GIS/GPS Chapter 9

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46 Terms

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Buffering

creation of a special-purpose polygon that’s a specified distance around a point, line, or area (polygon) feature, creates 2 geographic areas

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What are the 2 geographic areas buffering creates?

areas within the specified buffer distance, area beyond the buffer limit

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Series of buffers

interval 1 to 30 and at some point the buffers start to merge with one another

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Example of series of buffers

roads, fire hydrants, any utilities, distance of store from houses around it

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Linear buffers

streams, train tracks

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What’s the difference between polygons merging in buffers?

with or without dissolve on

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Polygon based buffering

difficulties and do they violate rules/mandates

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Negative buffering

decreases the size of the original polygon

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Buffer dimensions

nature of the spatial-analysis questions dictates the size of the buffer dimensions and whether or not they’re systematic

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Types of buffering

arbitrary, causative, mandated

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Arbitrary

based on GIS analyst’s best estimate/guess of what size of the buffer should be, decision isn’t based on scientific principles, political mandates, or laws, allow air on the side of caution, and over-estimate buffers

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Example of arbitrary

buffer is 3 m, but just go to 4 m, precaution

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Causative

when the landscape/conditions surrounding the feature are non-uniform (heterozygous) and the analyst knows of this a priori (before the fact) then you want to apply causative buffering logic to identify buffer distances

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Example of causative

roads going through agricultural areas

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Mandated

most straightforward, federal, state, local, and community government agenices routinely mandate rigorously defined buffer dimensions for specific types of features

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Example of mandated

federal, state, local government mandates

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Create thiessen polygon

making a line halfway 2 points, closest to the line within the polygon, splits up the area into polygons, use this for network and business analytics (areas physically closer to other stores)

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Generate near table

calculates the distance in the features between 1+ layers, near tools modifies the input and puts it onto the file, just gives you the table not the file

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Graphic buffer

adds fun shapes, are corners round or sharp

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Multiple ring buffer

adds outer layers to the original polygon, each buffer is non-overlapping, can set at the same time

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Near

what points are closest to what road, track, etc, 2D vs 3D distance is the elevation and makes the difference

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Point distance

near tool but determines the distance from all the points, uses the search radius

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Polygon neighbors

tells you what’s nearby, creates a table with the edge of neighbors and see the amount of overlap, useful for cadastral information (parcels)

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Overlay

extremely important, comparison of 2+ thematic features (maps) can be done using vector (topological) overlay/using raster overlay logic, vector object it results in a new topologically structured vector feature layer that includes the geometric and attribute characteristics of each of the input feature layers based upon the overlay operations that are applied

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Types of topological overlay

point-in-polygon, line-in-polygon, polygon-on-polygon

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Point-in-polygon

overlay of a point layer on a polygon layer

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Line-in-polygon

overlay of a line layer on a polygon layer

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Polygon-on-polygon

overlay of a polygon later on a polygon later

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Vector overlay operations

intersection, union, symmetrical difference, identity, clipping, erasing, splitting

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Intersection

based on use of Boolean and connector that computes the geometric intersection of the input layer and base feature layer

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Union

based on the use of Boolean/connect and preserves all the features in both the polygon and base layer, preservation of polygon area for anything over the overlap

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Symmetrical difference

use XOR connector when one wants to detect differences between layers, computes geometric intersection of the input layer features and the base layer features

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Identity

computes geometric intersection of the input layer features and identify layer features, input features, or portions that overlap the identity layer, get its attributes

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Clipping

extracts a geographic piece of the input layer using the base layer as a cookie cutter template, no attributes are combined

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Erasing

deletes a part of the input layer using the base layer as a template for the geographic area to be deleted, opposite of clipping

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Splitting

divides the input layer into a number of small layers based on the characteristics of the base layer, good for map projection problems

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Overlay analysis example

lake murray dam, find an area with trees and see red it’s a false color projection, use any of the vector overlap operations, government and military bases would want to erase maps of property using the erase tool, union of all to be left with a smaller amount of certain area

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Select

extracts features from an input feature class/input feature layer, typically using a select/structured query language (SQL) expression and stores them in an output feature class

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Example of select

massive soils dataset but only want burrow picks and can pick only those areas and put it into its own file

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Split by attributes

split and input dataset by unique attributes, input table, target workspace, and split field needed

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Table select

select table records matching a structured query language (SQL) expression and writes them to an output table

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Update

parcels of land (used the most here) and gets updated with the new data, frequency, summary statistics, tabulate intersection

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Frequency

reads a table and a set of fields and creates a new table containing unique field values and. the number of occurrences of each unique field value

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Summary statistics

calculates a variety of simple statistics in a table

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Tabulate intersection

computes the intersection between 2 feature classes and cross-tabulates the area, length, or count of the intersecting features

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What does a split by attribute table need?

input table, target workspace, split field