AP Physics 1 Unit 2 Learning Notes: Force and Translational Dynamics

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50 Terms

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Force

An interaction that can change an object’s motion by causing acceleration; treated as a vector (magnitude and direction).

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Vector (as used for forces)

A quantity with both magnitude and direction; forces must be added using vector addition.

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System (in dynamics)

The object or collection of objects chosen for analysis; determines which forces are included on the free-body diagram.

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External force

A force on the system due to something outside the system; these are the forces that appear on the system’s FBD.

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Internal force

A force between parts inside the chosen system; does not appear on an FBD of the whole system.

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Free-body diagram (FBD)

A simplified sketch showing only the forces acting on the chosen system, drawn as vectors on a dot/box representing the object.

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Net force (ΣF)

The vector sum of all external forces acting on the system; not drawn as a separate force on an FBD.

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Weight (W or mg)

The gravitational force exerted by Earth on an object; magnitude mg, directed downward toward Earth’s center.

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Gravitational acceleration (g)

The local acceleration due to gravity (near Earth about 9.8 m/s²); affects weight but not mass.

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Mass (m)

A measure of inertia (resistance to acceleration); does not depend on location (Moon vs Earth).

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Normal force (F_N)

A contact force exerted by a surface on an object, perpendicular to the surface; adjusts based on the situation.

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Friction force

A contact force parallel to a surface that opposes relative motion or the tendency for relative motion between surfaces.

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Static friction (f_s)

Friction that acts when surfaces are not sliding; its magnitude adjusts as needed up to a maximum.

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Maximum static friction (f_s,max)

The largest possible static friction force before slipping begins; fs,max = μs F_N.

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Coefficient of static friction (μ_s)

Dimensionless constant for a pair of surfaces that sets the maximum static friction via μs FN.

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Kinetic friction (f_k)

Friction that acts when surfaces are sliding; modeled approximately as fk = μk F_N.

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Coefficient of kinetic friction (μ_k)

Dimensionless constant for sliding surfaces used in fk = μk FN; typically less than μs.

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Tension (T)

A pulling force transmitted through a string/rope/cable; acts along the string and pulls away from the object.

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Applied force

A push or pull exerted on an object by a person or another object (not one of the named standard forces like weight).

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Spring force

A force exerted by a spring, typically modeled by Hooke’s law in later units; acts to restore the spring toward equilibrium length.

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Newton’s first law

If the net external force on an object is zero, its velocity remains constant (including staying at rest).

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Inertia

The tendency of an object to resist changes in its motion; quantified by mass in Newton’s second law.

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Inertial reference frame

A non-accelerating frame in which Newton’s laws apply in their simplest form (AP problems usually treat the ground as inertial).

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Equilibrium

A condition with zero acceleration, so the net force is zero (ΣF = 0).

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Static equilibrium

Equilibrium where the object’s velocity is zero and remains zero.

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Dynamic equilibrium

Equilibrium where the object moves with constant velocity (nonzero allowed) and has zero acceleration.

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Newton’s second law

The relationship between net external force, mass, and acceleration: ΣF = ma (vector form).

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Component form of Newton’s second law

Writing Newton’s second law separately along axes, typically ΣFx = max and ΣFy = may.

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Newton (N)

SI unit of force; 1 N = 1 kg·m/s² (the force needed to accelerate 1 kg at 1 m/s²).

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Force components

The parts of a vector along chosen axes; used to simplify equations when forces are at angles.

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Resolve a force into components

Expressing a force vector as perpendicular components, e.g., Fx = F cosθ and Fy = F sinθ (with θ from +x).

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Incline coordinate choice

A common axis choice on ramps: x parallel to the incline and y perpendicular to the incline to simplify component equations.

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Parallel weight component on an incline (mg sinθ)

The component of weight along the slope (down the incline) when θ is the incline angle from horizontal.

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Perpendicular weight component on an incline (mg cosθ)

The component of weight into the surface (perpendicular to the incline) when θ is the incline angle from horizontal.

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Sine/cosine incline check

Reasoning tool: for small incline angles, the parallel component must be small, so it corresponds to mg sinθ (not mg cosθ).

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Apparent weight

What a scale reads; typically the normal force the scale exerts on you, which can differ from mg in acceleration situations.

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Elevator apparent weight relation

For upward-positive: FN − mg = ma, so FN = m(g + a) when accelerating upward and F_N = m(g − |a|) when accelerating downward.

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Normal force on a frictionless incline

With no perpendicular acceleration, the normal force equals the perpendicular weight component: F_N = mg cosθ.

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Friction direction rule

Friction points opposite relative motion (kinetic) or opposite the direction the object would start moving without friction (static).

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“Motion implies force” misconception

Incorrect idea that moving objects must have a force in the direction of motion; actually forces cause acceleration, not velocity.

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Ideal string assumption

String is massless and does not stretch, so connected objects share acceleration constraints and tension is uniform (in the ideal model).

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Ideal pulley assumption

Pulley is massless and frictionless, so tension is the same on both sides in standard AP setups.

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Acceleration constraint (taut string)

Connected masses on a taut, non-stretching string have the same acceleration magnitude along the string.

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Atwood machine

Two hanging masses connected by a massless string over a frictionless pulley; acceleration depends on the mass difference.

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Atwood acceleration (ideal)

For m2 > m1, a = ((m2 − m1)g)/(m1 + m2).

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System approach (connected objects)

Treating multiple objects as one system to find acceleration; internal forces (like tension/contact) cancel for the combined system.

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Object-by-object approach (connected objects)

Writing ΣF = ma for each object separately and solving simultaneously for shared unknowns like tension and acceleration.

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Newton’s third law

Forces come in equal-and-opposite pairs acting on different objects: if A exerts a force on B, B exerts an equal and opposite force on A.

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Third-law pair properties

A third-law pair acts on two different objects, has equal magnitude and opposite direction, and is the same type of force.

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Angled pull effect on normal force

For a pull F at angle θ above horizontal with no vertical acceleration: FN = mg − F sinθ, reducing friction because friction depends on FN.

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