Kinematics Notes and Flashcards

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21 Terms

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Distance

The total length that an object in motion covers.

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Displacement

A vector quantity indicating the change in position an object moves in a particular direction.

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Average Speed

The distance covered per unit time.

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Average Velocity

The displacement divided by the time interval.

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Slope of a position-time graph

Indicates the velocity (or speed) of the object.

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Slope of a velocity-time graph

Indicates acceleration.

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Acceleration

Occurs whenever there is a change of speed or direction of motion.

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Acceleration direction vs. motion direction

The direction of acceleration is not necessarily the same as the direction of the object's motion.

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Acceleration and velocity relationship

If parallel, the object speeds up; if antiparallel, it slows down; if at right angles, it moves at constant speed in a circular path.

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Parabolas on position-time graphs

Indicate non-zero slope straight lines on velocity-time graphs, leading to zero slope (horizontal) lines on acceleration-time graphs.

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Area under a velocity-time graph

Represents displacement (change in position).

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Area under an acceleration-time graph

Represents change in velocity.

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Free fall problems

Can be solved using 'g' as 9.8 m/s², with the sign of 'g' as negative if up is chosen as positive.

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Projectile motion horizontal and vertical components

Horizontal and vertical components are independent.

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Constant horizontal velocity

The horizontal component of velocity remains constant in projectile motion.

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Vertical component acceleration

The vertical component has constant acceleration 'g'.

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Max height velocity

Only the vertical component of velocity at maximum height is zero.

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Falling object terminal velocity

As it approaches terminal velocity, speed increases and acceleration decreases.

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Uniform Circular Motion speed and direction

Speed is constant, but velocity is changing; direction is tangent to the path.

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Centripetal acceleration

Given by the formula ac = vt²/r, directed toward the center.

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Acceleration down a ramp

Object accelerates parallel to the ramp with a// = g sin(θ).