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Buffering
creation of a special-purpose polygon that’s a specified distance around a point, line, or area (polygon) feature, creates 2 geographic areas
What are the 2 geographic areas buffering creates?
areas within the specified buffer distance, area beyond the buffer limit
Series of buffers
interval 1 to 30 and at some point the buffers start to merge with one another
Example of series of buffers
roads, fire hydrants, any utilities, distance of store from houses around it
Linear buffers
streams, train tracks
What’s the difference between polygons merging in buffers?
with or without dissolve on
Polygon based buffering
difficulties and do they violate rules/mandates
Negative buffering
decreases the size of the original polygon
Buffer dimensions
nature of the spatial-analysis questions dictates the size of the buffer dimensions and whether or not they’re systematic
Types of buffering
arbitrary, causative, mandated
Arbitrary
based on GIS analyst’s best estimate/guess of what size of the buffer should be, decision isn’t based on scientific principles, political mandates, or laws, allow air on the side of caution, and over-estimate buffers
Example of arbitrary
buffer is 3 m, but just go to 4 m, precaution
Causative
when the landscape/conditions surrounding the feature are non-uniform (heterozygous) and the analyst knows of this a priori (before the fact) then you want to apply causative buffering logic to identify buffer distances
Example of causative
roads going through agricultural areas
Mandated
most straightforward, federal, state, local, and community government agenices routinely mandate rigorously defined buffer dimensions for specific types of features
Example of mandated
federal, state, local government mandates
Create thiessen polygon
making a line halfway 2 points, closest to the line within the polygon, splits up the area into polygons, use this for network and business analytics (areas physically closer to other stores)
Generate near table
calculates the distance in the features between 1+ layers, near tools modifies the input and puts it onto the file, just gives you the table not the file
Graphic buffer
adds fun shapes, are corners round or sharp
Multiple ring buffer
adds outer layers to the original polygon, each buffer is non-overlapping, can set at the same time
Near
what points are closest to what road, track, etc, 2D vs 3D distance is the elevation and makes the difference
Point distance
near tool but determines the distance from all the points, uses the search radius
Polygon neighbors
tells you what’s nearby, creates a table with the edge of neighbors and see the amount of overlap, useful for cadastral information (parcels)
Overlay
extremely important, comparison of 2+ thematic features (maps) can be done using vector (topological) overlay/using raster overlay logic, vector object it results in a new topologically structured vector feature layer that includes the geometric and attribute characteristics of each of the input feature layers based upon the overlay operations that are applied
Types of topological overlay
point-in-polygon, line-in-polygon, polygon-on-polygon
Point-in-polygon
overlay of a point layer on a polygon layer
Line-in-polygon
overlay of a line layer on a polygon layer
Polygon-on-polygon
overlay of a polygon later on a polygon later
Vector overlay operations
intersection, union, symmetrical difference, identity, clipping, erasing, splitting
Intersection
based on use of Boolean and connector that computes the geometric intersection of the input layer and base feature layer
Union
based on the use of Boolean/connect and preserves all the features in both the polygon and base layer, preservation of polygon area for anything over the overlap
Symmetrical difference
use XOR connector when one wants to detect differences between layers, computes geometric intersection of the input layer features and the base layer features
Identity
computes geometric intersection of the input layer features and identify layer features, input features, or portions that overlap the identity layer, get its attributes
Clipping
extracts a geographic piece of the input layer using the base layer as a cookie cutter template, no attributes are combined
Erasing
deletes a part of the input layer using the base layer as a template for the geographic area to be deleted, opposite of clipping
Splitting
divides the input layer into a number of small layers based on the characteristics of the base layer, good for map projection problems
Overlay analysis example
lake murray dam, find an area with trees and see red it’s a false color projection, use any of the vector overlap operations, government and military bases would want to erase maps of property using the erase tool, union of all to be left with a smaller amount of certain area
Select
extracts features from an input feature class/input feature layer, typically using a select/structured query language (SQL) expression and stores them in an output feature class
Example of select
massive soils dataset but only want burrow picks and can pick only those areas and put it into its own file
Split by attributes
split and input dataset by unique attributes, input table, target workspace, and split field needed
Table select
select table records matching a structured query language (SQL) expression and writes them to an output table
Update
parcels of land (used the most here) and gets updated with the new data, frequency, summary statistics, tabulate intersection
Frequency
reads a table and a set of fields and creates a new table containing unique field values and. the number of occurrences of each unique field value
Summary statistics
calculates a variety of simple statistics in a table
Tabulate intersection
computes the intersection between 2 feature classes and cross-tabulates the area, length, or count of the intersecting features
What does a split by attribute table need?
input table, target workspace, split field