ACT Math Checklist

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79 Terms

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How to Divide and Multiply Fractions

To divide fractions, multiply by the reciprocal of the second fraction. To multiply, multiply the numerators and denominators.

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How to Add and Subtract Fractions

Find a common denominator, then add or subtract the numerators while keeping the denominator the same.

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How to divide whole number by fractions and vice versa

To divide a whole number by a fraction, multiply the whole number by the reciprocal of the fraction.

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Graphing (y=mx+b)

In the equation y=mx+b, m represents the slope and b represents the y-intercept.

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Absolute Values

The absolute value of a number is its distance from zero on the number line, regardless of direction.

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Finding Slope Using Coordinates

The slope (m) can be calculated using the formula m = (y2 - y1)/(x2 - x1).

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Geometry (SAS, ASA, SSS, AAS)

These are criteria for triangle congruence: SAS (Side-Angle-Side), ASA (Angle-Side-Angle), SSS (Side-Side-Side), AAS (Angle-Angle-Side).

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Finding perimeters and areas of shapes

Use specific formulas; perimeter is the sum of all sides, and area varies based on the shape.

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Matrixes/Matrices

A matrix is a rectangular array of numbers or variables arranged in rows and columns.

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Square Roots

The square root of a number is a value that, when multiplied by itself, gives the original number.

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Inequalities

An inequality compares quantities and shows the relationship using symbols like

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Surface Area

Surface area is the total area that the surface of a three-dimensional object occupies.

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TAN, SIN, COS

These are trigonometric functions: Tan (tangent), Sin (sine), Cos (cosine), used to relate angles to side lengths.

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Pre-Algebra

The branch of mathematics that prepares students for algebra by introducing basic concepts.

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Algebra 1

An introductory algebra course focusing on variables, equations, and basic functions.

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Algebra 2

An advanced algebra course covering polynomial equations, functions, and complex numbers.

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mean/median/mode

Mean is the average, median is the middle value in a data set, and mode is the most frequently occurring value.

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Decimals (Adding, Subtracting, Dividing, Multiplying)

Operations with decimals follow the same rules as integers, aligning decimal points where necessary.

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Circles (Surface Area, Perimeter)

The perimeter (circumference) of a circle is C=2πr, and the area is A=πr².

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Geometry Formulas

Specific mathematical formulas used to calculate dimensions related to geometric figures.

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Integers

Whole numbers that can be positive, negative, or zero, but not fractions or decimals.

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Zero Product Property

If the product of two factors is zero, at least one of the factors must be zero.

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Systems of Equations

A set of equations with the same variables that can be solved together to find the values of the variables.

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FOIL

A method for multiplying two binomials: First, Outside, Inside, Last.

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Slope Formula

m = (y2 - y1)/(x2 - x1); calculates the steepness of a line.

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Slope-Intercept Form

A linear equation format: y = mx + b, where m is slope and b is y-intercept.

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Midpoint Formula

The coordinates of the midpoint between two points (x1,y1) and (x2,y2) are ((x1 + x2)/2, (y1 + y2)/2).

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Distance Formula

d = √((x2 - x1)² + (y2 - y1)²); calculates the distance between two points in a plane.

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Cross Multiplication

A method used to solve proportions by multiplying across the equals sign.

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Speed and Rates Distance Formula

d = rt; where d is distance, r is rate, and t is time.

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Combined Work Formula

If multiple workers are involved, the formula combines their rates to find the total work done.

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Quadratics and Polynomials

Quadratic equations are a type of polynomial of degree 2, often in the form ax² + bx + c.

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Vertex Form

A way to express a quadratic function as y = a(x - h)² + k, where (h, k) is the vertex.

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Factored Form

When a quadratic is expressed as y = a(x - r1)(x - r2), where r1 and r2 are the roots.

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Standard Form

A quadratic expressed as y = ax² + bx + c.

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Quadratic Formula

Used to find the roots of a quadratic equation, x = (-b ± √(b² - 4ac))/(2a).

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Completing the Square

A method for solving quadratics by rewriting the equation in vertex form.

