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Point of view
narrator's perspective or perception in a story
Narrator
the person telling the story
3rd person narrator
a narrator who tells the story without being a character, using "he, she, they"
Omniscient narrator
an all-knowing narrator who can switch between characters and plot points
Editorial omniscient
a narrator who describes characters for them
Neutral narrator
a narrator that allows readers to interpret characters' thoughts and feelings
Limited omniscient
a narrator with limited knowledge, focusing on one character's perspective
Stream of consciousness
unfiltered first-person narration reflecting a character's thoughts and feelings
Objective POV
a retelling of the story without insight into characters' minds
1st person narrator
a character in the story, limited to their own thoughts and feelings, using "I, me, we"
Unreliable narrator
a narrator whose perspective differs from the main objective narrator
Naïve narrator
an inexperienced or uneducated narrator, often a child
Style
the literary choices an author uses to create a specific effect
Diction
the intentional use of specific words by the author
Tone
the author's attitude towards elements of the story
Irony
a situation where something appears to be true, but the opposite is true
Verbal irony
saying the opposite of what one means intentionally
Sarcasm
a type of verbal irony that is intentionally hurtful
Situational irony
a disconnect between what is expected to happen and what actually happens
Dramatic irony
when the reader knows something that the character does not
Satire
effort to poke fun at something or someone
Cosmic irony
forces beyond the character’s control brought together
Theme
the main idea or underlying message of a story
Symbol
a component of the story that represents a deeper meaning
Conventional symbols
widely recognized objects or concepts that represent ideas outside the story
Literary symbols
concepts or characters that have multiple meanings within the story
Allegory
an object, concept, or person that has one distinct meaning
Plot
the order of meaningful events in a story
In medias res
starting a story in the middle of an important event
Flashback
a narrative device that provides context by revisiting past events
Character
an imaginary entity created by the author with human traits
Exposition
background information about characters and the story
Rising action
the buildup of events leading to the climax
Conflict
the main problem that drives the story
Foreshadowing
hints or clues about future events in the story
Protagonist
the main character in a story
Hero/heroine
a protagonist with moral integrity
Antagonist
a force that opposes the protagonist
Suspense
the emotional buildup as the story progresses
Climax
the most intense moment in the story
Resolution
the outcome of the conflict
Denouement
untying of the knot
Setting
the time, place, context, and mood of the story
Imagery/image
visual cues that evoke sensory experiences for readers
Metaphor
a comparison between two things without using "like" or "as"
Simile
a comparison using "like" or "as"
Extended metaphor
a metaphor that extends throughout a story
Controlling metaphor
a metaphor that shapes the plot or story's progression
Personification
attributing human characteristics to non-human entities
Apostrophe
expressing feelings/ thoughts to someone who can’t understand or is not present.
Hyperbole
exaggerated statements not meant to be taken literally
Understatement
downplaying something significant
Paradox
something that doesn’t make sense until further context is given
Oxymoron
a combination of contradictory terms describing a single idea
Characterization
the process of developing characters and giving them personality
Telling
how the author describes a character directly
Showing
how the author reveals a character's traits through actions
Motivated
the driving force behind a character's actions
Plausible
a motivation that makes sense within the story's context
Consistent
a character that remains true to their established traits
Antihero
a protagonist lacking traditional heroic qualities
Dynamic
a character that undergoes significant change
Static
a character that does not change throughout the story
EXAMPLE- 1st person narrator
Sonny’s Blue’s. Sonny’s brother
EXAMPLE- stream of consciousness
Lone Ranger. Narrator takes reader to past, present and future in no order
EXAMPLE- naive narrator
Boys and Girls. Unexperienced kid
EXAMPLE- style
Lone Ranger. Conversational effect
EXAMPLE- literary symbolism
Sonny’s Blues. Melting ice block in narrator’s stomach that represents guilt and dread
EXAMPLE- symbol
Boys and Girls. Foxes mean identity
EXAMPLE- hyperbole
The Odyssey. “he seemed rather a shaggy mountain reared in solitude”
EXAMPLE- personification
The Odyssey. The Dawn is child of morning
EXAMPLE- oxymoron
Boys and Girls. Flora described “air of gallantry and abandon”
EXAMPLE- round character
The Odyssey. Odysseus is the most developed character
EXAMPLE- stock character
Boys and Girls. Father is predictable
EXAMPLE- foil
Sonny’s Blue’s. Sonny and his brother contrast each other