DTECH LAST MIN - ONLY ESSENTIAL!!!!

0.0(0)
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/79

flashcard set

Earn XP

Description and Tags

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

80 Terms

1
New cards
Adjustability
The ability of a product to be changed in size
2
New cards
Alertness
The level of vigilance
3
New cards
Anthropometrics
The aspect of ergonomics that deals with body measurements
4
New cards

Biomechanics

The research and analysis of the mechanics of living organisms. Human factors includes the research and analysis of the mechanics (operation of our muscles

5
New cards
Clearance
The physical space between two objects.
6
New cards
Cognitive ergonomics

A branch of ergonomics that focuses on understanding how cognitive processes (perception, memory, reasoning, and decision-making) influence human interactions with systems.

7
New cards
Comfort
A person's sense of physical or psychological ease.
8
New cards
Dynamic data
Human body measurements taken when the subject is in motion related to range and reach of various body movements. E.g. crawling height
9
New cards
Environmental factors
A set of psychological factors that can affect the performance of an individual that come from the environment that the individual is situated.
10
New cards
Ergonomics
The application of scientific information concerning the relationship between human beings and the design of products
11
New cards
Fatigue
A person's sense of physical or psychological tiredness.
12
New cards

dynamic data

measurements while performing a required task e.g. reaching abilities

13
New cards
Human error
Mistakes made by users
14
New cards
Human factors
A scientific discipline concerned with understanding how humans interact with elements of a system. It can also be considered the practice of designing products
15
New cards
Human information processing system
An automatic system that a person uses to interpret information and react. It is normally comprised of inputs
16
New cards

Interval data

based on numeric scales in which we know the order and the exact difference between the values. Organised into even divisions…

17
New cards
Nominal data scale
Nominal means 'by name' and used in classification or division of objects into discrete groups. Each of which is identified with a name e.g. category of cars
18
New cards
Ordinal data
A statistical data type that exists on an arbitrary numerical scale where the exact numerical value has no significance other than to rank a set of data points. Deals with the order or position of items such as words
19
New cards

Percentile range

That proportion of a population with a dimension at or less than a given value

20
New cards
Perception
The way in which something is regarded
21
New cards
Physiological factor data
Human factor data related to physical characteristics used to optimise the user's safety
22
New cards
Primary data
Data collected by a user for a specific purpose.
23
New cards
Psychological factor data
Human factor data related to psychological interpretations caused by light
24
New cards
Qualitative data
Typically descriptive data used to find out in depth the way people think or feel - their perception. Useful for research at the individual or small (focus) group level.
25
New cards
Quantitative data
Data that can be measured and recorded using numbers. Examples include height
26
New cards
Range of sizes
A selection of sizes a product is made in that caters for the majority of a market.
27
New cards

Ratio data scale

allows you to compare differences between numbers.

28
New cards
Reach
A range that a person can stretch to touch or grasp an object from a specified position.
29
New cards
Secondary data
Data collected by someone other than the user.
30
New cards
Static data
Human body measurements when the subject is still.
31
New cards
Structural data
Refers to measurements taken while the subject is in a fixed or standard position
32
New cards
Workplace environmental factors
These factors can be considered to maximise performance of a user in a role and reduce the risk of accidents. They can be categorised as: • Management (policies
33
New cards
Circular economy
An economy model in which resources remain in use for as long as possible
34
New cards

Clean technology

Innovative products and services that use renewable materials and energy while reducing emissions and waste.

35
New cards
Combined Heat and Power (CHP)
A system that simultaneously generates heat and electricity from either the combustion of fuel
36
New cards

Converging technologies

when different technologies merge…

37
New cards
Cradle to cradle
A design philosophy that aims to eliminate waste from the production
38
New cards
Cradle to grave
A design philosophy that considers the environmental effects of a product all of the way from manufacture to disposal.
39
New cards
Dematerialization
The reduction of total material and energy throughput of any product and service.
40
New cards
Design for the environment software
Software that allows designers to perform Life cycle analysis (LCA) on a product and assess its environmental impact.
41
New cards
Eco-design
A design strategy that focusses on three broad environmental categories - materials
42
New cards
Embodied energy
The total energy required to produce a product.
43
New cards
End-of-pipe technologies
Technology that is used to reduce pollutants and waste at the end of a process.
44
New cards
Energy distribution
The method with which energy is transported from a source to where it is used.
45
New cards
Energy storage
The method with which energy is stored for later use.
46
New cards
Energy utilization
The method with which energy is used.
47
New cards
Green design
Designing in a way that takes account of the environmental impact of the product throughout its life.
48
New cards
Green legislation
Laws and regulations that are based on conservation and sustainability principles
49
New cards
Incremental solutions
Products which are improved and developed over time leading to new versions and generations.
50
New cards
Individual energy generation
The ability of an individual to use devices to create small amounts of energy to run low-energy products.
51
New cards
Legislation
Laws considered collectively to address a certain topic.
52
New cards
Life cycle analysis (LCA)
The assessment of the effect a product has on the environment through five stages of its life: pre-production
53
New cards
production
54
New cards
distribution (including packaging
55
New cards
utilization
56
New cards
and disposal.
57
New cards
Linear economy
An economy based on the make
58
New cards
Local combined heat and power (CHP)
CHP plants that generate heat and power for a local community - the plant is close enough to the community so that the heat generated can be dispersed through the community efficiently.
59
New cards
National and international grid systems
An electrical supply distribution network that can be national or international. International grids allow electricity generated in one country to be used in another.
60
New cards
Non-renewable resources
A natural resource that cannot be re-made or re-grown as it does not naturally re-form at a rate that makes its use sustainable
61
New cards
Product cycle
Also known as the product life cycle
62
New cards
Product recovery strategies
The processes of separating the component parts of a product to recover the parts and materials.
63
New cards
Quantification of carbon emissions
Defining numerically the carbon emissions generated by a particular product
64
New cards
Radical solutions
Where a completely new product is devised by going back to the roots of a problem and thinking about a solution in a different way.
65
New cards
Recondition
Rebuilding a product so that it is in an “as new” condition
66
New cards
Recovery of raw materials
Strategies for the separation of components of a product in order to recover raw materials.
67
New cards
Recycle
Recycling refers to using the materials from obsolete products to create other products.
68
New cards
Re-engineer
To redesign components or products to improve their characteristics or performance.
69
New cards
Renewability
The level at which a resource is renewable. The rate that a resource can be replenished.
70
New cards
Renewable resources
A natural resource that can replenished with the passage of time
71
New cards
Repair
The reconstruction or renewal of any part of an existing structure or device.
72
New cards

Reserves

natural resources that have been identified in terms of quantity and quality.

73
New cards
Resources
Resources are the stock or supply of materials that are available in a given context.
74
New cards
Re-use
Reuse of a product in the same context or in a different context.
75
New cards
System level solutions
Solutions that are implemented to deal with the whole system
76
New cards
The precautionary principle
The anticipation of potential problems in relation to the environmental impact of the production
77
New cards
The prevention principle
The avoidance or minimization of producing waste in relation to the production
78
New cards
Waste mitigation strategies
Strategies used to reduce the waste produced by a product or in the production and disposal of a product.
79
New cards
Aesthetic models
A model developed to look and feel like the final product.
80
New cards
Animation
The ability to link graphic screens together in such a way as to simulate motio