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Finding Solutions using the Discriminant

The discriminant (b² - 4ac) indicates the nature of the roots of the quadratic equation.

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Exponent Rules

Rules governing operations with exponents, including multiplying, dividing, and power of a power.

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Radical Rules

Rules that apply when simplifying expressions involving square roots.

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The Definition of a Logarithm

Logs are the inverse operations of exponentiation, expressed as log_b(a) = c if b^c = a.

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Common Logarithms

Logs with base 10; often written simply as log(x) instead of log_10(x).

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Natural Logarithms

Logs with base e, denoted as ln(x), where e is approximately 2.718.

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Change of Base Formula

Used to convert logs of one base to another: logb(a) = logk(a)/log_k(b).

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Properties of Logarithms

Include rules for multiplication, division, and exponentiation of logarithmic expressions.

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Circle Equation

The general form is (x - h)² + (y - k)² = r², where (h, k) is the center and r is the radius.

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Ellipse Equation

In standard form: (x-h)²/a² + (y-k)²/b² = 1, where a and b are the semi-major and semi-minor axes.

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Equation of a Hyperbola

Standard form: (x-h)²/a² - (y-k)²/b² = 1 or (y-k)²/b² - (x-h)²/a² = 1.

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Types of Graphs

Includes linear, quadratic, exponential, and logarithmic graphs, each with different shapes.

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Horizontal Shift

Moving the graph left or right on the coordinate plane.

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Vertical Shift

Moving the graph up or down on the coordinate plane.

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End Behavior

Describes the behavior of a graph as x approaches positive or negative infinity.

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Key Math Terms

Includes essential terminologies used in various math problems and concepts.

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Percentages

A way of expressing a number as a fraction of 100.

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Sequences

Ordered lists of numbers, typically following a specific rule or pattern.

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Averages (Mean, Median, Mode, Range)

Mean is the average, median is the middle value, mode is the most common, and range is the difference between the max and min.

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The Fundamental Counting Principle

If one event can occur in m ways and a second can occur in n ways, the two events can occur in m*n ways.

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Factorial

The product of all positive integers up to a certain number n, denoted as n!.

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General Permutations

The different arrangements of a subset of items where order matters.

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Combinations

Selections from a larger set where the order does not matter.

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Basic Probability Formula

P(E) = number of favorable outcomes / total number of outcomes.

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Trigonometric Functions

Functions that relate angles of a triangle to the lengths of its sides.

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Law of Sines

States that the ratio of the length of a side to the sine of its opposite angle is constant in a triangle.

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Law of Cosines

Relates the lengths of the sides of a triangle to the cosine of one of its angles.

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Straight Lines and Circles

Basic concepts in geometry addressing properties of lines and circles.

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Triangles

Three-sided polygons, fundamental in geometry.

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Triangle Similarity

When two triangles have the same shape but possibly different sizes.

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Triangle Area

Calculated using base and height: Area = 1/2 * base * height.

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Pythagorean Theorem

In a right triangle, a² + b² = c², where c is the hypotenuse.

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Pythagorean Triples

Sets of three integers that satisfy the Pythagorean theorem, e.g., (3, 4, 5).

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Trigonometry in Triangles

The study of the relationships between the angles and sides of triangles.

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Polygons

Multi-sided shapes, with properties that vary depending on the number of sides.

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Volume and Surface Area of a Cube

Surface Area = 6a²; Volume = a³, where a is the length of a side.

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Volume and Surface Area of a Rectangular Prism

Surface Area = 2(lw + lh + wh); Volume = lwh.

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Volume and Surface Area of a Sphere

Surface Area = 4πr²; Volume = (4/3)πr³, where r is the radius.

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Volume and Surface Area of a Pyramid

Surface Area includes the base area plus the area of the triangular sides; Volume = (1/3) * base area * height.

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Volume and Surface Area of a Right Circular Cone

Surface Area = πr(r + √(h² + r²)); Volume = (1/3)πr²h.

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Surface Area of a Cylinder

Surface Area = 2πr(h + r); Volume = πr²h.

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Volume of a Prism

Volume = base area * height.