Enumeration

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9 Terms

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Input Devices, Processor, Frame Buffer, Memory and Output devices

Graphics Systems

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Vertex Processing, Rasterization and Fragment Processing

Graphics Processing Unit (GPU)

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Pixel, Line, Polygon, Display File, Frame Buffer, Display Control, Display Processor, Line Generation, Graphics Software, Points, Polygons, Text Primitive, Windowing and Clipping, Viewport

Graphics Primitives

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Advance shading methods, texture mapping, translucency and atmospheric effect

Fundamental Techniques of Compter Graphics

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Monochrome Images, Gray-scale images, 24-bit color images, 8-bit color images, 8-bit gray level images, 1-bit images, 

Image Classifications

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Point, Vector, Orthogonal Vector, Line, Line Segment, plane and dot product

Geometry

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Electron gun, focusing and accelerating anodes, horizontal and vertical deflection plates, phosporus-coated screen

Components of CRT

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ANODE, CATHODE, GAS PLATES, FLUORESCENT CELLS

COMPONENTS OF PLASMA DISPLAY

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GL_POINTS, GL_LINES, GL_LINES_STRIP, GL_LINE_LOOP, GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, GL_POLYGON

opengl primitives