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Input Devices, Processor, Frame Buffer, Memory and Output devices
Graphics Systems
Vertex Processing, Rasterization and Fragment Processing
Graphics Processing Unit (GPU)
Pixel, Line, Polygon, Display File, Frame Buffer, Display Control, Display Processor, Line Generation, Graphics Software, Points, Polygons, Text Primitive, Windowing and Clipping, Viewport
Graphics Primitives
Advance shading methods, texture mapping, translucency and atmospheric effect
Fundamental Techniques of Compter Graphics
Monochrome Images, Gray-scale images, 24-bit color images, 8-bit color images, 8-bit gray level images, 1-bit images,
Image Classifications
Point, Vector, Orthogonal Vector, Line, Line Segment, plane and dot product
Geometry
Electron gun, focusing and accelerating anodes, horizontal and vertical deflection plates, phosporus-coated screen
Components of CRT
ANODE, CATHODE, GAS PLATES, FLUORESCENT CELLS
COMPONENTS OF PLASMA DISPLAY
GL_POINTS, GL_LINES, GL_LINES_STRIP, GL_LINE_LOOP, GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, GL_POLYGON
opengl primitives