Theories of Learning

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Sep 29

Last updated 2:22 PM on 10/5/25
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107 Terms

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Learning

  • An experiential process

  • Resulting in a relatively permanent change

  • Not explained by temporary states, maturation, or innate response tendencies

  • A long-term change in mental representations or associations as a result of experience

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Mental representation

Internal images, symbols, or concepts our mind creates to represent objects

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Association

relationship between objects, person, or situations

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Content

  • knowledge and understanding

  • cognitive domain

  • to know

  • to understand

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Skills

  • psychomotor and process skills

  • active domain

  • to be able to do

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Attitudes

  • interests, beliefs, opinions, values

  • affective domain

  • to believe

  • to feel

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GI (Greatest Generation)

  • Built society after World War II

  • Hard times made them resilient

  • Comfortable times often lead to weaker individuals

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Silent Generation

  • Grew up during economic hardship and war recovery

  • Known for being disciplined, reserved, and traditional

  • Valued conformity and stability

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Boomers

  • Growth in population due to post-war baby boom

  • Problem: Overpopulation

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Gen X

  • Career-focused, often sacrificing work-life balance

  • Many worked abroad, leading to less nurturing of children

  • Their children were sometimes labeled as KSP (“kulang sa pansin” or attention-seeking).

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Gen Y (Millenials)

  • Known as the “Me Generation.”

  • Focused on themselves, sometimes seen as entitled.

  • Less loyalty to companies or institutions.

  • Prone to mental health issues but more open to seeking mental health services.

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Gen Z

  • Share traits with Millennials but are more politically aware

  • Concerned with current events and social issues

  • Prefer sensing learning styles—stimulated by visuals, tech, and online learning

  • Considered digital natives

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Gen Alpha

  • Also digital natives, even more immersed in technology

  • Adaptive, innovative, and entrepreneurial (especially in digital platforms)

  • Environmentally conscious and socially aware

  • Open to mental health services like Gen Z

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Principles

  • Identify certain factors that influence learning and describe the specific
    effects these factors have

  • Tell us WHAT factors are important for learning

  • Tend to be fairly stable over time = LAW

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Theories

  • provide explanations about the underlying mechanisms evolved in
    learning

  • Tell us WHY these factors are important

  • Continue to change


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Theory

  • provides a general explanation for observations made over time.

  • explains and predicts behavior.

  • can never be established beyond all doubt.

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Sensorimotor Stage (0 - 2yrs)

  • learning through senses & movement

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Preoperational Stage (2–7 yrs)

  • imagination, but limited logic

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Concrete Operational Stage (7–11 yrs)

  • logical thinking about concrete events

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Formal Operational Stage (12+ yrs)

  • abstract, logical, and critical thinking

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Rationalist

believed truth is found within ourselves through reason

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World of ideas (Forms)

  • perfect, eternal, flawless ideas (e.g., one’s conception of  triangles or circles.

  • Knowledge innate—in place at birth

  • Role of teacher → not to give knowledge, but to draw it out through questioning (Socratic method → self-reflection).

  • Learning passive process

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Plato

  • Truth is found within ourselves (rationalist)

  • Since knowledge already exists within and is simply “drawn out.”

  • Learning passive process

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Aristotle

  • Truth is found outside of ourselves using our senses (empiricist)

  • “There’s nothing in the intellect that wasn’t previously in the senses”

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Aristotle

Developed a scientific method of gathering data to study the world around him

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John Locke

  • Opposed Plato (innate knowledge) and agreed with Aristotle (knowledge from experience)

  • “Simple ideas” remembered and built upon by “internal” phenomena

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Tabula Rasa (Blank Slate) Theory

humans are born with no ideas, only capacities

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Metacognitive tool

Combining emotional, factual and skill knowledge into a ?

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Jungle, runs

Our brains are like a ? - nothing ? the jungle

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Atrophy

There is natural pruning or neural pruning that occurs when parts are used and when they are not used

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Auditory activity

Simultaneous stimulation with language and music would cause a more bilateral activation of the auditory cortex

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Visual activity

Exposed to stimulation consisting of both pattern and color, increased activity corresponds to the primary cortex

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Thinking activity

Increased activity corresponds to the frontal cortex

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Memory activity

Region of the brain implicated in learning and memory, hippocampus integrates sensory information along with amygdala

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Hippocampal formation

Converting short term to long term memory

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Amygdala

Storing house of emotional memory

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Motor of Kinesthetic activity

Subject to hop up and down on his right foot, caused supplementary motor cortex and cortical metabolic activation

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Brain stem

Primitive brain controlling survival functions

  • breathing

  • consciousness

  • digestion

Think vegetable

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Cerebellum

Center for movement control

  • Voluntary muscle movements

  • Fine motor skills

  • Posture, balance, coordination

Think repetitive movements

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Cerebrum

The surface of the brain

  • Touch

  • Vision

  • Hearing

  • Reasoning

Think Human

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Deep learning: through scaffolding

Requires organizing and linking knowledge for later retrieval

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Meta-cognition

  • Monitoring your progress as you learn

  • Making changes and adapting your strategies if you perceive you are not doing so well

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Learning

  • Modification in behavior due to an increase in knowledge or skills

  • Requires the storage and retrieval of information

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Memory

  • Ability to recall information and experiences

  • Neither a single entity nor a phenomenon that occurs in a single area of the brain

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Short-term memory

  • Solves problems through reasoning process (ex. organizing facts into a coherent essay)

  • Combine or “chunk”

  • Mnemonics

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Long-term memory

  • Declarative - Factual

  • Episodic - Events or experiences

  • Semantic - Words

  • Procedural - Step by step

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Sensory memory

  • transfers to short-term memory

  • visual, auditory, and olfactory information

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Long-term memory

  • People use attention, repetition, and association with past learning to encode information

  • encoding happens when information is repeatedly processed in the hippocampus

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retained

The more associations made with established learning, the better new information is ?

