Generating Business Ideas and Market Research Flashcards

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A set of 60 vocabulary flashcards defining key entrepreneurship, business idea generation, market structure, customer analysis, and research methodology terms directly from the lecture notes.

Last updated 11:16 AM on 9/9/26
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60 Terms

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Generating Business Ideas

Thinking of products or services that can solve problems, meet needs, or make life easier.

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Need

Something that people need or can use in their daily lives.

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Problem

Something that makes life difficult.

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Opportunity

A chance to sell a product or service that people need and are willing to pay for.

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Create Value

Giving customers something useful that helps them.

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Knowledge

Information or understanding that you have learned.

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Skills

Abilities or things that you know how to do.

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Passions

Things you really enjoy doing.

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Interests

Activities or subjects that you enjoy learning about.

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New Application

Using an old product, material, or skill in a new and useful way.

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Business Opportunity from Waste

Turning something that people consider waste into something useful and sellable.

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Trivial Irritants

Small problems or inconveniences that people experience in everyday life that can become business opportunities when solved.

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Striking Idea

A creative or unique idea that gets people's attention, created by improving an existing product or combining different ideas.

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Serendipity Walk

Walking around your surroundings while carefully observing people, objects, activities, and problems to discover unexpected business ideas.

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Market

A place or system where buyers and sellers meet to make an economic transaction.

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Physical Market

A market located in a tangible place, such as a retail store.

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Virtual Market

A market located on an online platform.

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Buyer

A person or party who purchases a product or service.

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Seller

A person or business that offers a product or service for sale.

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Product

A tangible item that can be seen and touched.

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Service

An activity performed for customers.

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Tangible

Something that can be seen, touched, and examined.

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Intangible

Something that cannot be physically touched.

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Perishable

Something that can spoil or become unusable in a short time.

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Imperishable

Something that does not spoil quickly.

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Observant

Able to notice things, problems, and opportunities around you.

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Curious

Wanting to learn and discover new things.

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Problem-oriented

Focused on finding and solving problems.

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Value-focused

Focused on creating something useful for customers.

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Adaptive and Open-minded

Willing to change, learn, accept new ideas, and try different solutions.

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Target Market

The group of people who are most likely to buy your product or service.

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Customer

A person who buys or uses a product or service.

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Major Customers

Customers who make large purchases and require careful attention.

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Minor Customers

Customers who buy less individually but can still contribute significant sales when combined.

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Supplier

A person or business that provides products, materials, or resources.

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Complementor

A business that sells a non-competing product that can help another business increase sales.

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Competitor

A business that offers products or services similar to yours and competes for the same customers.

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Substitutor

A different product that can replace another product.

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C-S-C-C-S

An easy memory device for the 5 players in the market: Customer, Supplier, Complementor, Competitor, Substitutor.

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Customer Needs

The problems, desires, expectations, and motivations that influence what customers do or buy.

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Explicit Needs

What customers say they want.

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Implicit Needs

What customers actually need but may not say.

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Latent Needs

Needs that customers are not yet aware of.

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Consumer Analysis

The process of gathering information about customers to understand what they need, what they like, and how they make buying decisions.

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Customer Pain Points

Specific problems or frustrations that customers experience when using a product, service, or process.

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Functional Pain Point

A problem with how a product or service works.

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Financial Pain Point

A problem where the product is too expensive or does not give enough value.

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Convenience Pain Point

A problem where something is difficult, inconvenient, or takes too much time.

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Emotional Pain Point

Negative feelings such as stress, fear, embarrassment, disappointment, or lack of confidence.

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F-F-C-E

An easy memory device for customer pain points: Functional, Financial, Convenience, Emotional.

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Observation

Carefully watching people, activities, and situations to understand problems and discover business opportunities.

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Disguised Observation

A type of observation where the person does not know they are being observed.

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Non-disguised Observation

A type of observation where the person knows they are being observed.

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Human Observation

Observation conducted by a person.

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Mechanical Observation

Observation conducted using machines such as video cameras or audio recorders.

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Direct Observation

Observing the person's actual behavior directly.

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Indirect Observation

Studying an occurrence using information from a secondary source.

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Interview

Asking customers questions personally to collect information.

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Focus Group Discussion (FGD)

A discussion with a small group of customers using open-ended questions to gather opinions, generate ideas, and understand customer experiences.

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Survey

Collecting information using questionnaires to gather responses from many people.