an object, often used in motion equations.

12
New cards

Time of Flight (t)

The total time a projectile is in the air during its motion.

13
New cards

Vertical Motion Equation

Mathematical formulations that describe displacement and velocity in vertical motion, influenced by gravity.

14
New cards

Horizontal Motion Equation

Mathematical formulations that describe displacement and velocity in horizontal motion at constant speed.

15
New cards

Hang Time

The total duration a projectile is in the air, especially for sports like basketball or jumping.

16
New cards

Free Fall

Motion under the influence of gravity alone, typically without air resistance.

17
New cards

Apex

The highest point of a projectile's trajectory.

18
New cards

Trajectory

The path followed by a projectile moving through space.

19
New cards

Velocity

The speed of an object in a given direction.

20
New cards

Displacement (d)

The overall change in position of an object; the straight-line distance from the initial to final position.

21
New cards

Vector

A quantity that has both magnitude and direction, such as velocity or force.

22
New cards

Magnitude

The size or quantity of a vector, without regard to its direction.

23
New cards

Direction

The course along which something moves, often indicated by an angle in kinematics.