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neuronal networks

Memories are not stored in a single location. They are complex ? spread through the brain’s entire surface

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Review

retrieval of information temporarily copies it into working memory for further processing in hippocampus

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REM sleep

memories are replayed and reinforced in hippocampus

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Structure

Observational learning (Modeling)

  • attention

  • retention

  • reproduction

  • motivation

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Motivation

  • Self-efficacy

  • outcome expectations

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Development

  • How a learner learns

  • continuous growth

  • situations, environment, people

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Dynamics

Stimulates:

  • Growth

  • Development

  • Change

Triadic reciprocal causation

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Social Cognitive Theory (SCT)

  • Allows educators to assess how to ‘mold’ the environment in order to be proper role models

  • focuses on people, environment and behavior

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Classical Conditioning

Involves the learning of involuntary responses and reflexes, and how it can be altered through experience

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Ivan Pavlov

  • Developed by Russian physiologist
    in the early 1900s laid the groundwork for
    further studies on learning and behavior

  • Asserts that our behaviors are changed using manipulation of stimuli

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Involuntary responses

Responses the learner has no control over

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Unconditioned stimulus (US)

the environmental condition that naturally causes a response

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Unconditioned response (UR)

the natural response

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Neutral stimulus (NS)

doesn’t causes a response

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Conditioned stimulus (CS)

when the NS is paired continuously with the US

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Conditioned response (CR)

the response elicited by the CS

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Contiguity

refers to how close together in time are the US and CS presented. These must occur almost simultaneously 

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Contingency

the degree to which the US is presented must be consistent

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Stimulus Discrimination

you only produce the CR at the very situation you were conditioned or the exact CS you were conditioned to

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Stimulus Generalization

you perform the same CS to all other stimuli that are even slightly similar to the original CS

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Higher-Order Conditioning

The conditioned stimulus is combined with another neutral stimulus, which has now turned into a conditioned stimulus.

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Extinction

occurs when we remove the reinforcer from the operant conditioning situation.

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Spontaneous Recovery

after extinction, when the animal is brought back in the experimental situation, it will gain emit the desired behavior, w/o additional training.

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Counterconditioning

is a behavioral therapy technique to replace an unwanted or maladaptive emotional response to a stimulus with a new, desired one.

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Systematic Desensitization

Also known as graduated exposure therapy. Gradually exposes self to their fears.

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Flooding

Rather than exposing a person to their phobic stimulus gradually, a person is exposed to the
most frightening situation immediately.

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Shaping

process of gradually teaching the animal to produce responses towards a final desired behavior by giving rewards to those that are closer and closer to the target response

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Reinforcement(ce)

is desirable and pleasing situation that transpire after a response to increase the likelihood of its relative permanence

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Primary reinforcer

something that is related to survival such as food, water or sex

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Secondary reinforcer

neutral stimulus that takes a reinforcing properties through its close association with primary reinforcement

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Generalized reinforcer

Associated with multiple reinforcer

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Chaining

process where one response bring the organism into contact with stimuli that act as SD for another response. w/c in turn causes it to experience stimuli that cause a third response and so on.

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Superstitious behavior

sometimes reinforcement occurs randomly, unrelated to a learners actions. Skinner found that pigeons, when fed at regular intervals without regard to their behavior develop odd actions like swinging their heads

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Punishment

occurs when a response removes something positive from the situation or adds something negative, weakening it

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Reinforcement

refers to any process that strengthens a particular behavior, increases the chances that the behavior will occur again

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Continuous Reinforcement Schedule (CRF)

every correct response during acquisition is reinforced

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Intermittent Reinforcement Schedule (IR)

reinforcement are given partially or at certain non-continuous patterns/schedule

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Fixed Internal Schedule (FI)

a subject is reinforced for a response made only after s set interval of time

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Fixed Ration Schedule (FR)

every nth response that the subject makes is reinforced

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Variable Interval Schedule (VI)

the subject is reinforced for responses made at the end of time intervals of variable duration

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Variable Ratio Schedule (VR)

eliminates the step-like cumulative recording found with the FR schedule and produces the highest response rate

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Fixed Internal Schedule or FI

TV Advertisement

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Continuous Reinforcement Schedule or CRF

Giving points to student every time he recites

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Variable Ratio Schedule or VR

A Casino slot machine

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Variable Interval Schedule or VI

The store supervisor who visits the shop unannounced

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Fixed Ration Schedule or FR

Free 5 galloons purified H2O after purchase of six.

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Intermittent Reinforcement Schedule  or IR

A real state agent whose 40% of his commission was given after 4 months and the remaining 60% given the following month.

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Albert Bandura

  • Started as the Social Learning Theory (SLT) in the 1960’s, developed into the SCT in 1986

  • Traces its origins to The Bobo Doll

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Social context

Learning occurs in a _ with a dynamic and reciprocal interaction of the person, environment and behavior

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Observing

People learn new behaviors by _ the behavior of others and the consequences of their behavior

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Frontal lobes 

personality, speech, and motor development